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Would be cool to have right in the readme the supported versions of Houdini Engine. I'm right now in the process of migrating my project to 20.0, and I'm thinking of migrating it to 20.5, but it is quite an involved process and I don't know if 20.5 is supported yet (I am assuming it's not). Last time I migrated to 20.0 it wasn't supported yet and it was quite a big problem because I had to make all these changes to my code and my houdini setup just to find out it wasn't even working and then spend some more time to revert. D: Would love to avoid that in the future. ❤️
The text was updated successfully, but these errors were encountered:
Yes, you're right, it should be noted which H version is supported. I will update the README very soon.
Right now it's 20.0 in the main brach and 20.5 in the dev.
Because SideFx keeps changing APIs with new releases, I don't have a solid idea of how to make the library work with many Houdini Engine versions.
I think having different branches for different Houdini versions is probably the best / most standard way of doing it. You could have say a 0.10 branch that supports v20 and then a 0.11 that supports v20.5. You can do patch-level adjustments to the lower versions if needed and otherwise focus on having new features in the latest branch (so for example both 0.11 and 0.12 could support H20.5 in case you want to make some breaking API changes). That would probably be fine for the scale this project is currently used on - at least it would be fine for me.
You could also have a look at how the Vulkan bindings manage their versions: https://crates.io/crates/ash/versions but I don't know how semver compliant it is and haven't yet looked deeper into that versioning style.
Would be cool to have right in the readme the supported versions of Houdini Engine. I'm right now in the process of migrating my project to 20.0, and I'm thinking of migrating it to 20.5, but it is quite an involved process and I don't know if 20.5 is supported yet (I am assuming it's not). Last time I migrated to 20.0 it wasn't supported yet and it was quite a big problem because I had to make all these changes to my code and my houdini setup just to find out it wasn't even working and then spend some more time to revert. D: Would love to avoid that in the future. ❤️
The text was updated successfully, but these errors were encountered: