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Unreal Audio DSP Collection (UE5)

[Current main branch version: UE5.5, for other versions check repo branches]

An Unreal 5 plugin with a collection of audio effects in 3 different flavors: Metasound Node, SourceEffect and SubmixEffect.

Currently implemented Effects:

  • Gain
  • Saturation (A.K.A. Drive, Distortion, Wave Shaper)

Build steps:

  • Clone repository
  • Right click UEAudioDSPCollection.uproject > Generate Visual Studio projects files
  • Open UEAudioDSPCollection.sln
  • Build Solution

Testing the plugin:

  • Open UEAudioDSPCollection.uproject (or start it from Visual Studio)
  • DemoMap will be automatically loaded
  • Metasound:
    • Open EffectNode_Metasound asset
    • Click Play button to start the Metasound
  • SourceEffect and SubmixEffect:
    • Go to Blueprints > Open Level Blueprint
    • You will see that there is Blueprint logic to trigger a sound at the Sphere location and a Timeline that will drive a parameter of the SourceEffect
    • If you want to test the Submix effect simply connect the Update port from Timeline to the Set Settings node of the SubmixEffect
    • Click Play button to start the Level

Metasound Nodes:

SourceEffects and SubmixEffects: