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animate.js
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function step()
{
if (isAnimationStarted && activeCars.length === 0) {
trafficLight.stop()
stopAnimation()
isAnimationStarted = false
metrics.fillOutForm()
return
}
metrics.increaseTotalTime()
runOnStep()
}
function runOnStep()
{
const coordsOfActiveCars = []
activeCars = activeCars.filter((car) => {
if (car.currentTime <= 1) {
return true
}
car.destroy()
metrics.setCarTime(car.movingTime)
metrics.setRouteTime(car.route, car.movingTime)
return false
})
activeCars.forEach((car) => {
const carClientRect = car.svgElement.getBoundingClientRect()
const absoluleCoordX = carClientRect.left + carClientRect.width / 2 - SVG_LEFT
const absoluleCoordY = carClientRect.top + carClientRect.height / 2 - SVG_TOP
const carInfo = {
x: absoluleCoordX,
y: absoluleCoordY,
route: car.route,
road_dir: car.roadDirection
}
coordsOfActiveCars.push(carInfo)
})
activeCars.forEach((car, i) => {
// for output parameters
car.movingTime++
// remove a certain car from coordsOfActiveCars
const bufCoordsOfActiveCars = [...coordsOfActiveCars]
bufCoordsOfActiveCars.splice(i, 1)
const roadRoute = roadRoutes[car.route]
const point = roadRoute.path.getPointAtLength(car.currentTime * roadRoute.length)
const xDirectionSign = Math.sign(Math.round(point.x))
const yDirectionSign = Math.sign(Math.round(point.y))
const carClientRect = car.svgElement.getBoundingClientRect()
const absoluleCoordX = carClientRect.left + carClientRect.width / 2 - SVG_LEFT
const absoluleCoordY = carClientRect.top + carClientRect.height / 2 - SVG_TOP
if (car.roadDirection === ROAD_DIRECTIONS.RIGHT || car.roadDirection === ROAD_DIRECTIONS.LEFT) {
let isTrafficAllowed = true
if (trafficLight.horizontalColor === TRAFFIC_LIGHT_COLORS.RED && (Math.abs(point.x) > grassWidth * 0.9) && Math.abs(point.x) < grassWidth) {
isTrafficAllowed = false
}
bufCoordsOfActiveCars.forEach((carInfo) => {
const distance = Math.sqrt(Math.pow(absoluleCoordX - carInfo.x, 2)
+ Math.pow(absoluleCoordY - carInfo.y, 2))
if (distance >= 40) {
return
}
const checkXNeighbor = xDirectionSign > 0 ? (absoluleCoordX < carInfo.x) : (absoluleCoordX > carInfo.x)
const checkYNeighbor = yDirectionSign > 0 ? (absoluleCoordY < carInfo.y) : (absoluleCoordY > carInfo.y)
if (
(
ROAD_DIRECTIONS.LEFT === carInfo.road_dir
&&
5 == car.route
&&
car.absoluleCoordY < SVG_HEIGHT / 2
)
||
(
ROAD_DIRECTIONS.RIGHT == carInfo.road_dir
&&
9 == car.route
&&
car.absoluleCoordY > SVG_HEIGHT / 2
)
) {
isTrafficAllowed = false
return
} else if (
(
ROAD_DIRECTIONS.LEFT == car.roadDirection
&&
5 == carInfo.route
)
||
(
ROAD_DIRECTIONS.RIGHT == car.roadDirection
&&
9 == carInfo.route
)
) {
// move car
} else if (xDirectionSign != 0 && yDirectionSign != 0) {
if (checkXNeighbor || checkYNeighbor) {
isTrafficAllowed = false
return
}
} else if (xDirectionSign != 0) {
if (checkXNeighbor) {
isTrafficAllowed = false
return
}
} else if (yDirectionSign != 0) {
if (checkYNeighbor) {
isTrafficAllowed = false
return
}
}
})
if (isTrafficAllowed) {
car.move(point)
}
}
if (car.roadDirection === ROAD_DIRECTIONS.TOP || car.roadDirection === ROAD_DIRECTIONS.BOTTOM) {
let isTrafficAllowed = true
if (trafficLight.verticalColor === TRAFFIC_LIGHT_COLORS.RED && (Math.abs(point.y) > grassHeight * 0.9) && Math.abs(point.y) < grassHeight) {
isTrafficAllowed = false
}
bufCoordsOfActiveCars.forEach((carInfo) => {
const distance = Math.sqrt(Math.pow(absoluleCoordX - carInfo.x, 2)
+ Math.pow(absoluleCoordY - carInfo.y, 2))
if (distance >= 40) {
return
}
var checkXNeighbor = xDirectionSign > 0 ? (absoluleCoordX < carInfo.x) : (absoluleCoordX > carInfo.x)
var checkYNeighbor = yDirectionSign > 0 ? (absoluleCoordY < carInfo.y) : (absoluleCoordY > carInfo.y)
if (
(
ROAD_DIRECTIONS.TOP == carInfo.road_dir
&&
8 == car.route
&&
car.absoluleCoordX >= SVG_WIDTH / 2
)
||
(
ROAD_DIRECTIONS.BOTTOM == carInfo.road_dir
&&
2 == car.route
&&
car.absoluleCoordX <= SVG_WIDTH / 2
)
) {
isTrafficAllowed = false
return
} else if (
(
ROAD_DIRECTIONS.TOP == car.roadDirection
&&
8 == carInfo.route
)
||
(
ROAD_DIRECTIONS.BOTTOM == car.roadDirection
&&
2 == carInfo.route
)
) {
// move car
} else if (xDirectionSign != 0 && yDirectionSign != 0) {
if (checkXNeighbor || checkYNeighbor) {
isTrafficAllowed = false
return
}
} else if (xDirectionSign != 0) {
if (checkXNeighbor) {
isTrafficAllowed = false
return
}
} else if (yDirectionSign != 0) {
if (checkYNeighbor) {
isTrafficAllowed = false
return
}
}
})
if (isTrafficAllowed) {
car.move(point)
}
}
})
requestAnimationFrameID = requestAnimationFrame(step)
}