From b56bf80daae2391c0f413d633815c36ac9b47c5e Mon Sep 17 00:00:00 2001 From: tagisura Date: Sat, 11 Sep 2021 07:21:39 +0800 Subject: [PATCH] Fixed Build Links + Added some Help/Notes --- .../experimentalAirFactory.ini | 2 +- .../Factories/Shipyard/shipyard.ini | 2 +- .../NonFactoryBuilding/Radar/radar.ini | 2 ++ .../NonFactoryBuilding/Tunnel V2/Tunnel.ini | 4 ++++ .../NonFactoryBuilding/Tunnel V2/hold.ini | 2 +- .../disaster_launcher/disaster_launcher.ini | 4 ++-- .../mine_launcher/launcher.ini | 3 ++- .../NonFactoryBuilding/purifier/purifier.ini | 3 ++- .../teleporter v4/telep2.ini | 14 +++++++++++-- .../Airtek Monolith Cluster/Monolith.ini | 2 ++ .../GeoPhotonCanon/ionSpawn/ionSpawn.ini | 1 + .../Turrets/GeoPhotonCanon/photonicTurret.ini | 14 +++++++++++-- .../Turrets/NeoRailGun/railgun.ini | 10 ++++++++++ .../Turrets/Remade Turret/flameT1.ini | 4 ++-- .../Turrets/Uranium 2.0/nukeSplosion.ini | 5 +++-- .../Turrets/Uranium 2.0/uranium.ini | 2 +- .../Turrets/dryIceCannon/dryIce.ini | 4 +++- .../Turrets/plutonium 3.0/plutonium.ini | 20 +++++++++++++++---- .../NonCarbon/railgunAmmo/truck.ini | 7 ++++--- .../Marine Division/Calibri/laserShip.ini | 2 +- AirtekMod/Marine Division/JSS-888/JSS-888.ini | 3 ++- .../Marine Division/KaliumNeo/Kalium.ini | 1 + .../Stannum (True Carrier)/trueCarrier.ini | 5 +++-- .../Subnautic/Leviathan/leviathanSurface.ini | 3 +++ .../Marine Division/Verdana/TacticalShip.ini | 2 ++ .../copperPlantin/copperPlantinUnderwater.ini | 2 +- .../dreadnought/dreadnought.ini | 6 +++--- AirtekMod/Marine Division/ferrum/feDive.ini | 5 +++-- .../airlab_new/AirLab_landed.ini | 12 +++++++---- mod-info.txt | 2 +- 30 files changed, 109 insertions(+), 39 deletions(-) diff --git a/AirtekMod/Engineering Division/Factories/ExperimentalAirFactory/experimentalAirFactory.ini b/AirtekMod/Engineering Division/Factories/ExperimentalAirFactory/experimentalAirFactory.ini index 9147348..0015916 100644 --- a/AirtekMod/Engineering Division/Factories/ExperimentalAirFactory/experimentalAirFactory.ini +++ b/AirtekMod/Engineering Division/Factories/ExperimentalAirFactory/experimentalAirFactory.ini @@ -20,7 +20,7 @@ constructionFootprint: -5,-5,5,5 builtFrom_1_name: combatEngineer_build builtFrom_2_name: experimentalSpider -builtFrom_3_name: AirLabLanded +builtFrom_3_name: airLab_landed techLevel: 1 buildSpeed: 80s diff --git a/AirtekMod/Engineering Division/Factories/Shipyard/shipyard.ini b/AirtekMod/Engineering Division/Factories/Shipyard/shipyard.ini index f6d5077..fc09df7 100644 --- a/AirtekMod/Engineering Division/Factories/Shipyard/shipyard.ini +++ b/AirtekMod/Engineering Division/Factories/Shipyard/shipyard.ini @@ -19,7 +19,7 @@ constructionFootprint: -3,-4,3,5 builtFrom_1_name: combatEngineer builtFrom_2_name: experimentalSpider -builtFrom_3_name: airLabLanded +builtFrom_3_name: airLab_landed techLevel: 2 buildSpeed: 0.00025 diff --git a/AirtekMod/Engineering Division/NonFactoryBuilding/Radar/radar.ini b/AirtekMod/Engineering Division/NonFactoryBuilding/Radar/radar.ini index 5846acd..a43d827 100644 --- a/AirtekMod/Engineering Division/NonFactoryBuilding/Radar/radar.ini +++ b/AirtekMod/Engineering Division/NonFactoryBuilding/Radar/radar.ini @@ -27,6 +27,8 @@ constructionFootprint: -2,-2,3, 2 footprint: -1,-1, 2, 1 builtFrom_1_name: combatEngineer, mechEngineer +builtFrom_2_name: airLab_landed +builtFrom_2_pos: 0.3 tags: anti-stealth, radar [arm_1] diff --git a/AirtekMod/Engineering Division/NonFactoryBuilding/Tunnel V2/Tunnel.ini b/AirtekMod/Engineering Division/NonFactoryBuilding/Tunnel V2/Tunnel.ini index 7f94bdc..8d9e156 100644 --- a/AirtekMod/Engineering Division/NonFactoryBuilding/Tunnel V2/Tunnel.ini +++ b/AirtekMod/Engineering Division/NonFactoryBuilding/Tunnel V2/Tunnel.ini @@ -33,6 +33,10 @@ defineUnitMemory: unit tunnelHold transportUnitsAddUnloadOption: false builtFrom_1_name: builder, combatEngineer, experimentalSpider, mechEngineer builtFrom_1_pos: 5 +builtFrom_2_name: airLab_landed +builtFrom_2_pos: 0.6 + + autoTriggerCooldownTime:0.001s autoTriggerCooldownTime_allowDangerousHighCPU: true diff --git a/AirtekMod/Engineering Division/NonFactoryBuilding/Tunnel V2/hold.ini b/AirtekMod/Engineering Division/NonFactoryBuilding/Tunnel V2/hold.ini index 6c1f4fe..975ae9c 100644 --- a/AirtekMod/Engineering Division/NonFactoryBuilding/Tunnel V2/hold.ini +++ b/AirtekMod/Engineering Division/NonFactoryBuilding/Tunnel V2/hold.ini @@ -28,7 +28,7 @@ createNeutral: false stayNeutral: false showOnMinimap: false canNotBeDamaged: true -#isUnselectable: true +isUnselectable: true isUnselectableAsTarget: true maxTransportingUnits: 30 transportUnitsEachUnitAlwaysUsesSingleSlot: true diff --git a/AirtekMod/Engineering Division/NonFactoryBuilding/disaster_launcher/disaster_launcher.ini b/AirtekMod/Engineering Division/NonFactoryBuilding/disaster_launcher/disaster_launcher.ini index 7627ef1..d1b2955 100644 --- a/AirtekMod/Engineering Division/NonFactoryBuilding/disaster_launcher/disaster_launcher.ini +++ b/AirtekMod/Engineering Division/NonFactoryBuilding/disaster_launcher/disaster_launcher.ini @@ -25,8 +25,8 @@ constructionFootprint: -2,-2,2,2 softCollisionOnAll: 0 -builtFrom_1_name: AirLabLanded -builtFrom_1_isLocked: if numberOfUnitsInTeam(withTag='disasterLauncher', greaterThan=0) +builtFrom_1_name: airLab_landed +#builtFrom_1_isLocked: if numberOfUnitsInTeam(withTag='disasterLauncher', greaterThan=0) [action_lavaForm] isVisible: true diff --git a/AirtekMod/Engineering Division/NonFactoryBuilding/mine_launcher/launcher.ini b/AirtekMod/Engineering Division/NonFactoryBuilding/mine_launcher/launcher.ini index f3c7f02..7e04d97 100644 --- a/AirtekMod/Engineering Division/NonFactoryBuilding/mine_launcher/launcher.ini +++ b/AirtekMod/Engineering Division/NonFactoryBuilding/mine_launcher/launcher.ini @@ -11,7 +11,8 @@ footprint: -2,-1,2,2 constructionFootprint: -2,-1,2,2 techLevel: 1 buildSpeed:50s -builtFrom_1_name:AirLabLanded +builtFrom_1_name: airLab_landed +builtFrom_1_pos: 0.5 radius: 35 isBio: false isBuilding: true diff --git a/AirtekMod/Engineering Division/NonFactoryBuilding/purifier/purifier.ini b/AirtekMod/Engineering Division/NonFactoryBuilding/purifier/purifier.ini index 1387568..6629d27 100644 --- a/AirtekMod/Engineering Division/NonFactoryBuilding/purifier/purifier.ini +++ b/AirtekMod/Engineering Division/NonFactoryBuilding/purifier/purifier.ini @@ -15,7 +15,8 @@ buildSpeed: 50s techLevel: 2 builtFrom_1_name: combatEngineer_build, mechEngineer - +builtFrom_2_name: airLab_landed +builtFrom_2_pos: 0.25 radius: 50 #displayRadius:30 diff --git a/AirtekMod/Engineering Division/NonFactoryBuilding/teleporter v4/telep2.ini b/AirtekMod/Engineering Division/NonFactoryBuilding/teleporter v4/telep2.ini index c6b1e0d..2afa90a 100644 --- a/AirtekMod/Engineering Division/NonFactoryBuilding/teleporter v4/telep2.ini +++ b/AirtekMod/Engineering Division/NonFactoryBuilding/teleporter v4/telep2.ini @@ -24,11 +24,11 @@ isBio: false #softCollisionOnAll: 3 softCollisionOnAll: 24 -builtFrom_1_name: AirLabLanded +builtFrom_1_name: airLab_landed builtFrom_1_forceNano: true displayText: Timespace Tunneling Device -displayDescription:-Used for gateway teleportation.\n-Generates portals for entry and exit and vice versa\n\n-WARNING: Uses the same frequency with opponents. May cause hostile interference. +displayDescription:-Used for gateway teleportation.\n-Generates portals for entry and exit and vice versa\n\n-Note: Unlike the 3rd Generation, this no longer uses the same frequency with opponents. No longer causes hostile interference. buildingToFootprintOffsetX:20 buildingToFootprintOffsetY:20 @@ -54,6 +54,15 @@ animation_idle_end: 2 animation_idle_speed: 15 animation_idle_pingPong: true +[action_note] +isLocked: true +isActive: false +text: Help +description: -Portals vanish after some time\n-Portals can be moved, although slowly\n-There are no limits in range for placing portals\n-Unlike the Tunnel Network, you can't hide units for later operations\n-Portals can be disrupted and destroyed by GeoPhoton Cannon +displayType: infoOnlyNoBox +price: 0 +pos: 0.001 +isVisible: true [action_charge] text: Charge @@ -260,6 +269,7 @@ price: 0 isLocked: true addResources: setFlag=25, unsetFlag=25 buildSpeed: 0 +isVisible: false [turret_1] x: 0 diff --git a/AirtekMod/Engineering Division/Turrets/Airtek Monolith Cluster/Monolith.ini b/AirtekMod/Engineering Division/Turrets/Airtek Monolith Cluster/Monolith.ini index 94e9d17..0595d03 100644 --- a/AirtekMod/Engineering Division/Turrets/Airtek Monolith Cluster/Monolith.ini +++ b/AirtekMod/Engineering Division/Turrets/Airtek Monolith Cluster/Monolith.ini @@ -20,6 +20,8 @@ constructionFootprint: -2,-2,2,2 defineUnitMemory: unit aux1, unit aux2, unit aux3, unit aux4 builtFrom_1_name: combatEngineer_build, mechEngineer +builtFrom_2_name: airLab_landed +builtFrom_2_pos: 0.2 maxTransportingUnits: 4 transportUnitsAddUnloadOption: false transportUnitsRequireTag: serverNode diff --git a/AirtekMod/Engineering Division/Turrets/GeoPhotonCanon/ionSpawn/ionSpawn.ini b/AirtekMod/Engineering Division/Turrets/GeoPhotonCanon/ionSpawn/ionSpawn.ini index b1bf93b..3f30242 100644 --- a/AirtekMod/Engineering Division/Turrets/GeoPhotonCanon/ionSpawn/ionSpawn.ini +++ b/AirtekMod/Engineering Division/Turrets/GeoPhotonCanon/ionSpawn/ionSpawn.ini @@ -17,6 +17,7 @@ isUnrepairableUnit: true #isBuilding: true createOnAggressiveTeam: true tags: ionSpawn +showInEditor: false disableAllUnitCollisions: true canOnlyBeAttackedByUnitsWithTags: photon #unitsSpawnedOnDeath: ionBeam diff --git a/AirtekMod/Engineering Division/Turrets/GeoPhotonCanon/photonicTurret.ini b/AirtekMod/Engineering Division/Turrets/GeoPhotonCanon/photonicTurret.ini index f80b660..5756dc4 100644 --- a/AirtekMod/Engineering Division/Turrets/GeoPhotonCanon/photonicTurret.ini +++ b/AirtekMod/Engineering Division/Turrets/GeoPhotonCanon/photonicTurret.ini @@ -13,9 +13,9 @@ price: 40000 maxHp: 8000 mass: 9999999 displayText:Geostationary Photonic Cannon -displayDescription: -A large-scale high powered superweapon that emits a supercharged photonic stream to start a supercharged ion beam emmited by a dedicated geostationary satellite +displayDescription: -A.K.A. GeoPhoton Cannon\n-A large-scale high powered superweapon that emits a supercharged photonic stream to start a supercharged ion beam emmited by a dedicated geostationary satellite -builtFrom_1_name: AirLabLanded +builtFrom_1_name: airLab_landed builtFrom_1_forceNano: true techLevel: 1 buildSpeed: 150s @@ -27,6 +27,16 @@ constructionFootprint: -2, -2, 2, 2 energyNeedsToRechargeToFull: true tags: photon, PHT +[action_note] +isLocked: true +isActive: false +text: Help +description: -You need to launch a Geosat before using this superweapon\n-The GeoSat can be launched from the Plutonium (or the Modular Missile Launcher)\n-This can disrupt portals +displayType: infoOnlyNoBox +price: 0 +isVisible: true +pos: 0.0001 + [action_chargeSat] isLockedAlt: if self.resource(type="satOn", lessThan=1) diff --git a/AirtekMod/Engineering Division/Turrets/NeoRailGun/railgun.ini b/AirtekMod/Engineering Division/Turrets/NeoRailGun/railgun.ini index b1b556c..c858e6d 100644 --- a/AirtekMod/Engineering Division/Turrets/NeoRailGun/railgun.ini +++ b/AirtekMod/Engineering Division/Turrets/NeoRailGun/railgun.ini @@ -44,6 +44,16 @@ isVisible: if self.hp(lessThan=2500) buildSpeed: 0s pos: 2 +[action_note] +isLocked: true +isActive: false +text: Ammo? +description: -Railgun Ammo Trucks can be manufactured from T2 Land Factories and on AirLab\n-1 Truck = 1 Shot +displayType: infoOnlyNoBox +unitShownInUI: railgunAmmo +price: 0 +isVisible: true + [arm_2] #cover diff --git a/AirtekMod/Engineering Division/Turrets/Remade Turret/flameT1.ini b/AirtekMod/Engineering Division/Turrets/Remade Turret/flameT1.ini index 4ff5f03..d2d6099 100644 --- a/AirtekMod/Engineering Division/Turrets/Remade Turret/flameT1.ini +++ b/AirtekMod/Engineering Division/Turrets/Remade Turret/flameT1.ini @@ -36,8 +36,8 @@ isBio: false action_1_convertTo: adwFlameTurret -action_1_price: 6000 -action_1_buildSpeed: 45s +action_1_price: 5000 +action_1_buildSpeed: 30s action_1_text: ADW Flamethrower action_1_description: -Attacks ground units with very large area effect \n-Can hit multiple units at once action_1_displayType: upgrade diff --git a/AirtekMod/Engineering Division/Turrets/Uranium 2.0/nukeSplosion.ini b/AirtekMod/Engineering Division/Turrets/Uranium 2.0/nukeSplosion.ini index 6c33d32..c67b58e 100644 --- a/AirtekMod/Engineering Division/Turrets/Uranium 2.0/nukeSplosion.ini +++ b/AirtekMod/Engineering Division/Turrets/Uranium 2.0/nukeSplosion.ini @@ -1,8 +1,8 @@ [core] name:hydrog -displayText: C-4 Nuclear Explosive +displayText: Class 5Nuclear Explosive price:0 -displayDescription:Plant a c4 nuclear device explosive +displayDescription:Plant a class four nuclear device explosive buildSpeed:5s maxHp:1 selfRegenRate:-1 @@ -22,6 +22,7 @@ canNotBeDirectlyAttacked:true hideScorchMark:true unitsSpawnedOnDeath:nobuild explodeOnDeath:false +showInEditor: false nukeOnDeath:true diff --git a/AirtekMod/Engineering Division/Turrets/Uranium 2.0/uranium.ini b/AirtekMod/Engineering Division/Turrets/Uranium 2.0/uranium.ini index ee3160f..34a0ab6 100644 --- a/AirtekMod/Engineering Division/Turrets/Uranium 2.0/uranium.ini +++ b/AirtekMod/Engineering Division/Turrets/Uranium 2.0/uranium.ini @@ -10,7 +10,7 @@ searchTeam: own name:uranium class: CustomUnitMetadata displayText:Uranium Nuclear Platform -displayDescription:-Modular nuclear platform\n-Requires a propelant and a warhead\n-Produces different nuclear based weapons\n-*Atomic-Small scale nuclear weapon similar to nuke launcher\n-*Hydrogen-Strenghtened nuclear weapon with vast range of destruction\n-*Tri-Sphere-Overall anti-everything nuclear weapon with extreme firepower +displayDescription:-Modular nuclear platform\n-Requires a propelant and a warhead\n-Produces different nuclear based weapons isLockedIfGameModeNoNuke:true price:45000 maxHp:4500 diff --git a/AirtekMod/Engineering Division/Turrets/dryIceCannon/dryIce.ini b/AirtekMod/Engineering Division/Turrets/dryIceCannon/dryIce.ini index aa70f92..90d430a 100644 --- a/AirtekMod/Engineering Division/Turrets/dryIceCannon/dryIce.ini +++ b/AirtekMod/Engineering Division/Turrets/dryIceCannon/dryIce.ini @@ -13,7 +13,9 @@ mass: 9000 techLevel: 1 radius: 35 -builtFrom_1_name: combatEngineer_build, experimentalSpider, mechEngineer, airLab_landed +builtFrom_1_name: combatEngineer_build, experimentalSpider, mechEngineer +builtFrom_2_name: airLab_landed +builtFrom_2_pos: 0.1 isBug: false isBio: false diff --git a/AirtekMod/Engineering Division/Turrets/plutonium 3.0/plutonium.ini b/AirtekMod/Engineering Division/Turrets/plutonium 3.0/plutonium.ini index 0f05d42..050f2fb 100644 --- a/AirtekMod/Engineering Division/Turrets/plutonium 3.0/plutonium.ini +++ b/AirtekMod/Engineering Division/Turrets/plutonium 3.0/plutonium.ini @@ -38,10 +38,10 @@ isBio: false isBuilding: true -builtFrom_1_name: AirLabLanded +builtFrom_1_name: airLab_landed #builtFrom_1_pos: 10.5 -builtFrom_1_isLocked: if numberOfUnitsInTeam(greaterThan=2, withTag="mml", incompleteBuildings=true) -builtFrom_1_isLockedMessage: "You can only build at most 3 of this system" +#builtFrom_1_isLocked: if numberOfUnitsInTeam(greaterThan=2, withTag="mml", incompleteBuildings=true) +#builtFrom_1_isLockedMessage: "You can only build at most 3 of this system" exit_x:0 exit_y:-1 @@ -69,12 +69,22 @@ displayName: Missile Propellant [resource_antiMatter] displayName: Antimatter +[action_note] +isLocked: true +isActive: false +text: Help +description: -You need to manufacture rocket propellants first and then build your desired payloads +displayType: infoOnlyNoBox +price: 0 +pos: 0.01 +isVisible: true + [action_buildprop] price: 15000 text: Build Rocket description:-Produce missile propelant buildSpeed: 45s -pos: 0 +pos: 0.1 addResources: pr=1 displayType: action iconImage: icons/prop.png @@ -539,6 +549,7 @@ life:50 scaleFrom:0 alpha:2 scaleTo:20 + color:#00ffff [effect_pulse] @@ -553,6 +564,7 @@ color: #00ffff scaleFrom:15 scaleTo:15 alpha:2 + drawUnderUnits:false alsoEmitEffects:custom:electro diff --git a/AirtekMod/Land Division/NonCarbon/railgunAmmo/truck.ini b/AirtekMod/Land Division/NonCarbon/railgunAmmo/truck.ini index 3439c82..f8db130 100644 --- a/AirtekMod/Land Division/NonCarbon/railgunAmmo/truck.ini +++ b/AirtekMod/Land Division/NonCarbon/railgunAmmo/truck.ini @@ -5,14 +5,15 @@ tags: railgunAmmo transportSlotsNeeded: 1 displayText:Railgun Ammo Truck displayDescription: -Use this for loading the railgun in order to be able to shoot.\n-Very heavy and tough -builtFrom_1_name: AirLabLanded +builtFrom_1_name: airLab_landed builtFrom_1_forceNano: true -builtFrom_1_pos: 2 +builtFrom_1_pos: 0.3 +builtFrom_2_name: landFactory class: CustomUnitMetadata price: 13000 maxHp: 10000 mass: 100000 -techLevel: 1 +techLevel: 2 buildSpeed: 25s #availableInDemo: true diff --git a/AirtekMod/Marine Division/Calibri/laserShip.ini b/AirtekMod/Marine Division/Calibri/laserShip.ini index 476b93c..a1c7a57 100644 --- a/AirtekMod/Marine Division/Calibri/laserShip.ini +++ b/AirtekMod/Marine Division/Calibri/laserShip.ini @@ -20,7 +20,7 @@ isBio: false builtFrom_1_name: seaFactory builtFrom_1_pos: 6.5 -builtFrom_2_name: shipyard +builtFrom_2_name: airtekSeaFactory builtFrom_2_pos: 1 diff --git a/AirtekMod/Marine Division/JSS-888/JSS-888.ini b/AirtekMod/Marine Division/JSS-888/JSS-888.ini index 92effd2..9cac968 100644 --- a/AirtekMod/Marine Division/JSS-888/JSS-888.ini +++ b/AirtekMod/Marine Division/JSS-888/JSS-888.ini @@ -11,7 +11,8 @@ buildSpeed: 15s radius: 45 displayRadius: 45 isBio: false -builtFrom_1_name: seaFactory, shipyard +builtFrom_1_name: seaFactory +builtFrom_2_name: airtekSeaFactory [action_manAtkToggle] text: Manual Only diff --git a/AirtekMod/Marine Division/KaliumNeo/Kalium.ini b/AirtekMod/Marine Division/KaliumNeo/Kalium.ini index 1ab0f00..eaf8df8 100644 --- a/AirtekMod/Marine Division/KaliumNeo/Kalium.ini +++ b/AirtekMod/Marine Division/KaliumNeo/Kalium.ini @@ -22,6 +22,7 @@ isBio: false builtFrom_1_name: seaFactory builtFrom_1_pos: 5.5 +builtFrom_2_name: airtekSeaFactory diff --git a/AirtekMod/Marine Division/Stannum (True Carrier)/trueCarrier.ini b/AirtekMod/Marine Division/Stannum (True Carrier)/trueCarrier.ini index cb14e00..11b127a 100644 --- a/AirtekMod/Marine Division/Stannum (True Carrier)/trueCarrier.ini +++ b/AirtekMod/Marine Division/Stannum (True Carrier)/trueCarrier.ini @@ -15,9 +15,10 @@ availableInDemo: true experimental: true radius: 150 displayRadius: 200 -builtFrom_1_name: shipyard +builtFrom_1_name: airtekSeaFactory +builtFrom_1_pos: 9999 tags: trueCarrier -builtFrom_1_isLocked: if numberOfUnitsInTeam(withTag='trueCarrier', greaterThan=3) + maxTransportingUnits: 20 transportUnitsRequireMovementType: AIR transportUnitsCanUnloadUnits: if self.isOverLiquid() diff --git a/AirtekMod/Marine Division/Subnautic/Leviathan/leviathanSurface.ini b/AirtekMod/Marine Division/Subnautic/Leviathan/leviathanSurface.ini index 41c9e87..bc99146 100644 --- a/AirtekMod/Marine Division/Subnautic/Leviathan/leviathanSurface.ini +++ b/AirtekMod/Marine Division/Subnautic/Leviathan/leviathanSurface.ini @@ -8,6 +8,9 @@ showInEditor: false builtFrom_1_name: seaFactory builtFrom_1_pos: 7 +builtFrom_2_name: airtekSeaFactory +builtFrom_1_pos: 9998 + [graphics] movementEffect: CUSTOM:waves movementEffectRate: 10 diff --git a/AirtekMod/Marine Division/Verdana/TacticalShip.ini b/AirtekMod/Marine Division/Verdana/TacticalShip.ini index 13b97fb..5e1243d 100644 --- a/AirtekMod/Marine Division/Verdana/TacticalShip.ini +++ b/AirtekMod/Marine Division/Verdana/TacticalShip.ini @@ -19,6 +19,8 @@ buildSpeed: 45s builtFrom_1_name: seaFactory builtFrom_1_pos: 5 +builtFrom_2_name: airtekSeaFactory + radius: 30 #displayRadius: 28 isBio: false diff --git a/AirtekMod/Marine Division/copperPlantin/copperPlantinUnderwater.ini b/AirtekMod/Marine Division/copperPlantin/copperPlantinUnderwater.ini index 96ac6a5..0ec3da9 100644 --- a/AirtekMod/Marine Division/copperPlantin/copperPlantinUnderwater.ini +++ b/AirtekMod/Marine Division/copperPlantin/copperPlantinUnderwater.ini @@ -9,7 +9,7 @@ techLevel: 1 buildSpeed: 38s radius: 27 -builtFrom_1_name: shipyard +builtFrom_1_name: airtekSeaFactory availableInDemo: false showOnMinimapToEnemies: false copyFrom: copperPlantin.ini diff --git a/AirtekMod/Marine Division/dreadnought/dreadnought.ini b/AirtekMod/Marine Division/dreadnought/dreadnought.ini index 15162ff..cdd5faf 100644 --- a/AirtekMod/Marine Division/dreadnought/dreadnought.ini +++ b/AirtekMod/Marine Division/dreadnought/dreadnought.ini @@ -15,9 +15,9 @@ radius: 120 displayRadius: 160 isBio: false softCollisionOnAll: 30 -builtFrom_1_name: shipyard -builtFrom_1_pos: 1 -builtFrom_1_isLocked: if numberOfUnitsInTeam(withTag='dreadnought', greaterThan=2) +builtFrom_1_name: airtekSeaFactory +builtFrom_1_pos: 99999 + nukeOnDeath:true tags: dreadnought diff --git a/AirtekMod/Marine Division/ferrum/feDive.ini b/AirtekMod/Marine Division/ferrum/feDive.ini index e3b43c2..99a6c31 100644 --- a/AirtekMod/Marine Division/ferrum/feDive.ini +++ b/AirtekMod/Marine Division/ferrum/feDive.ini @@ -15,8 +15,9 @@ shieldRegen: 0.2 price: 50000 maxHp: 7500 mass: 9000 -builtFrom_1_name: seaFactory -builtFrom_2_name: shipyard +#builtFrom_1_name: seaFactory +builtFrom_2_name: airtekSeaFactory +builtFrom_2_pos: 9998 techLevel: 2 buildSpeed: 180s diff --git a/AirtekMod/Research Division/airlab_new/AirLab_landed.ini b/AirtekMod/Research Division/airlab_new/AirLab_landed.ini index 5069246..355f3a9 100644 --- a/AirtekMod/Research Division/airlab_new/AirLab_landed.ini +++ b/AirtekMod/Research Division/airlab_new/AirLab_landed.ini @@ -14,7 +14,7 @@ displayDescription: Advanced Inventions and Research Laboratory\n-Can land and t showInEditor: false price: 500000 maxHp: 25000 -techLevel: 1 +techLevel: 2 experimental: true buildSpeed: 85s #availableInDemo: true @@ -34,11 +34,15 @@ isBuilding:true footprint: -2, -2, 2, 2 canRepairBuildings: true canRepairUnits : true -generation_credits: 100 -nanoRange: 235 +generation_credits: 75 +generation_resources: carbon=1 +nanoRange: 300 nanoRepairSpeed: 0.4 nanoBuildSpeed: 5 - +canBuild_1_name: builder +canBuild_1_pos: 0.01 +canBuild_2_name: combatEngineer_build +canBuild_2_pos: 0.02 canBuild_7_name: glab canBuild_7_pos: 4 canBuild_8_name: railgun diff --git a/mod-info.txt b/mod-info.txt index d12761b..002f316 100644 --- a/mod-info.txt +++ b/mod-info.txt @@ -1,6 +1,6 @@ [mod] title: Airtek Mod 1.6.5: Purity -description: Introduces new systems to pump up your normal Rusted Warfare gameplay! [ Version 1.6.5.5.f1 - PreAnomaly ] | Created By the Airtek Industries, 2021. | Report bugs and join our Discord server! [https://discord.gg/RqkMJXt ] +description: Introduces new systems to pump up your normal Rusted Warfare gameplay! [ Version 1.6.5.5.f2 - PreAnomaly ] | Created By the Airtek Industries, 2021. | Report bugs and join our Discord server! [https://discord.gg/RqkMJXt ] tags: starting-units, units, experimentals