Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Clouds #71

Open
matastrb opened this issue May 1, 2021 · 0 comments
Open

Clouds #71

matastrb opened this issue May 1, 2021 · 0 comments

Comments

@matastrb
Copy link

matastrb commented May 1, 2021

I think some random white clouds could be spawned in the map of CTF similarly to shields. In effect, this action reduces the visibility of both teams, hence makes matches more unpredictable. Thunder clouds could also be there to deliver some small damages to players.

I did some quick google search and found some implemented cloud codes
here (this includes also thunder clouds and michael bay's effects)
https://www.clicktorelease.com/code/css3dclouds/
and here
https://github.com/benpryke/Cloudgen.js

Or perhaps simpler (without css effect), for each player except his/her client, every plane within the radius of a cloud spawning point is invisible.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant