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main.py
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# -*- coding: utf-8 -*-
import pprint
import math
import random
import time
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
import OpenGL.GL as OGLGL
logger = logging.getLogger(__name__)
logging.basicConfig(level=logging.DEBUG, format='%(asctime)s %(filename)s[line:%(lineno)d] %(levelname)s %(message)s')
def rotate(pos, loc, ran):
u, v, w = pos
x, y, z = loc
vx = u * math.cos(math.radians(ran)) + (y*w - z*v) * math.sin(math.radians(ran)) + x * (x*u + y*v + z*w) * ( 1- math.cos(math.radians(ran)))
vy = v * math.cos(math.radians(ran)) + (z*u - x*w) * math.sin(math.radians(ran)) + y * (x*u + y*v + z*w) * ( 1- math.cos(math.radians(ran)))
vz = w * math.cos(math.radians(ran)) + (x*v - y*u) * math.sin(math.radians(ran)) + z * (x*u + y*v + z*w) * ( 1- math.cos(math.radians(ran)))
return vx, vy, vz
class Boy(object):
"""
一个类,像一双手一样,拧魔方
"""
REFLEX_ARC = 100
ROTATE_SIDE = "FBUDLR"
MEMORY_SIZE = 50
PLAY_STATUS_GO = 0
PLAY_STATUS_BACK = 1
PLAY_COUNT = 1
def __init__(self):
self._rotate_side = None
self._last_timestamp = self.get_current_time_ms()
self._memory = []
self._play_status = Boy.PLAY_STATUS_GO
self._memory_stack_temp = []
self._play_count = Boy.PLAY_COUNT
def pop_memory(self):
if len(self._memory_stack_temp) > 0:
return self._memory_stack_temp.pop()
else:
first, count = self.pop_same_list(self._memory)
if first is None:
return None
else:
temp = self.get_inverse_operation(first, count)
if temp is None:
return None
else:
self._memory_stack_temp = list(temp)
return self._memory_stack_temp.pop()
def pop_same_list(self, li):
if li is None or li == []:
return (None,0)
first = li.pop()
count = 1
for i in li[: : -1]:
if i != first:
break
else:
count += 1
for i in range(count-1):
li.pop()
return (first, count)
def get_inverse_operation(self, side, count):
if count == 1:
return side*3
elif count == 2:
return side*2
elif count == 3:
return side
else:
return None
def play_go(self, magicCube):
"""
正着玩
:param magicCube:
:return:
"""
if self._rotate_side is None:
self._rotate_side = self.random_side()
isOk = magicCube.rotate_side(self._rotate_side)
if not isOk:
self._rotate_side = None
else:
# 说明成功的完成了一次旋转
if magicCube.is_pause():
self._memory.append(self._rotate_side)
self._rotate_side = None
def play_back(self, magicCube):
"""
反着玩
:param magicCube:
:return:
"""
if self._rotate_side is None:
temp = self.pop_memory()
if temp is not None:
logger.info("calcute inverse operation: %s" %(temp,))
self._rotate_side = temp
else:
return
isOk = magicCube.rotate_side(self._rotate_side)
if not isOk:
self._rotate_side = None
else:
# 说明成功的完成了一次旋转
if magicCube.is_pause():
self._rotate_side = None
def play(self, magicCube):
if self._last_timestamp is None or self.get_current_time_ms() - self._last_timestamp < Boy.REFLEX_ARC:
return
if len(self._memory) > Boy.MEMORY_SIZE and self._rotate_side is None:
self._play_status = Boy.PLAY_STATUS_BACK
elif len(self._memory) == 0 and len(self._memory_stack_temp) == 0 and self._rotate_side is None:
if self._play_status == Boy.PLAY_STATUS_BACK:
print self._memory_stack_temp
print self._rotate_side
self._play_count -= 1
self._play_status = Boy.PLAY_STATUS_GO
if self._play_count == 0:
logger.info("FINISH")
return
if self._play_status == Boy.PLAY_STATUS_GO:
self.play_go(magicCube)
else:
self.play_back(magicCube)
def random_side(self):
return random.choice(Boy.ROTATE_SIDE)
def get_current_time_ms(self):
"""
获得当前毫秒时间戳
:return:
"""
return int(time.time()*1000)
class Camera(object):
"""
照相机对象
此照相机只按照中心轴公转,长度固定,且只看最中心的位置,方向向上
"""
# 默认半径
RADIUS = 10
# 默认旋转角度
ROVE_ANGLE = 1
def __init__(self):
self._r = Camera.RADIUS
self._x = self._r * math.cos(math.radians(self.mod_angle(45)))
self._y = self._r * math.cos(math.radians(self.mod_angle(45)))
self._z = self._r * math.cos(math.radians(self.mod_angle(45)))
self._up_xyz = (0, 1, 0)
def revolution_y_right(self):
"""
绕y轴公转
:return:
"""
self._x, self._y, self._z = rotate((self._x, self._y, self._z), (0, 1, 0), Camera.ROVE_ANGLE)
def revolution_y_left(self):
"""
绕y轴公转
:return:
"""
self._x, self._y, self._z = rotate((self._x, self._y, self._z), (0, -1, 0), Camera.ROVE_ANGLE)
def revolution_x_right(self):
"""
绕x轴公转
:return:
"""
self._x, self._y, self._z = rotate((self._x, self._y, self._z), (1, 0, 0), Camera.ROVE_ANGLE)
def revolution_x_left(self):
"""
绕x轴公转
:return:
"""
self._x, self._y, self._z = rotate((self._x, self._y, self._z), (-1, 0, 0), Camera.ROVE_ANGLE)
def revolution_z_right(self):
"""
绕y轴公转
:return:
"""
self._x, self._y, self._z = rotate((self._x, self._y, self._z), (0, 0, 1), Camera.ROVE_ANGLE)
def revolution_z_left(self):
"""
绕y轴公转
:return:
"""
self._x, self._y, self._z = rotate((self._x, self._y, self._z), (0, 0, -1), Camera.ROVE_ANGLE)
def reset_angle(self, angle):
"""
角度不能大于360
:param angle:
:return:
"""
return angle % 360
def get_sign_by_angle(self, angle):
"""
获得一个角度的正负号
:param angle:
:return:
"""
if 0 <= angle < 90 or 270 < angle < 360:
return 1
elif angle == 90 or angle == 270:
return 0
elif 90 < angle < 270:
return -1
def mod_angle(self, angle):
return angle % 90
def eye(self):
"""
获得摄像头的坐标
:return:
"""
return self._x, self._y, self._z
def direction(self):
return -self._x, -self._y, -self._z
def toup(self):
return self._up_xyz
def setLookat(self):
ve,vt = self.eye(), self.direction()
upxyz = self.toup()
#print ve,vt
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
gluLookAt(ve[0],ve[1],ve[2],vt[0],vt[1],vt[2], upxyz[0],upxyz[1],upxyz[2])
class Window(object):
"""
绘图窗口
"""
DIMENSION_ROTATE = 5
DIMENSION_TRANSLATE = 1
DIMENSION_EYE = 10
window = None # 全局窗口对象
W_H = (1000, 800)
def __init__(self):
self._rangle = 0
glutInit(sys.argv)
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH)
glutInitWindowSize(*Window.W_H)
glutInitWindowPosition(400,400)
Window.window = glutCreateWindow("MagicCube")
glutDisplayFunc(self.drawGLScene)
glutIdleFunc(self.drawGLScene)
glutReshapeFunc(self.reSizeGLScene, 800, 600)
glutKeyboardFunc(self.key_listener)
glutSpecialFunc(self.key_listener)
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LEQUAL)
#启用0号光源
glEnable(GL_LIGHT0)
x, y, z = MagicCube.COLOR_BLACK
# 设置背景颜色
glClearColor(x, y, z, 1.0)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glClearDepth(1.0)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(45.0,float(Window.W_H[0])/float(Window.W_H[1]),0.1,200.0)
self.camera = Camera() # 照相机对象
self.magicCube = MagicCube() # 魔方对象
self.cube = Cube(Cube.PLANE_FRONT, 1, 1, 1, 1, 0,1,0, 0)
self.boy = Boy()
self._ran = 0
glutMainLoop()
def reSizeGLScene(self, width, height):
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(45.0, float(width)/float(height), 0.1, 100.0)
glMatrixMode(GL_MODELVIEW)
def drawGLScene(self):
"""
逻辑
:return:
"""
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_MODELVIEW)
self.camera.revolution_y_right()
self.camera.setLookat()
self.boy.play(self.magicCube)
# 绘制罪坐标线
#DrawUtil.draw_coordinate_axis(OGLGL)
draw_plane_infos = self.magicCube.get_draw_planes()
for draw_plane_info in draw_plane_infos:
DrawUtil.draw_plane_by_pos_rpos_rangle_side_color(OGLGL, draw_plane_info[0], draw_plane_info[1], draw_plane_info[2], draw_plane_info[3], draw_plane_info[4], draw_plane_info[5])
glFlush()
def key_listener(self, key, x, y):
"""
键盘事件监听
:param key:
:param x:
:param y:
:return:
"""
if key == "1":
self.magicCube.rotate_side("F")
elif key == "2":
self.magicCube.rotate_side("B")
elif key == "3":
self.magicCube.rotate_side("U")
elif key == "4":
self.magicCube.rotate_side("D")
elif key == "5":
self.magicCube.rotate_side("L")
elif key == "6":
self.magicCube.rotate_side("R")
elif key in ('a', 'A'):
# 镜头拉近距离
self.camera.revolution_y_left()
elif key in ('d', 'D'):
# 镜头拉远距离
self.camera.revolution_y_right()
elif key in ('w', 'W'):
# 镜头拉近距离
self.camera.revolution_x_left()
elif key in ('s', 'S'):
# 镜头拉远距离
self.camera.revolution_x_right()
elif key in ('z', 'Z'):
# 镜头拉近距离
self.camera.revolution_z_left()
elif key in ('x', 'X'):
# 镜头拉远距离
self.camera.revolution_z_left()
#elif key == key.ESCAPE:
# logger.info("exit..")
# sys.exit()
class ErrorSideTagException(Exception):
def __init__(self, tag):
self.tag = tag
def __str__(self):
return self.tag
def __repr__(self):
return self.tag
class ErrorSideIndexException(Exception):
def __init__(self, index):
self.index = index
def __str__(self):
return self.index
def __repr__(self):
return self.index
class CountSideIndexException(Exception):
def __init__(self, count):
self.count = count
def __str__(self):
return self.count
def __repr__(self):
return self.count
class Cube(object):
"""
立方体
"""
# 面
# 前
PLANE_FRONT = 1
# 后
PLANE_BEHIND = 2
# 上
PLANE_TOP = 3
# 下
PLANE_BOTTOM = 4
# 左
PLANE_LEFT = 5
# 右
PLANE_RIGHT = 6
# 正方体有六个面
PLANE_COUNT = 6
POINT_A = (1.0, 1.0, 1.0)
POINT_B = (1.0, 1.0, -1.0)
POINT_C = (-1.0, 1.0, -1.0)
POINT_D = (-1.0, 1.0, 1.0)
POINT_E = (1.0, -1.0, 1.0)
POINT_F = (1.0, -1.0, -1.0)
POINT_G = (-1.0, -1.0, -1.0)
POINT_H = (-1.0, -1.0, 1.0)
def __init__(self, dir, x, y, z, side_len, x_rotate_angle, y_rotate_angle, z_rotate_angle, rotate_angle):
self.__dir = dir
# 坐标
self.__x = x
self.__y = y
self.__z = z
self.__x_rotate_angle = x_rotate_angle
self.__y_rotate_angle = y_rotate_angle
self.__z_rotate_angle = z_rotate_angle
# 旋转角度
self._rotate_angle = rotate_angle
self.__hs = side_len
def rotate_up(self):
self._rotate_angle += 10
def rotate_down(self):
self._rotate_angle -= 10
def get_plane_front(self):
return self.multipl_len_side((Cube.POINT_D, Cube.POINT_A, Cube.POINT_E, Cube.POINT_H))
def get_plane_behind(self):
return self.multipl_len_side((Cube.POINT_C, Cube.POINT_B, Cube.POINT_F, Cube.POINT_G))
def get_plane_top(self):
return self.multipl_len_side((Cube.POINT_C, Cube.POINT_B, Cube.POINT_A, Cube.POINT_D))
def get_plane_bottom(self):
return self.multipl_len_side((Cube.POINT_G, Cube.POINT_F, Cube.POINT_E, Cube.POINT_H))
def get_plane_left(self):
return self.multipl_len_side((Cube.POINT_D, Cube.POINT_C, Cube.POINT_G, Cube.POINT_H))
def get_plane_right(self):
return self.multipl_len_side((Cube.POINT_A, Cube.POINT_B, Cube.POINT_F, Cube.POINT_E))
def multipl_len_side(self, points):
return tuple(self.len_side_and_dire(point) for point in points)
def len_side_and_dire(self, pos):
change = (1,1,1)
return (self.__hs /2.0 * pos[0] * change[0], self.__hs /2.0 * pos[1] * change[1], self.__hs /2.0 * pos[2] * change[2])
def get_pos(self):
return self.__x, self.__y, self.__z
def get_x(self):
return self.__x
def get_y(self):
return self.__y
def get_z(self):
return self.__z
def get_xyz_rotate(self):
return self.__x_rotate_angle, self.__y_rotate_angle, self.__z_rotate_angle
def get_rotate_angle(self):
return self._rotate_angle
class DrawUtil(object):
"""
绘图工具
"""
@staticmethod
def len_side_and_dire(pos, half_side):
return (half_side * pos[0], half_side * pos[1], half_side * pos[2])
@staticmethod
def multipl_len_side(points, half_side):
return tuple(DrawUtil.len_side_and_dire(point, half_side) for point in points)
@staticmethod
def get_sign(i):
if i > 0:
return 1
else:
return -1
@staticmethod
def draw_plan_info(side, pos, size):
if side == "F" or side == "B":
sign = 1
if side == "F":
sign = -1
elif side == "B":
sign = 1
return ((pos[0] + DrawUtil.get_sign(pos[0]) * size/2.0, pos[1] + DrawUtil.get_sign(pos[1]) * size/2.0, pos[2] + sign * size/2.0),
(pos[0] - DrawUtil.get_sign(pos[0]) * size/2.0, pos[1] + DrawUtil.get_sign(pos[1]) * size/2.0, pos[2] + sign * size/2.0),
(pos[0] - DrawUtil.get_sign(pos[0]) * size/2.0, pos[1] - DrawUtil.get_sign(pos[1]) * size/2.0, pos[2] + sign * size/2.0),
(pos[0] + DrawUtil.get_sign(pos[0]) * size/2.0, pos[1] - DrawUtil.get_sign(pos[1]) * size/2.0, pos[2] + sign * size/2.0))
elif side == "L" or side == "R":
sign = 1
if side == "R":
sign = -1
elif side == "L":
sign = 1
return ((pos[0] + sign * size/2.0, pos[1] + DrawUtil.get_sign(pos[1]) * size/2.0, pos[2] + DrawUtil.get_sign(pos[2]) * size/2.0),
(pos[0] + sign * size/2.0, pos[1] + DrawUtil.get_sign(pos[1]) * size/2.0, pos[2] - DrawUtil.get_sign(pos[2]) * size/2.0),
(pos[0] + sign * size/2.0, pos[1] - DrawUtil.get_sign(pos[1]) * size/2.0, pos[2] - DrawUtil.get_sign(pos[2]) * size/2.0),
(pos[0] + sign * size/2.0, pos[1] - DrawUtil.get_sign(pos[1]) * size/2.0, pos[2] + DrawUtil.get_sign(pos[2]) * size/2.0))
elif side == "U" or side == "D":
sign = 1
if side == "D":
sign = -1
elif side == "U":
sign = 1
return ((pos[0] + DrawUtil.get_sign(pos[0]) * size/2.0, pos[1] + sign * size/2.0, pos[2] + DrawUtil.get_sign(pos[2]) * size/2.0),
(pos[0] - DrawUtil.get_sign(pos[0]) * size/2.0, pos[1] + sign * size/2.0, pos[2] + DrawUtil.get_sign(pos[2]) * size/2.0),
(pos[0] - DrawUtil.get_sign(pos[0]) * size/2.0, pos[1] + sign * size/2.0, pos[2] - DrawUtil.get_sign(pos[2]) * size/2.0),
(pos[0] + DrawUtil.get_sign(pos[0]) * size/2.0, pos[1] + sign * size/2.0, pos[2] - DrawUtil.get_sign(pos[2]) * size/2.0))
@staticmethod
def draw_cube_by_cube(oglgl, cube):
oglgl.glPushMatrix()
oglgl.glTranslatef(*cube.get_pos())
oglgl.glTranslatef(DrawUtil.inverse(cube.get_x()), DrawUtil.inverse(cube.get_y()), DrawUtil.inverse(cube.get_z()))
x, y, z = cube.get_xyz_rotate()
oglgl.glRotatef(cube.get_rotate_angle(), x, y, z)
oglgl.glTranslatef(*cube.get_pos())
oglgl.glBegin(oglgl.GL_QUADS)
DrawUtil.draw_plane(oglgl, MagicCube.COLOR_WHITE, *cube.get_plane_front())
DrawUtil.draw_plane(oglgl, MagicCube.COLOR_RED, *cube.get_plane_behind())
DrawUtil.draw_plane(oglgl, MagicCube.COLOR_GREEN, *cube.get_plane_top())
DrawUtil.draw_plane(oglgl, MagicCube.COLOR_BLUE, *cube.get_plane_bottom())
DrawUtil.draw_plane(oglgl, MagicCube.COLOR_YELLOW, *cube.get_plane_left())
DrawUtil.draw_plane(oglgl, MagicCube.COLOR_ORANGE, *cube.get_plane_right())
oglgl.glEnd()
oglgl.glPopMatrix()
@staticmethod
def draw_plane(oglgl, color, a, b, c, d):
"""
绘制一个平面
:param oglgl:
:param color:
:param a:
:param b:
:param c:
:param d:
:return:
"""
oglgl.glColor3f(*color)
oglgl.glVertex3f(*a)
oglgl.glVertex3f(*b)
oglgl.glVertex3f(*c)
oglgl.glVertex3f(*d)
@staticmethod
def inverse(x):
"""
取反
:param x:
:return:
"""
if x == 0:
return x
return -x
@staticmethod
def revolution(oglgl, pos, rpos, rangle):
"""
绕rpos
:return:
"""
oglgl.glTranslatef(DrawUtil.inverse(pos[0]), DrawUtil.inverse(pos[1]), DrawUtil.inverse(pos[2]))
oglgl.glRotatef(rangle, rpos[0],0, 0)
oglgl.glRotatef(rangle, 0,rpos[1], 0)
oglgl.glRotatef(rangle, 0, 0, rpos[2])
oglgl.glTranslatef(pos[0], pos[1], pos[2])
@staticmethod
def draw_cube(oglgl, pos, rpos, rangle, side_size):
"""
绘制
:param oglgl:
:param pos: 立方体坐标
:param rpos: 旋转轴坐标
:param rangle: 旋转角度
:param side_size: 边长
:return:
"""
oglgl.glPushMatrix()
oglgl.glTranslatef(*pos)
DrawUtil.revolution(oglgl, pos, rpos, rangle)
oglgl.glBegin(oglgl.GL_QUADS)
DrawUtil.draw_cube(oglgl, side_size / 2.0)
oglgl.glEnd()
oglgl.glPopMatrix()
@staticmethod
def draw_line(oglgl, xyz1, xyz2, color):
oglgl.glPushMatrix()
glLineWidth(1)
glLineStipple (1, 1000100010001000)
oglgl.glBegin(oglgl.GL_LINES)
glColor3f(*color)
glVertex3f(*xyz1)
glVertex3f(*xyz2)
oglgl.glEnd()
oglgl.glPopMatrix()
@staticmethod
def draw_coordinate_axis(oglgl):
DrawUtil.draw_line_x(oglgl)
DrawUtil.draw_line_y(oglgl)
DrawUtil.draw_line_z(oglgl)
@staticmethod
def draw_line_x(oglgl):
DrawUtil.draw_line(oglgl, (-30, 0, 0), (30, 0, 0), MagicCube.COLOR_PURPLE)
@staticmethod
def draw_line_y(oglgl):
DrawUtil.draw_line(oglgl, (0, -30, 0), (0, 30, 0), MagicCube.COLOR_PURPLE)
@staticmethod
def draw_line_z(oglgl):
DrawUtil.draw_line(oglgl, ( 0, 0, -30), (0, 0, 30), MagicCube.COLOR_PURPLE)
@staticmethod
def draw_plane_by_pos_rpos_rangle_side_color(oglgl, side, pos, rpos, rangle, size, color):
"""
绘制一个平面
:param oglgl: 绘板上下文
:param pos: 坐标 (x, y, z)
:param rpos: 绕轴坐标 (x, y, z)
:param rangle: 绕轴旋转角度
:param side_size: 边长
:param color: 绘制颜色
:return:
"""
oglgl.glPushMatrix()
oglgl.glRotatef(rangle, rpos[0],rpos[1], rpos[2])
oglgl.glBegin(oglgl.GL_QUADS)
a, b, c, d = DrawUtil.draw_plan_info(side, pos, size)
DrawUtil.draw_plane(oglgl, color, a, b, c, d)
oglgl.glEnd()
oglgl.glPopMatrix()
class MagicCube(object):
COLOR_YELLOW = (1, 1 , 0)
COLOR_WHITE = (1, 1, 1)
COLOR_BLUE = (0, 0, 1)
COLOR_RED = (1, 0, 0)
COLOR_GREEN = (0, 0.6, 0)
COLOR_ORANGE = (1, 0.49, 0.14)
COLOR_BLACK = (0, 0, 0)
COLOR_CYAN = (0,255,255)
COLOR_PURPLE = (255,0,255)
STATUS_ROTATE_SIDE = "ROTATE"
STATUS_PAUSE = "PAUSE"
TRANS_TYPE_SIDE_F = "F"
TRANS_TYPE_SIDE_B = "B"
TRANS_TYPE_SIDE_U = "U"
TRANS_TYPE_SIDE_D = "D"
TRANS_TYPE_SIDE_L = "L"
TRANS_TYPE_SIDE_R = "R"
# 边长
LEN_OF_SIDE = 1
LEN_OF_HALF_SIDE = LEN_OF_SIDE / 2.0
# 旋转速率 = 10
ROTATE_ANGLE_RATE = 10
def is_pause(self):
return self._status == MagicCube.STATUS_PAUSE
def __init__(self):
"""
每个数字面,十位数确定颜色.个位数确定位置.
1, 2, 3
4, 5, 6
7, 8, 9
而每个数字面所在的面位(F,R,L,B,U,D)将确定此面所绕的旋转轴和旋转角度(顺时针,大拇指左旋).
:return:
F: 蓝
B: 绿
"""
self._s = {
"F": {"square":[1,2,3, 4,5,6, 7,8,9], "side": "URDL"}, # Front
"R": {"square":[11,12,13, 14,15,16, 17,18,19],"side": "UBDF"}, # Right
"L": {"square":[21,22,23, 24,25,26, 27,28,29],"side": "UFDB"}, # Left
"B": {"square":[31,32,33, 34,35,36, 37,38,39],"side": "ULDR"}, # Behind
"U": {"square":[41,42,43, 44,45,46, 47,48,49],"side": "BRFL"}, # Up
"D": {"square":[51,52,53, 54,55,56, 57,58,59],"side": "FRBL"}, # Down
}
# 魔方状态
self._status = MagicCube.STATUS_PAUSE
self._trans = None
self._rang = 0
def rotate_side(self, side):
if not self.can_trans_side(side):
logger.warning("cant rotate side %s because now is :%s status and transtype is %s" %(side, self._status, self._trans))
return False
self.rotate(side)
return True
def rotate(self, side_type):
new_rang = self._rang + MagicCube.ROTATE_ANGLE_RATE
if new_rang >= 90:
# 旋转角度设置为零,状态切换
self._rang = 0
self.rotate_side_change_status(side_type)
self._status = MagicCube.STATUS_PAUSE
self._trans = None
#self.show()
else:
if self._status == MagicCube.STATUS_PAUSE:
self._status = MagicCube.STATUS_ROTATE_SIDE
# 这里应该有个转换才对
self._trans = side_type
self._rang = new_rang
def can_trans_side(self, trans_side):
"""
判断状态是否可以旋转
:param trans_side:
:return:
"""
if self._status == MagicCube.STATUS_PAUSE:
return True
# 同一时刻只能旋转一条边
if self._status == MagicCube.STATUS_ROTATE_SIDE and self._trans == trans_side:
return True
return False
def get_color_by_num(self, num):
"""
根据传入的面,判断出此面的颜色
前蓝-后绿
左橙-右红
上黄-下白
:return:
"""
if 0 < num < 10:
return MagicCube.COLOR_BLUE
elif 30 < num < 40:
return MagicCube.COLOR_GREEN
elif 20 < num < 30:
return MagicCube.COLOR_ORANGE
elif 10 < num < 20:
return MagicCube.COLOR_RED
elif 40 < num < 50:
return MagicCube.COLOR_YELLOW
elif 50 < num < 60:
return MagicCube.COLOR_WHITE
else:
raise CountSideIndexException(num)
def get_pos_high_by_side_tag(self, side):
if "F" == side:
return -1
elif "R" == side:
return -1
elif "L" == side:
return 1
elif "B" == side:
return 1
elif "U" == side:
return 1
elif "D" == side:
return -1
else:
raise ErrorSideTagException(side)
def get_pos_high_by_wh_high(self, side, wh, high):
if "F" == side or "B" == side:
return wh[0], wh[1], high
elif "L" == side or "R" == side:
return high, wh[0], wh[1]
elif "U" == side or "D" == side:
return wh[0], high, wh[1]
else:
raise ErrorSideTagException(side)
def get_rpos_default(self):
return (0, 0, 0)
def get_rpos_by_side_tag(self, num):
if not self.judge_num_is_in_side(num, self._trans):
return self.get_rpos_default()
if "F" == self._trans:
return (0, 0, 1)
elif "R" == self._trans:
return (1, 0, 0)
elif "L" == self._trans:
return (-1, 0, 0)
elif "B" == self._trans:
return (0, 0, -1)
elif "U" == self._trans:
return (0, -1, 0)
elif "D" == self._trans:
return (0, 1, 0)
else:
raise ErrorSideTagException(self._trans)
def get_rangle_default(self):
return 0
def get_rangle_by_side_tag(self, num):
if not self.judge_num_is_in_side(num, self._trans):
return self.get_rangle_default()
else:
return self._rang
def get_pos_num_F(self, num):
"""
根据各位数获得每个面的x坐标和y坐标
:param num:
:return:
"""
n = num + 1
if n == 1:
return (1, 1, -1)
elif n == 2:
return (0, 1, -1)
elif n == 3:
return (-1, 1, -1)
elif n == 4:
return (1, 0, -1)
elif n == 5:
return (0, 0, -1)
elif n == 6:
return (-1, 0, -1)
elif n == 7:
return (1, -1, -1)
elif n == 8:
return (0, -1, -1)
elif n == 9:
return (-1, -1, -1)
def get_pos_num_B(self, num):
"""
根据各位数获得每个面的x坐标和y坐标
:param num:
:return:
"""
n = num + 1
if n == 1:
return (-1, 1, 1)
elif n == 2:
return (0, 1, 1)
elif n == 3:
return (1, 1, 1)
elif n == 4:
return (-1, 0, 1)
elif n == 5:
return (0, 0, 1)
elif n == 6:
return (1, 0, 1)
elif n == 7:
return (-1, -1, 1)
elif n == 8:
return (0, -1, 1)
elif n == 9:
return (1, -1, 1)
def get_pos_num_L(self, num):
"""
根据各位数获得每个面的x坐标和y坐标
:param num:
:return:
"""
n = num + 1
if n == 1:
return (1, 1, 1)
elif n == 2:
return (1, 1, 0)
elif n == 3:
return (1, 1, -1)
elif n == 4:
return (1, 0, 1)
elif n == 5:
return (1, 0, 0)
elif n == 6:
return (1, 0, -1)
elif n == 7:
return (1, -1, 1)
elif n == 8:
return (1, -1, 0)
elif n == 9:
return (1, -1, -1)
def get_pos_num_R(self, num):
"""
根据各位数获得每个面的x坐标和y坐标
:param num:
:return:
"""
n = num + 1
if n == 1:
return (-1, 1, -1)
elif n == 2:
return (-1, 1, 0)
elif n == 3:
return (-1, 1, 1)
elif n == 4:
return (-1, 0, -1)
elif n == 5:
return (-1, 0, 0)
elif n == 6:
return (-1, 0, 1)
elif n == 7:
return (-1, -1, -1)
elif n == 8:
return (-1, -1, 0)
elif n == 9: