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New Crowdin updates (#210)
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4 changes: 4 additions & 0 deletions .github/changelogs/chs/2.x.md
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# 2.12.0

- Added Spanish language translated by @Tweaky349
- Item, vector3, position, and location variables can now be saved and loaded.
- Vector3 and AABB variables now support calculations.
- Added variable properties
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- port
- start_time
- ip_bans
- microtime
- date
- time
- Fixed validation of recipe group names.
- Organized some actions into subcategories.
4 changes: 4 additions & 0 deletions .github/changelogs/deu/2.x.md
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# 2.12.0

- Added Spanish language translated by @Tweaky349
- Item, vector3, position, and location variables can now be saved and loaded.
- Vector3 and AABB variables now support calculations.
- Added variable properties
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- port
- start_time
- ip_bans
- microtime
- date
- time
- Fixed validation of recipe group names.
- Organized some actions into subcategories.
4 changes: 4 additions & 0 deletions .github/changelogs/fra/2.x.md
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# 2.12.0

- Added Spanish language translated by @Tweaky349
- Item, vector3, position, and location variables can now be saved and loaded.
- Vector3 and AABB variables now support calculations.
- Added variable properties
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- port
- start_time
- ip_bans
- microtime
- date
- time
- Fixed validation of recipe group names.
- Organized some actions into subcategories.
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# 2.12.0

- Added Spanish language translated by @Tweaky349
- Variabel Barang, Vector3, Posisi, dan Lokasi sekarang bisa disimpan dan dimuat.
- Variabel Vector3 dan AABB sekarang mendukung kalkulasi.
- Menambahkan properti variabel
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4 changes: 4 additions & 0 deletions .github/changelogs/ita/2.x.md
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# 2.12.0

- Added Spanish language translated by @Tweaky349
- Item, vector3, position, and location variables can now be saved and loaded.
- Vector3 and AABB variables now support calculations.
- Added variable properties
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- port
- start_time
- ip_bans
- microtime
- date
- time
- Fixed validation of recipe group names.
- Organized some actions into subcategories.
4 changes: 4 additions & 0 deletions .github/changelogs/kor/2.x.md
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# 2.12.0

- Added Spanish language translated by @Tweaky349
- Item, vector3, position, and location variables can now be saved and loaded.
- Vector3 and AABB variables now support calculations.
- Added variable properties
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- port
- start_time
- ip_bans
- microtime
- date
- time
- Fixed validation of recipe group names.
- Organized some actions into subcategories.
4 changes: 4 additions & 0 deletions .github/changelogs/nld/2.x.md
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# 2.12.0

- Added Spanish language translated by @Tweaky349
- Item, vector3, position, and location variables can now be saved and loaded.
- Vector3 and AABB variables now support calculations.
- Added variable properties
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- port
- start_time
- ip_bans
- microtime
- date
- time
- Fixed validation of recipe group names.
- Organized some actions into subcategories.
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# 2.12.0

- Added Spanish language translated by @Tweaky349
- Las variables de Item, vector3, posición y ubicación ahora pueden ser guardadas y cargadas.
- Las variables Vector3 y AABB ahora soportan cálculos.
- Propiedades de variable añadidas
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4 changes: 4 additions & 0 deletions .github/changelogs/vie/2.x.md
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# 2.12.0

- Added Spanish language translated by @Tweaky349
- Item, vector3, position, and location variables can now be saved and loaded.
- Vector3 and AABB variables now support calculations.
- Added variable properties
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- port
- start_time
- ip_bans
- microtime
- date
- time
- Fixed validation of recipe group names.
- Organized some actions into subcategories.
4 changes: 4 additions & 0 deletions .github/changelogs/zho/2.x.md
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# 2.12.0

- Added Spanish language translated by @Tweaky349
- Item, vector3, position, and location variables can now be saved and loaded.
- Vector3 and AABB variables now support calculations.
- Added variable properties
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- port
- start_time
- ip_bans
- microtime
- date
- time
- Fixed validation of recipe group names.
- Organized some actions into subcategories.
14 changes: 8 additions & 6 deletions .github/readme/chs.md
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# English

You can combine actions and create something like a plugin without any coding knowledge.
**Some of the actions are hidden by default to prevent abuse. To show them all, please run `mineflow permission <your name> 2` from the console.** To show them all, please run `mineflow permission <your name> 2` from the console.</strong>
**Some of the actions are hidden by default to prevent abuse. To show them all, please run `mineflow permission <your name> 2` from the console.** You can combine actions and create something like a plugin without any coding knowledge.
**Some of the actions are hidden by default to prevent abuse. To show them all, please run `mineflow permission <your name> 2` from the console.** To show them all, please run `mineflow permission <your name> 2` from the console.


## Command
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| 1 | command from console, manage permission, (dis)allow fly, loop |
| 2 | configuration file |

To change the permission, run `/mineflow permission <name> <level>`. The level you give can only be used below your level. You can give a maximum level from the console. The level you give can only be used below your level. You can give a maximum level from the console. The level you give can only be used below your level. You can give a maximum level from the console.
To change the permission, run `/mineflow permission <name> <level>`. The level you give can only be used below your level. You can give a maximum level from the console. The level you give can only be used below your level. You can give a maximum level from the console. The level you give can only be used below your level. You can give a maximum level from the console. The level you give can only be used below your level. You can give a maximum level from the console.


## Variable
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### Create a recipe
Execute "/mineflow recipe add" and enter the recipe name and group name. Execute "/mineflow recipe add" and enter the recipe name and group name. (The group name can be left blank.)
Add a variety of actions to the recipe. Execute "/mineflow recipe add" and enter the recipe name and group name. (The group name can be left blank.)
Add a variety of actions to the recipe. Execute "/mineflow recipe add" and enter the recipe name and group name. (The group name can be left blank.)
Add a variety of actions to the recipe.

### Execute a recipe
Add a trigger from "Edit trigger" of the form. Then, when the trigger occurs, the recipe will be executed. Add a trigger from "Edit trigger" of the form. Then, when the trigger occurs, the recipe will be executed. Then, when the trigger occurs, the recipe will be executed.
Add a trigger from "Edit trigger" of the form. Then, when the trigger occurs, the recipe will be executed. Add a trigger from "Edit trigger" of the form. Then, when the trigger occurs, the recipe will be executed. Then, when the trigger occurs, the recipe will be executed. Add a trigger from "Edit trigger" of the form. Then, when the trigger occurs, the recipe will be executed. Then, when the trigger occurs, the recipe will be executed.

### Change the executor
By default, the player who fired the trigger goes into the {target} variable of the recipe. By default, the player who fired the trigger goes into the {target} variable of the recipe. It can be changed from "Change the target" on the form to any of the specified players, all players, random players, or none. By default, the player who fired the trigger goes into the {target} variable of the recipe. It can be changed from "Change the target" on the form to any of the specified players, all players, random players, or none.
By default, the player who fired the trigger goes into the {target} variable of the recipe. By default, the player who fired the trigger goes into the {target} variable of the recipe. It can be changed from "Change the target" on the form to any of the specified players, all players, random players, or none. By default, the player who fired the trigger goes into the {target} variable of the recipe. It can be changed from "Change the target" on the form to any of the specified players, all players, random players, or none. By default, the player who fired the trigger goes into the {target} variable of the recipe. It can be changed from "Change the target" on the form to any of the specified players, all players, random players, or none.

### Arguments and return values
You can set the value to be inherited from the original action, and the value to be returned when executing in the "Callback the other recipe" action.


## Examples
### CheckId command
Send the ID of the item in the player's hand to the chat field when execute `/id`. [Download](https://github.com/aieuo/MineflowExamples/blob/master/checkId.json) Send the ID of the item in the player's hand to the chat field when execute `/id`. [Download](https://github.com/aieuo/MineflowExamples/blob/master/checkId.json) [Download](https://github.com/aieuo/MineflowExamples/blob/master/checkId.json)
Send the ID of the item in the player's hand to the chat field when execute `/id`. [Download](https://github.com/aieuo/MineflowExamples/blob/master/checkId.json) Send the ID of the item in the player's hand to the chat field when execute `/id`. [Download](https://github.com/aieuo/MineflowExamples/blob/master/checkId.json) Send the ID of the item in the player's hand to the chat field when execute `/id`. [Download](https://github.com/aieuo/MineflowExamples/blob/master/checkId.json) [Download](https://github.com/aieuo/MineflowExamples/blob/master/checkId.json)

##### Steps
1. Execute `/mineflow command add` and add the /id command.
Expand All @@ -80,7 +82,7 @@ Send the ID of the item in the player's hand to the chat field when execute `/id
5. Click `Edit trigger > Add trigger > Command` and enter `id` in the `name of command` field. ![addTrigger](https://github.com/aieuo/images/blob/master/mineflow/eng/CheckId_4.png?raw=true)

##### To send more information of item
{target.hand} is [item variable](https://github.com/aieuo/Mineflow/wiki/Variable#item). `{target.hand.name}` is replaced by the item name and `{target.hand.count}` by the number of items. `{target.hand.name}` is replaced by the item name and `{target.hand.count}` by the number of items. `{target.hand.name}` is replaced by the item name and `{target.hand.count}` by the number of items.
{target.hand} is [item variable](https://github.com/aieuo/Mineflow/wiki/Variable#item). `{target.hand.name}` is replaced by the item name and `{target.hand.count}` by the number of items. `{target.hand.name}` is replaced by the item name and `{target.hand.count}` by the number of items. `{target.hand.name}` is replaced by the item name and `{target.hand.count}` by the number of items. `{target.hand.name}` is replaced by the item name and `{target.hand.count}` by the number of items.

##### To be able to use it non-OP
Set the permissions of the command to `anyone can execute` on the form to add the command or in the command menu.
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10 changes: 5 additions & 5 deletions .github/readme/jpn.md
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| 1 | コンソールからコマンド, 権限操作, 飛行状態変更, ループ |
| 2 | 設定ファイル |

`/mineflow permission <name> <level>` で権限を変更できます。
与えることができる権限レベルは自分のレベル以下だけです。
`/mineflow permission <name> <level>` で権限を変更できます。
与えることができる権限レベルは自分のレベル以下だけです。
コンソールからは最大レベルを与えることができます。


## 変数
`{``}`で囲った文字は変数と認識されて置き換えられます。
`{``}`で囲った文字は変数と認識されて置き換えられます。
例: `{target}`, `{item}`

[詳しい説明](https://mineflow.github.io/docs/jpn/#/variable/about)

## チュートリアル
### レシピを作成する
`/mineflow recipe add`を実行してレシピ名とグループ名を入力します。
`/mineflow recipe add`を実行してレシピ名とグループ名を入力します。
レシピにいろいろなアクションを追加します

### レシピを実行する
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2. `/mineflow recipe add` を実行して好きな名前のレシピを追加します。
![レシピ追加](https://github.com/aieuo/images/blob/master/mineflow/eng/CheckId_2.png?raw=true)
3. 作成したレシピのメニューから`アクションを編集する > アクションを追加する > プレイヤー`ボタンを押し、`チャット欄にメッセージを送る`を追加します。
4. `チャット欄にメッセージを送る`の送信するメッセージに`{target.hand.id}:{target.hand.damage}`と入力します。
4. `チャット欄にメッセージを送る`の送信するメッセージに`{target.hand.id}:{target.hand.damage}`と入力します。
![アクション追加](https://github.com/aieuo/images/blob/master/mineflow/jpn/CheckId_3.png?raw=true) (`{target.hand}`は変数にはプレイヤーの手に持っているアイテムの情報が入っています。
5. レシピのメニューから`トリガーを編集する > トリガーを追加する > コマンド`ボタンを押し、コマンドの名前に`id`と入力します。 ![トリガー追加](https://github.com/aieuo/images/blob/master/mineflow/eng/CheckId_4.png?raw=true)

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---

# Inglés
# Español

Puedes combinar acciones y crear algo como un plugin sin ningún conocimiento de programación.
**Algunas de las acciones se ocultan por defecto para evitar abusos. Para mostrarlas todas, por favor ejecuta `permiso de mineflow <your name> 2` desde la consola.**
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