Release Candidate 1
Pre-releaseHey there, firstly I'd like to thank you all for a whopping 7500 total downloads!
Secondly, this release follows a new release versioning scheme for a few reasons: a release was decided to be shipped now instead of waiting for the 1.0 full release as quite some time has passed since the last release, and quite a few changes are piling up for the next releases. Moreover, calling it 1.0 the 'Final Release' wasn't entirely veracious, as we might decide to ship part 2 into the same repo or add some fix patches on the way. The promotional content is still coming!
Thirdly, a new changelog format is in effect, starting now.
Change notes:
Fixes for regressions that were caused by the pack itself
- Engineer Bots no longer have their whole head glowing on DX80.
- Fixed Festive Sandvich having crit glow stay forever (Thanks to Whurr for the report!).
- Fixed the Concheror's backpack spewing an error in the console about it having two $yellow proxies.
- Fixed the Sentry Buster to always have BLU legs in some custom MvM missions.
- Restored Doe-Boy's vanilla weapon light warp.
Fixes for TF2 content
- Adjusted Pomson material and added a Phong mask to the texture as it didn't have any, resulting in being overly shiny.
- Consistentified rimlight for the Kritzkrieg.
- Fixed Cut Throat Concierge cloaking red while in the blue team.
- Fixed Doe Boy having the weapon light warp and always having a fire overlay.
- Fixed Eureka Effect having a red cable in the blue texture, now it's Cream Spirit.
- Fixed Jarate giving neon colors to the Argyle Ace, gave it a consistent light warp.
- Fixed Pugilist's Protector having the weapon light warp and adjusted colors to match the KGB better.
- Fixed Randolph the Blood-Nosed Caribou's BLU variant not having self-illumination.
- Fixed Summer Hat materials not having Phong enabled, resulting in dull lighting and no rim light.
- Fixed fire textures on Rail Spikes' spikes on DX80.
- Fixed missing rim light on Professor Speks and fixed them being completely golden in DX80.
- Fixed the BLU variant of Mr. Juice missing the normal map.
- Fixed the BLU variant of the Private Eye to not have cube map reflectivity.
- Fixed the Climbing Commander to not be fully reflective on DX80.
- Fixed the Concheror's backpack to have the fire effect when the Soldier is burning.
- Mantreads, Booties, and the Bootlegger received softened weapon light warps.
- More Phong improvements for the Saxxy, removed useless Phong mask.
- The Connoisseur's Cap received a consistent light warp.
- Updated the Saxxy with fixes from Rabscootle (which are already in vanilla).
C.TF Launcher-related changes
- Updated icon.
Installation instructions
Install easily by dragging it to the tf\custom folder in the game's directory you drag your mods to (e. g. mastercomfig). It will be used on most community servers - Casual and Faceit 12v12 (for the time being) mostly do not work.
Also easily installable by using the Creators.TF Community Launcher. Updating feature is also included.
Make sure to report any bugs, oversights, make suggestions in the Issues tab.
Change notes and screenshots are coming very soon, for now, you can take a look at the highlights in the readme to know what the pack is changing.
If you want to be sure where to look to give feedback: look at most weapons, Australiums, and skins, take a look at the cosmetics you've been hearing having bugs. Look at the muzzleflashes, Pyro weapons' particles.