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Updated the Voodoo Cursed Soul cosmetics and removed Sniper Rifle sco…
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…pe fix

- All the Voodoo Cursed Souls now have consistent Phong and rimlight parameters with the regular class .vmt's. Thanks to Whurr for the report and proposed fix!
- Removed the Sniper Rifle scope fix for now as it caused problems with some decorated weapons.
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agrastiOs committed Apr 9, 2022
1 parent ed30e28 commit 99e8125
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"VertexLitGeneric"
{
"$basetexture" "models/player/demo/demoman_blue_zombie"
"$bumpmap" "models/player/demo/demoman_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6

"$alphatest" "0"

"$yellow" "0"
"$one" "1"

"$phong" "1"
"$phongexponent" "20"
"$phongboost" ".3"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phongfresnelranges" "[.3 1 8]"
"$halflambert" "1"

"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "2"

"360?$color2" "[ 0.7 0.7 0.7 ]"

"$cloakPassEnabled" "1"
"Proxies"
{
"spy_invis" //wmodel and team color cloak support
{
}
"invis" //vmodel cloak support
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
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"VertexLitGeneric"
{
"$basetexture" "models/player/demo/demoman_blue_zombie"
"$bumpmap" "models/player/demo/demoman_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6

"$alphatest" "1"
"$nodecal" "1"

"$yellow" "0"
"$one" "1"

"$phong" "1"
"$phongexponent" "20"
"$phongboost" ".3"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phongfresnelranges" "[.3 1 8]"
"$halflambert" "1"

"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "2"

"$cloakPassEnabled" "1"
"Proxies"
{
"spy_invis" //wmodel and team color cloak support
{
}
"invis" //vmodel cloak support
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
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"VertexLitGeneric"
{
"$basetexture" "models/player/demo/demoman_head_zombie"
// $bumpmap is a shared 16x16 flat normal map, and is needed or lightwarp won't shade correctly.
"$bumpmap" "models/player/shared/shared_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "1"
"$detailblendfactor" .01
"$detailblendmode" 6

"$yellow" "0"
"$one" "1"

"$phong" "1"
"$phongexponent" "10"
"$phongboost" ".3"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phongfresnelranges" "[.1 1 8]"
"$halflambert" "1"

"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "2"

"$cloakPassEnabled" "1"
"Proxies"
{
"spy_invis" //wmodel and team color cloak support
{
}
"invis" //vmodel cloak support
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
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"VertexLitGeneric"
{
"$basetexture" "models/player/demo/demoman_red_zombie"
"$bumpmap" "models/player/demo/demoman_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6

"$alphatest" "0"

"$yellow" "0"
"$one" "1"

"$phong" "1"
"$phongexponent" "20"
"$phongboost" ".3"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phongfresnelranges" "[.3 1 8]"
"$halflambert" "1"

"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "2"

"360?$color2" "[ 0.7 0.7 0.7 ]"

"$cloakPassEnabled" "1"
"Proxies"
{
"spy_invis" //wmodel and team color cloak support
{
}
"invis" //vmodel cloak support
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,57 @@
"VertexLitGeneric"
{

"$basetexture" "models/player/demo/demoman_red_zombie"
"$bumpmap" "models/player/demo/demoman_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6

"$alphatest" "1"
"$nodecal" "1"

"$yellow" "0"
"$one" "1"

"$phong" "1"
"$phongexponent" "20"
"$phongboost" ".3"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phongfresnelranges" "[.3 1 8]"
"$halflambert" "1"

"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "2"

"$cloakPassEnabled" "1"
"Proxies"
{
"spy_invis" //wmodel and team color cloak support
{
}
"invis" //vmodel cloak support
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
4 changes: 4 additions & 0 deletions TF2UltimateVisualFix/materials/models/player/desktop.ini
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[ViewState]
Mode=
Vid=
FolderType=Documents
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@@ -0,0 +1,57 @@
"VertexLitGeneric"
{
"$basetexture" "models/player/engineer/engineer_blue_zombie"
"$bumpmap" "models/player/engineer/engineer_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6

"$alphatest" "0"

"$yellow" "0"
"$one" "1"

"$phong" "1"
"$phongexponent" "20"
"$phongboost" ".3"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phongfresnelranges" "[.3 1 8]"
"$halflambert" "1"

"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "2"

"360?$color2" "[ 0.8 0.8 0.8 ]"

"$cloakPassEnabled" "1"
"Proxies"
{
"spy_invis" //wmodel and team color cloak support
{
}
"invis" //vmodel cloak support
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
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