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# Adding a Game Server | ||
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TODO - Add this section. |
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# Getting Started | ||
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This document should contain everything a developer needs to know in order to develop and/or use this software. | ||
This document should contain everything a developer or user needs to know in order to utilzie this | ||
software. | ||
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## Usage | ||
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TODO - Need to finish this section. | ||
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The every day user of this software may find instructions [here](./usage.md). | ||
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## Development | ||
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Development documentation can be found [here](./developer.md). | ||
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## A word about security | ||
## Setting up an environment | ||
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Flask is not a production server, ultimately. The software does have tha ability to acept ssl certificates but how | ||
each user obtains one is an independent venture. Some may chose to self genreate one while others may choose to use | ||
something else. If communicating with this appication over HTTPS is a priority for you, then the author recommends that | ||
the reader place this application behind a reverse proxy, such as NGINX. | ||
Development Environment setup documentation can be found [here](./developer.md). | ||
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If one does use nginx, here is the windows version: https://nginx.org/en/docs/windows.html | ||
## Adding a new supported game server | ||
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Why do this? It's simple, the authentication token used in this application would be directly exposed over the open | ||
internet over HTTP as opposed to securly with HTTPS. One runs the risk of having someone else intercept that token and | ||
use it for alternative purposes. | ||
A description of the software pattern used to add another supported game server can be found [here](./developer-add-game-server.md). |
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