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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="stylesheet" href="dmdoc.css" />
<title>Index - Goon Station 13</title>
<!-- produced by:
dmdoc 1.2.2 Copyright (C) 2017-2020 Tad Hardesty
commit: ac037752c930030a46f4ddcb7e39b199246d19d1
build date: 2020-07-11UTC
This program comes with ABSOLUTELY NO WARRANTY. This is free software,
and you are welcome to redistribute it under the conditions of the GNU
General Public License version 3.
-->
<script src="dmdoc.js"></script>
</head>
<body>
<header>
<a href="index.html">Goon Station 13</a> -
<a href="index.html#modules">Modules</a> -
<a href="index.html#types">Types</a>
</header>
<main>
<h1>Goon Station 13</h1>
<h3 id="modules">Modules
<aside>(17 modules,
107/2585 macros, 4.1%)</aside></h3>
<ul class="index-tree">
<li class="has-children"><span title="_std">_std</span><ul class="index-tree">
<li class="has-children"><span title="_std/defines">defines</span><ul class="index-tree">
<li><a href="_std/defines/component_defines.html" title="_std/defines/component_defines.dm">component_defines</a></li>
<li><a href="_std/defines/lag.html" title="_std/defines/lag.dm">lag</a></li>
</ul></li>
<li class="has-children"><span title="_std/macros">macros</span><ul class="index-tree">
<li><a href="_std/macros/macros.html" title="_std/macros/macros.dm">macros</a></li>
<li><a href="_std/macros/maps.html" title="_std/macros/maps.dm">maps</a></li>
</ul></li>
<li><a href="_std/setup.html" title="_std/setup.dm">setup</a></li>
<li><a href="_std/tgs.html" title="_std/tgs.dm">tgs</a></li>
<li><a href="_std/tgui.html" title="_std/tgui.dm">tgui</a></li>
</ul></li>
<li class="has-children"><span title="code">code</span><ul class="index-tree">
<li class="has-children"><span title="code/WorkInProgress">WorkInProgress</span><ul class="index-tree">
<li><a href="code/WorkInProgress/MarqStuff.html" title="code/WorkInProgress/MarqStuff.dm">MarqStuff</a></li>
<li><a href="code/WorkInProgress/SpyGuyStuff.html" title="code/WorkInProgress/SpyGuyStuff.dm">SpyGuyStuff</a></li>
</ul></li>
<li class="has-children"><span title="code/datums">datums</span><ul class="index-tree">
<li><a href="code/datums/browserOutput.html" title="code/datums/browserOutput.dm">browserOutput</a></li>
<li><a href="code/datums/updateQueue.html" title="code/datums/updateQueue.dm">updateQueue</a></li>
</ul></li>
<li><span class="no-substance">mob/living/carbon/human/</span><a href="code/mob/living/carbon/human/gimmick.html" title="code/mob/living/carbon/human/gimmick.dm">gimmick</a></li>
<li class="has-children"><span title="code/modules">modules</span><ul class="index-tree">
<li><span class="no-substance">materials/</span><a href="code/modules/materials/Mat_MaterialProcs.html" title="code/modules/materials/Mat_MaterialProcs.dm">Mat_MaterialProcs</a> - !!!!!!!!!!!!!!!!!!! THINGS LIKE GOLD SPARKLES ARE NOT REMOVED WHEN MATERIAL CHANGES!. MOVE THESE TO NEW APPEARANCE SYSTEM.</li>
<li class="has-children"><span title="code/modules/tgs">tgs</span><ul class="index-tree">
<li><a href="code/modules/tgs/README.html" title="code/modules/tgs/README.md">DMAPI Internals</a> - This folder should be placed on it's own inside a codebase that wishes to use the TGS DMAPI. Warranty void if modified.</li>
<li><span class="no-substance">core/</span><a href="code/modules/tgs/core/README.html" title="code/modules/tgs/core/README.md">Core DMAPI functions</a> - This folder contains all DMAPI code not directly involved in an API.</li>
<li><span class="no-substance">v3210/</span><a href="code/modules/tgs/v3210/README.html" title="code/modules/tgs/v3210/README.md">DMAPI V3</a> - This DMAPI implements bridge using file output which TGS monitors for.</li>
<li><span class="no-substance">v4/</span><a href="code/modules/tgs/v4/README.html" title="code/modules/tgs/v4/README.md">DMAPI V4</a> - This DMAPI implements bridge requests using file output which TGS monitors for. It has a safe mode restriction.</li>
</ul></li>
</ul></li>
</ul></li>
</ul>
<h3 id="types">Types
<aside>(116 detailed/471 documented/19466 total, 2.4%)</aside></h3>
<ul class="index-tree">
<li><a href="global.html" title="(global)">(global)</a></li>
<li class="has-children"><a href="area.html" title="/area">area</a> - A grouping of tiles into a logical space. The sworn enemy of mappers.<ul class="index-tree">
<li><span class="no-substance" title="/area/build_zone">Build Space</span> - currently for z4 just so people don't teleport in there randomly</li>
<li><a href="area/built_zone.html" title="/area/built_zone">Built Zone</a></li>
<li><span class="no-substance" title="/area/cordon">CORDON</span> - Unless you are an admin, you may not pass GO nor collect $200</li>
<li class="has-children"><span class="no-substance" title="/area/crypt">crypt</span> - cogwerks - crypt place<ul class="index-tree">
<li><span class="no-substance" title="/area/crypt/sigma">Research Facility Sigma</span> - Jam Mansion 3.0</li>
</ul></li>
<li><span class="no-substance">dojo/</span><span class="no-substance" title="/area/dojo/sakura">sakura</span> - Gannets Space Dojo Zone
Contents:
Areas:
Sakura Trees
Main Dojo
Mobs:
Ronin
Objs:
Dojo Hmamer
Unfinished Katana Decal & Sword
Torii Gate
Sakura Trees
Kanji Symbols
Dojo House
Lotus Flowers
Birdhouse Shrines
Plant Pots
Stone Lamps
Railing & Walls
Furnace
Anvil & Bellows
Sword Rack
Fake Katana
Lanterns
Hibachi & Teapot
Wall Scrolls
Books:
Sword Scroll
5 Lore Scrolls
Uguu Scroll
Turfs:
Sengoku Walls
False & Tall Sengoku Walls
Paper Walls
Tatami Floor
Water Floors
Bridge Floors
Stone Stairs
Sand Floors</li>
<li><span class="no-substance" title="/area/drone">Drone Assembly Outpost</span> - syndicate drone factory areas</li>
<li class="has-children"><span class="no-substance" title="/area/greek">greek</span><ul class="index-tree">
<li><span class="no-substance" title="/area/greek/beach">Strange Beach</span> - Beach Stuff</li>
<li><span class="no-substance" title="/area/greek/caves">Strange Caves</span> - Cave Stuff</li>
<li><span class="no-substance" title="/area/greek/underworld">Strange Depths</span> - Underworld Stuff</li>
</ul></li>
<li><span class="no-substance" title="/area/hell">????</span> - cogwerks - HELL</li>
<li><span class="no-substance" title="/area/janitor_setpiece">Rental Office</span> - adhara setpiece</li>
<li><span class="no-substance" title="/area/listeningpost">Listening Post</span> - Nukeops listening post</li>
<li><span class="no-substance" title="/area/mining">Mining Outpost</span> - old mining outpost</li>
<li><span class="no-substance" title="/area/moon">moon</span> - Lunar Moon Museum Zone
Contents:
Moon Areas
Moon turfs
Moon emails
A tourguid bud
Museum objects
Control Panel Puzzle
A li'l fake bomb for an exhibit.</li>
<li><span class="no-substance">prison/cell_block/</span><span class="no-substance" title="/area/prison/cell_block/wards">Asylum Wards</span> - Used for the admin holding cells.</li>
<li><span class="no-substance" title="/area/research_outpost">Research Outpost</span> - Off-station research outpost. Used for Cog2.</li>
<li class="has-children"><span class="no-substance" title="/area/shamecube">Shame Cube</span> - Shamecube area, applied on the admin command. Blocks entry.<ul class="index-tree">
<li><span class="no-substance" title="/area/shamecube/unshamefulcube">Unshameful Cube</span> - Unshame cube area, replaces the previous shamecube area.</li>
</ul></li>
<li><a href="area/shuttle.html" title="/area/shuttle">shuttle</a></li>
<li><span class="no-substance" title="/area/solarium">Solarium</span> - cogwerks - solar lounge</li>
<li class="has-children"><span class="no-substance" title="/area/station">station</span> - Base station area<ul class="index-tree">
<li><span class="no-substance" title="/area/station/turret_protected">Turret Protected Area</span> - Turret protected areas, will activate AI turrets to pop up when entered, and vice-versa when exited.</li>
</ul></li>
<li><span class="no-substance" title="/area/syndicate_station">Syndicate Station</span> - Nukeops spawn station</li>
<li><a href="area/upper_arctic.html" title="/area/upper_arctic">upper_arctic</a> - /// cogwerks - stuff for the precursor ruins and some other various solarium-related puzzles ///////</li>
<li><span class="no-substance" title="/area/wizard_station">Wizard's Den</span> - Wizard den area for the wizard shuttle spawn</li>
</ul></li>
<li class="has-children"><a href="atom.html" title="/atom">atom</a> - The base type for nearly all physical objects in SS13<ul class="index-tree">
<li><a href="atom/movable.html" title="/atom/movable">movable</a></li>
</ul></li>
<li><span class="no-substance">chui/window/</span><span class="no-substance" title="/chui/window/contributorrewards">Contributor Rewards</span> - Management stuff below.</li>
<li><a href="client.html" title="/client">client</a></li>
<li class="has-children"><a href="datum.html" title="/datum">datum</a><ul class="index-tree">
<li class="has-children"><span class="no-substance">_is_abstract/datum/</span><span class="no-substance" title="/datum/_is_abstract/datum/asset">asset</span> - Base asset type<ul class="index-tree">
<li><span class="no-substance" title="/datum/_is_abstract/datum/asset/basic">basic</span> - Basic assets</li>
<li><span class="no-substance" title="/datum/_is_abstract/datum/asset/group">group</span> - For grouping multiple assets together</li>
</ul></li>
<li class="has-children"><span class="no-substance" title="/datum/abilityHolder">abilityHolder</span><ul class="index-tree">
<li><span class="no-substance" title="/datum/abilityHolder/cyalume_knight">cyalume_knight</span> - Ability holder</li>
<li><span class="no-substance" title="/datum/abilityHolder/gang">gang</span> - Ability holder</li>
<li><span class="no-substance" title="/datum/abilityHolder/gimmick">gimmick</span> - Random Satan Gimmick Spells</li>
<li><span class="no-substance" title="/datum/abilityHolder/kudzu">kudzu</span> - Ability holder</li>
<li><span class="no-substance" title="/datum/abilityHolder/santa">santa</span> - Ability holder</li>
</ul></li>
<li><span class="no-substance">achievementReward/</span><span class="no-substance" title="/datum/achievementReward/satchel">satchel</span> - Rewards below</li>
<li><span class="no-substance">action/bar/private/icon/</span><span class="no-substance" title="/datum/action/bar/private/icon/rush">rush</span> - REFERENCES</li>
<li><a href="datum/admins.html" title="/datum/admins">admins</a></li>
<li><a href="datum/antagWeighter.html" title="/datum/antagWeighter">antagWeighter</a></li>
<li><a href="datum/apiHandler.html" title="/datum/apiHandler">apiHandler</a></li>
<li class="has-children"><span class="no-substance" title="/datum/asset">asset</span><ul class="index-tree">
<li class="has-children"><span class="no-substance" title="/datum/asset/basic">basic</span><ul class="index-tree">
<li><span class="no-substance" title="/datum/asset/basic/fontawesome">fontawesome</span> - Fontawesome assets</li>
<li><span class="no-substance" title="/datum/asset/basic/tgui">tgui</span> - Normal base window tgui assets</li>
<li><span class="no-substance" title="/datum/asset/basic/tgui_common">tgui_common</span> - Common tgui assets</li>
<li><span class="no-substance" title="/datum/asset/basic/tgui_panel">tgui_panel</span> - tgui panel specific assets</li>
</ul></li>
<li><span class="no-substance">group/</span><span class="no-substance" title="/datum/asset/group/base_tgui">base_tgui</span> - Group for tgui assets</li>
</ul></li>
<li><span class="no-substance" title="/datum/attackResults">attackResults</span> - attackResult datum</li>
<li><span class="no-substance">bioEffect/power/</span><span class="no-substance" title="/datum/bioEffect/power/healing_touch">Healing Touch</span> - COMBINATION-ONLY EFFECTS BELOW</li>
<li class="has-children"><a href="datum/chemicompiler_core.html" title="/datum/chemicompiler_core">chemicompiler_core</a> - Chemicompiler
v1.0 By volundr 9/24/14
This device is a programmable chemistry mixing and heating device.
The javascript code to run the frontend is in browserassets/js/chemicompiler.min.js
which is minified javascript from browserassets/js/chemicompiler.js
If you make changes to the uncompressed javascript, you'll need to install node.js,
and run <code>npm install -g uglify-js</code>
then run <code>uglifyjs browserassets/js/chemicompiler.js -c > browserassets/js/chemicompiler.min.js</code> to rebuild the compressed version.<ul class="index-tree">
<li><span class="no-substance" title="/datum/chemicompiler_core/portableCore">portableCore</span> - Chemicompiler
v1.0 By volundr 9/24/14
This device is a programmable chemistry mixing and heating device.
The javascript code to run the frontend is in browserassets/js/chemicompiler.min.js
which is minified javascript from browserassets/js/chemicompiler.js
If you make changes to the uncompressed javascript, you'll need to install node.js,
and run <code>npm install -g uglify-js</code>
then run <code>uglifyjs browserassets/js/chemicompiler.js -c > browserassets/js/chemicompiler.min.js</code> to rebuild the compressed version.</li>
</ul></li>
<li><a href="datum/chemicompiler_executor.html" title="/datum/chemicompiler_executor">chemicompiler_executor</a></li>
<li class="has-children"><span class="no-substance" title="/datum/commodity">commodity</span><ul class="index-tree">
<li><span class="no-substance" title="/datum/commodity/airzooka">airzooka</span> - greg</li>
<li><span class="no-substance" title="/datum/commodity/bodyparts">bodyparts</span> - body parts</li>
<li class="has-children"><span class="no-substance" title="/datum/commodity/contraband">contraband</span> - syndicate trader<ul class="index-tree">
<li><span class="no-substance" title="/datum/commodity/contraband/command_suit">command_suit</span> - purchase stuff</li>
</ul></li>
<li><span class="no-substance" title="/datum/commodity/costume">costume</span> - costume kits</li>
<li class="has-children"><span class="no-substance" title="/datum/commodity/drugs">drugs</span> - 420 all day<ul class="index-tree">
<li><span class="no-substance" title="/datum/commodity/drugs/methamphetamine">methamphetamine</span> - things you can buy from the traders</li>
<li><span class="no-substance" title="/datum/commodity/drugs/poppies">poppies</span> - these are things that you can sell to the traders</li>
</ul></li>
<li><span class="no-substance" title="/datum/commodity/hat">hat</span> - skeleton trader</li>
<li><span class="no-substance" title="/datum/commodity/mat_bar">mat_bar</span> - pathology</li>
<li><span class="no-substance" title="/datum/commodity/podparts">podparts</span> - pod sales</li>
<li><span class="no-substance">produce/</span><span class="no-substance" title="/datum/commodity/produce/special">special</span> - food trader</li>
<li><span class="no-substance" title="/datum/commodity/relics">relics</span> - valuable space junk</li>
<li><span class="no-substance" title="/datum/commodity/salvage">salvage</span> - salvage trader</li>
<li><span class="no-substance" title="/datum/commodity/synthmodule">synthmodule</span> - pathology</li>
</ul></li>
<li><a href="datum/component.html" title="/datum/component">Component</a> - The component datum</li>
<li class="has-children"><span class="no-substance">computer/</span><span title="/datum/computer/file">file</span><ul class="index-tree">
<li><a href="datum/computer/file/embedded_program.html" title="/datum/computer/file/embedded_program">embedded_program</a> - Calls a proc from a javascript source and callsback with any data</li>
<li><span class="no-substance">mainframe_program/os/</span><a href="datum/computer/file/mainframe_program/os/bootstrap.html" title="/datum/computer/file/mainframe_program/os/bootstrap">NETBOOT</a></li>
<li><span class="no-substance">text/</span><span class="no-substance" title="/datum/computer/file/text/tempus_corruption">***ERROR***</span> - TEMPUS</li>
</ul></li>
<li class="has-children"><span title="/datum/controller">controller</span><ul class="index-tree">
<li class="has-children"><a href="datum/controller/process.html" title="/datum/controller/process">process</a><ul class="index-tree">
<li><a href="datum/controller/process/tgui.html" title="/datum/controller/process/tgui">tgui</a></li>
</ul></li>
<li><a href="datum/controller/processScheduler.html" title="/datum/controller/processScheduler">processScheduler</a></li>
</ul></li>
<li><a href="datum/debugFileOutput.html" title="/datum/debugFileOutput">debugFileOutput</a> - This is a generic handler for logging your dumb JS errors generated by html popups</li>
<li><a href="datum/dj_panel.html" title="/datum/dj_panel">dj_panel</a></li>
<li class="has-children"><span class="no-substance">effects/</span><span title="/datum/effects/system">system</span><ul class="index-tree">
<li><span class="no-substance" title="/datum/effects/system/harmless_smoke_spread">harmless_smoke_spread</span> - SMOKE SYSTEMS</li>
<li><span class="no-substance" title="/datum/effects/system/mustard_gas_spread">mustard_gas_spread</span> - SMOKE SYSTEMS</li>
<li><a href="datum/effects/system/spark_spread.html" title="/datum/effects/system/spark_spread">spark_spread</a></li>
</ul></li>
<li><span class="no-substance">game_mode/</span><a href="datum/game_mode/gang.html" title="/datum/game_mode/gang">gang</a></li>
<li class="has-children"><span class="no-substance" title="/datum/gang_item">gang_item</span><ul class="index-tree">
<li><span class="no-substance">country_western/</span><span class="no-substance" title="/datum/gang_item/country_western/colt_saa">Colt Single Action Army .45</span> - COUNTRY WESTERN</li>
<li><span class="no-substance">ninja/</span><span class="no-substance" title="/datum/gang_item/ninja/discount_katana">Katana</span> - NINJA</li>
<li><span class="no-substance">space/</span><span class="no-substance" title="/datum/gang_item/space/discount_csaber">Faux C-Saber</span> - SPACE</li>
</ul></li>
<li><span class="no-substance">hud/</span><span class="no-substance" title="/datum/hud/nukewires">nukewires</span> - src.hud.sel.icon = src.hud.icon_hud</li>
<li><span class="no-substance">job/special/</span><a href="datum/job/special/syndicate_weak.html" title="/datum/job/special/syndicate_weak">Junior Syndicate Operative</a></li>
<li><span class="no-substance">jobXpReward/</span><span class="no-substance" title="/datum/jobXpReward/clown1">Special Crayon</span> - CLOWN</li>
<li><a href="datum/keymap.html" title="/datum/keymap">keymap</a></li>
<li><span class="no-substance">lifeprocess/</span><span class="no-substance" title="/datum/lifeprocess/skin">skin</span> - Mutrace and normal sight
Dead sight
Ship sight
Reagents
Glasses handled separately because i dont have a fast way to get glasses on any mob type</li>
<li><a href="datum/limb.html" title="/datum/limb">limb</a> - Limb datums for arms. Describes all activity performed by the limb.
Currently, this is basically attack_hand().</li>
<li class="has-children"><span class="no-substance" title="/datum/manufacture">manufacture</span><ul class="index-tree">
<li><span class="no-substance">air_can/</span><span class="no-substance" title="/datum/manufacture/air_can/large">High-Volume Air Canister</span> - cogwerks - gas extraction stuff</li>
<li><span class="no-substance" title="/datum/manufacture/alastor">Alastor pattern laser rifle</span> - GUNS</li>
<li><span class="no-substance" title="/datum/manufacture/crate">Crate</span> - QM CRATES</li>
<li><span class="no-substance" title="/datum/manufacture/engine">Warp-1 Engine</span> - Ship Items -- OLD COMPONENTS</li>
<li><span class="no-substance" title="/datum/manufacture/id_card">ID card</span> - HOP</li>
<li class="has-children"><span class="no-substance" title="/datum/manufacture/mechanics">mechanics</span><ul class="index-tree">
<li><span class="no-substance" title="/datum/manufacture/mechanics/clonepod">cloning pod</span> - Cloner</li>
<li><span class="no-substance" title="/datum/manufacture/mechanics/loafer">loafer (deploy on plating)</span> - Loafer</li>
</ul></li>
<li class="has-children"><span class="no-substance" title="/datum/manufacture/pod">pod</span><ul class="index-tree">
<li><span class="no-substance" title="/datum/manufacture/pod/parts">Pod Frame Kit</span> - pod construction components</li>
<li><span class="no-substance">weapon/</span><span class="no-substance" title="/datum/manufacture/pod/weapon/mining">Plasma Cutter System</span> - pod addons</li>
</ul></li>
<li><span class="no-substance" title="/datum/manufacture/robo_frame">Cyborg Frame</span> - Robotics</li>
<li><span class="no-substance" title="/datum/manufacture/scalpel">Scalpel</span> - Medical</li>
</ul></li>
<li class="has-children"><a href="datum/map_settings.html" title="/datum/map_settings">MAP</a><ul class="index-tree">
<li><span class="no-substance" title="/datum/map_settings/donut2">DONUT2</span> - Map-specific initialization, feel free to override for your map!</li>
</ul></li>
<li><span class="no-substance" title="/datum/matfab_part">matfab_part</span> - BASE CLASS BELOW</li>
<li><span class="no-substance" title="/datum/matfab_recipe">matfab_recipe</span> - BASE CLASS BELOW</li>
<li><a href="datum/microbody.html" title="/datum/microbody">Microscopic body</a> - Microbody notes</li>
<li><span class="no-substance">mining_encounter/</span><span class="no-substance" title="/datum/mining_encounter/tel_miraclium">Miraclium asteroid</span> - TELESCOPE ENCOUNTERS BELOW</li>
<li class="has-children"><a href="datum/mutantrace.html" title="/datum/mutantrace">mutantrace</a><ul class="index-tree">
<li><span class="no-substance" title="/datum/mutantrace/blob">blob</span> - LEGS</li>
</ul></li>
<li><span class="no-substance" title="/datum/mutation_orb_mutdata">mutation_orb_mutdata</span> - Guardbuddy stuff
Mutation orb stuff //</li>
<li><a href="datum/nuke_knobset.html" title="/datum/nuke_knobset">nuke_knobset</a></li>
<li><span class="no-substance">objective_set/spy_theft/</span><span class="no-substance" title="/datum/objective_set/spy_theft/bodyguard_gimmick">bodyguard_gimmick</span> - datum/objective_set/spy_theft
datum/objective_set/spy_theft/vigilante</li>
<li><a href="datum/pathogen_mutation.html" title="/datum/pathogen_mutation">Pathogen Mutation</a> - Pathogen Mutations</li>
<li><a href="datum/pathogendna.html" title="/datum/pathogendna">pathogendna</a> - Pathogen DNA</li>
<li><a href="datum/player.html" title="/datum/player">player</a> - for client variables and stuff that has to persist between connections</li>
<li><a href="datum/processSchedulerView.html" title="/datum/processSchedulerView">processSchedulerView</a></li>
<li class="has-children"><span class="no-substance" title="/datum/projectile">projectile</span><ul class="index-tree">
<li><span class="no-substance" title="/datum/projectile/energy_bolt_antighost">ectoplasmic bolt</span> - Ghost Hunting for Halloween</li>
<li class="has-children"><span class="no-substance" title="/datum/projectile/energy_bolt_v">vuvuzela bolt</span> - VUVUZELA<ul class="index-tree">
<li><span class="no-substance" title="/datum/projectile/energy_bolt_v/trumpet">trumpet bolt</span> - Donald Trumpet</li>
</ul></li>
<li><span class="no-substance" title="/datum/projectile/wavegun">energy wave</span> - You will appear adjacent to the beacon</li>
</ul></li>
<li><span class="no-substance" title="/datum/property_setter_property">property_setter_property</span> - Generic unique items stuff
Clothing properties stuff</li>
<li class="has-children"><a href="datum/reagent.html" title="/datum/reagent">Reagent</a><ul class="index-tree">
<li><span class="no-substance" title="/datum/reagent/blood">blood</span> - BODILY FLUIDS</li>
<li><span class="no-substance">harmful/</span><span class="no-substance" title="/datum/reagent/harmful/omega_mutagen">glowing slurry</span> - work in progress. new mutagen for omega slurrypods - cogwerks</li>
<li><span class="no-substance" title="/datum/reagent/weedkiller">atrazine</span> - BOTANY REAGENTS</li>
</ul></li>
<li><span class="no-substance">reagents/</span><span class="no-substance" title="/datum/reagents/fluid_group">fluid_group</span> - Fluid Group</li>
<li class="has-children"><span class="no-substance">robot/</span><a href="datum/robot/module_tool_creator.html" title="/datum/robot/module_tool_creator">module_tool_creator</a> - Stub parent.
Allows for a tool (or lists of tools) to be created and configured properly.
Configuration includes correctly setting them up for inclusion in a robot module.
Configuration can include other processing, e.g. random generation.<ul class="index-tree">
<li class="has-children"><a href="datum/robot/module_tool_creator/item_type.html" title="/datum/robot/module_tool_creator/item_type">item_type</a> - Stub parent.
Allows for simple instantiation of a single /obj/item from a type.
@property {type</obj/item>} [item_type]<ul class="index-tree">
<li><a href="datum/robot/module_tool_creator/item_type/amount.html" title="/datum/robot/module_tool_creator/item_type/amount">amount</a> - Stub parent.
Allows simple instantiation of a single /obj/item from a type that uses the <code>amount</code> var.
You may need to extend the <code>setup</code> proc for e.g. custom icon state behavior.
@property {number} [amount=1]</li>
<li><a href="datum/robot/module_tool_creator/item_type/random.html" title="/datum/robot/module_tool_creator/item_type/random">random</a> - Stub parent.
Allows instantiation of a single /obj/item type picked from a list of types.
@property {/list<type</obj/item>>} [item_types]</li>
</ul></li>
<li><a href="datum/robot/module_tool_creator/item_types.html" title="/datum/robot/module_tool_creator/item_types">item_types</a> - Stub parent.
Allows simple instantiation of multiple /obj/item instances from a list of types.
@property {/list<path</obj/item>>} [item_types]</li>
<li class="has-children"><a href="datum/robot/module_tool_creator/recursive.html" title="/datum/robot/module_tool_creator/recursive">recursive</a> - Versatile recursive definition.
@typedef (
type</obj/item>|
type</datum/robot/module_tool_creator>|
/datum/robot/module_tool_creator|
/list</datum/robot/module_tool_creator/recursive/definition>
) /datum/robot/module_tool_creator/recursive/definition<ul class="index-tree">
<li><span class="no-substance">module/</span><span class="no-substance" title="/datum/robot/module_tool_creator/recursive/module/mining">mining</span> - obj/item/reagent_containers/patch/burn/medbot,
obj/item/reagent_containers/patch/bruise/medbot,</li>
</ul></li>
</ul></li>
<li><span class="no-substance" title="/datum/rockbox_globals">rockbox_globals</span> - PDA NOTIFY</li>
<li><a href="datum/score_tracker.html" title="/datum/score_tracker">score_tracker</a></li>
<li><span class="no-substance" title="/datum/spectro_analysis">spectro_analysis</span> - Analysis datum for the spectrometer</li>
<li><a href="datum/suppressant.html" title="/datum/suppressant">Suppressant</a> - Pathogen suppressants</li>
<li class="has-children"><span class="no-substance" title="/datum/syndicate_buylist">syndicate_buylist</span><ul class="index-tree">
<li><span class="no-substance" title="/datum/syndicate_buylist/generic">You shouldn't see me!</span> - Standard items (generic & nukeops uplink)</li>
<li><span class="no-substance" title="/datum/syndicate_buylist/surplus">You shouldn't see me!</span> - Surplus-exclusive items</li>
<li class="has-children"><span class="no-substance" title="/datum/syndicate_buylist/traitor">You shouldn't see me!</span> - Standard items (traitor uplink)<ul class="index-tree">
<li><span class="no-substance" title="/datum/syndicate_buylist/traitor/clowncar">Clown Car</span> - Job-specific items</li>
<li><span class="no-substance" title="/datum/syndicate_buylist/traitor/fogmaster">Fog Machine</span> - Disabled items</li>
<li><span class="no-substance" title="/datum/syndicate_buylist/traitor/idtracker">Target ID Tracker</span> - Objective-specific items</li>
</ul></li>
</ul></li>
<li class="has-children"><span class="no-substance" title="/datum/targetable">targetable</span><ul class="index-tree">
<li><span class="no-substance">critter/</span><span class="no-substance" title="/datum/targetable/critter/powerkick">Power Kick</span> - obj/overlay/tile_effect/cracks/trilobite
obj/overlay/tile_effect/cracks/pikaia</li>
<li class="has-children"><span class="no-substance" title="/datum/targetable/gimmick">gimmick</span><ul class="index-tree">
<li><span class="no-substance" title="/datum/targetable/gimmick/Jestershift">Planeshift</span> - Kill Jesta</li>
<li><span class="no-substance" title="/datum/targetable/gimmick/reveal">Toggle Reveal</span> - Dumb Floorclown stuff</li>
</ul></li>
<li><span class="no-substance" title="/datum/targetable/grinch">grinch</span> - Grinch spell parent</li>
<li><span class="no-substance" title="/datum/targetable/hunter">hunter</span> - Hunter spell parent</li>
<li class="has-children"><span class="no-substance" title="/datum/targetable/merchant">merchant</span> - Merchant spell parent<ul class="index-tree">
<li><span class="no-substance" title="/datum/targetable/merchant/summon_contract">Summon Contract</span> - Contract Summoning Spell</li>
</ul></li>
<li><span class="no-substance" title="/datum/targetable/spell">spell</span> - Wizard spell parent</li>
<li><span class="no-substance" title="/datum/targetable/vampire">vampire</span> - Vampire spell parent</li>
<li><span class="no-substance" title="/datum/targetable/virtual">virtual</span> - Wrestler spell parent</li>
<li><span class="no-substance" title="/datum/targetable/werewolf">werewolf</span> - Werewolf spell parent</li>
<li><span class="no-substance" title="/datum/targetable/wrestler">wrestler</span> - Wrestler spell parent</li>
</ul></li>
<li><a href="datum/tgs_chat_channel.html" title="/datum/tgs_chat_channel">tgs_chat_channel</a> - Represents a connected chat channel.</li>
<li><a href="datum/tgs_chat_command.html" title="/datum/tgs_chat_command">tgs_chat_command</a> - User definable chat command</li>
<li><a href="datum/tgs_chat_user.html" title="/datum/tgs_chat_user">tgs_chat_user</a></li>
<li><a href="datum/tgs_event_handler.html" title="/datum/tgs_event_handler">tgs_event_handler</a></li>
<li class="has-children"><a href="datum/tgs_revision_information.html" title="/datum/tgs_revision_information">tgs_revision_information</a> - Represents git revision information.<ul class="index-tree">
<li><a href="datum/tgs_revision_information/test_merge.html" title="/datum/tgs_revision_information/test_merge">test_merge</a> - Represents a merge of a GitHub pull request.</li>
</ul></li>
<li><a href="datum/tgs_version.html" title="/datum/tgs_version">tgs_version</a> - Represents a version.</li>
<li><a href="datum/tgui.html" title="/datum/tgui">tgui</a> - Copyright (c) 2020 Aleksej Komarov
SPDX-License-Identifier: MIT</li>
<li><a href="datum/tgui_window.html" title="/datum/tgui_window">tgui_window</a> - Copyright (c) 2020 Aleksej Komarov
SPDX-License-Identifier: MIT</li>
<li><span class="no-substance">trader/</span><a href="datum/trader/buford.html" title="/datum/trader/buford">Buford Tenin</a> - sell list </li>
<li><a href="datum/ui_state.html" title="/datum/ui_state">ui_state</a></li>
<li><a href="datum/updateQueue.html" title="/datum/updateQueue">updateQueue</a></li>
<li><a href="datum/updateQueueWorker.html" title="/datum/updateQueueWorker">updateQueueWorker</a></li>
<li><a href="datum/vote_manager.html" title="/datum/vote_manager">vote_manager</a></li>
</ul></li>
<li><a href="kText.html" title="/kText">kText</a></li>
<li class="has-children"><a href="mob.html" title="/mob">mob</a><ul class="index-tree">
<li><span class="no-substance">dead/</span><a href="mob/dead/aieye.html" title="/mob/dead/aieye">AI Eye</a></li>
<li class="has-children"><a href="mob/living.html" title="/mob/living">living</a><ul class="index-tree">
<li class="has-children"><span class="no-substance">carbon/</span><a href="mob/living/carbon/human.html" title="/mob/living/carbon/human">human</a><ul class="index-tree">
<li><span class="no-substance" title="/mob/living/carbon/human/cyalume_knight">cyalume_knight</span> - Cyalume knight stuff</li>
<li><span class="no-substance">npc/</span><span class="no-substance" title="/mob/living/carbon/human/npc/syndicate">syndicate</span> - rest in peace NPC classic-mentally challenged idiots, you were shit</li>
</ul></li>
<li><span class="no-substance">critter/</span><span class="no-substance" title="/mob/living/critter/mechmonstrosity">Mechanical Monstrosity</span> - mob/living/critter/martian/infiltrator/mancer</li>
<li><span class="no-substance">intangible/</span><a href="mob/living/intangible/blob_overmind.html" title="/mob/living/intangible/blob_overmind">Blob Overmind</a></li>
<li class="has-children"><a href="mob/living/silicon.html" title="/mob/living/silicon">silicon</a><ul class="index-tree">
<li><a href="mob/living/silicon/ai.html" title="/mob/living/silicon/ai">AI</a></li>
<li><span class="no-substance" title="/mob/living/silicon/hive_mainframe">Robot Mainframe</span> - obj/item/hive_module/security/New()</li>
<li><span class="no-substance">robot/buddy/</span><span class="no-substance" title="/mob/living/silicon/robot/buddy/responsive">responsive</span> - Cyalume knight stuff
Guardbuddy stuff</li>
</ul></li>
</ul></li>
</ul></li>
<li class="has-children"><a href="obj.html" title="/obj">obj</a><ul class="index-tree">
<li class="has-children"><span class="no-substance" title="/obj/ability_button">ability_button</span><ul class="index-tree">
<li><span class="no-substance" title="/obj/ability_button/shoerocket">Activate Shoes</span> - Sonic + Rocket Shoe Abilities & Smoke</li>
<li><span class="no-substance" title="/obj/ability_button/stone_owl">Owl Stone</span> - Gimmick Stones</li>
</ul></li>
<li><span class="no-substance">access_spawn/</span><span class="no-substance" title="/obj/access_spawn/owlmaint">owlery maint access spawn</span> - owlzone access</li>
<li><span class="no-substance" title="/obj/channel">channel</span> - Channel</li>
<li><span class="no-substance">crevice/</span><span class="no-substance" title="/obj/crevice/meatland">macabre grotesquerie</span> - Meat Zone
Contents:
Meaty areas
Stomach acid turf & such
Meat lights. Not to be confused with Spam Lite reduced fat meat-like protein product.
Grumpy meat-infested monster doors, monster floors, mutant cosmonauts, and a very sad giant head.
Various log files.
Audio logs
Fancy items in the land of meat
Puzzle elements
Gross mutant limbs</li>
<li class="has-children"><span title="/obj/critter">critter</span><ul class="index-tree">
<li><span class="no-substance">cat/</span><span class="no-substance" title="/obj/critter/cat/crimejones">Crime Jones</span> - Cat alley stuff</li>
<li><span class="no-substance">domestic_bee/</span><a href="obj/critter/domestic_bee/heisenbee.html" title="/obj/critter/domestic_bee/heisenbee">Heisenbee</a></li>
<li><span class="no-substance">gunbot/drone/buzzdrone/</span><span class="no-substance" title="/obj/critter/gunbot/drone/buzzdrone/naniteswarm">nanite swarm</span> - MISC EVENT ETC RELATED BELOW</li>
<li><span class="no-substance" title="/obj/critter/hootening">THE HOOTENING</span> - ALTERNATE HOOTENING ATTEMPT</li>
<li><a href="obj/critter/sealpup.html" title="/obj/critter/sealpup">space seal pup</a></li>
<li><span class="no-substance">spider/ice/</span><span class="no-substance" title="/obj/critter/spider/ice/baby">baby ice spider</span> - subtypes</li>
<li class="has-children"><span class="no-substance" title="/obj/critter/wendigo">wendigo</span> - cogwerks - hideous wendigo beast<ul class="index-tree">
<li><span class="no-substance" title="/obj/critter/wendigo/king">wendigo king</span> - king wendigo, why not</li>
</ul></li>
<li><a href="obj/critter/zombie.html" title="/obj/critter/zombie">Zombie</a></li>
</ul></li>
<li class="has-children"><span class="no-substance" title="/obj/decal">decal</span><ul class="index-tree">
<li><span class="no-substance">fakeobjects/carcosa/</span><span class="no-substance" title="/obj/decal/fakeobjects/carcosa/statue">statue</span> - Unused Carcosa Area Stuff
Contents:
Statues
Trees
Walls
Arch
Grass
Rubble
Plants
Dirt</li>
<li><span class="no-substance" title="/obj/decal/float">float</span> - floating decals</li>
<li><span class="no-substance">lightshaft/</span><span class="no-substance" title="/obj/decal/lightshaft/rainbow">rainbow</span> - Misc Stuff</li>
</ul></li>
<li><span class="no-substance">effects/</span><span class="no-substance" title="/obj/effects/ion_trails">ion trails</span> - ///// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack)
just pass in the object to attach it to in set_up
Then do start() to start it and stop() to stop it, obviously
and don't call start() in a loop that will be repeated otherwise it'll get spammed!</li>
<li><span class="no-substance" title="/obj/fluid_spawner">fluid_spawner</span> - spawner</li>
<li><a href="obj/head_on_spike.html" title="/obj/head_on_spike">head on a spike</a></li>
<li><span class="no-substance" title="/obj/indestructible">indestructible</span> - OBJECTS</li>
<li class="has-children"><span title="/obj/item">item</span> - Base vars & procs<ul class="index-tree">
<li><span class="no-substance" title="/obj/item/SWF_uplink">Spellbook</span> - Wizard's spellbook</li>
<li class="has-children"><span title="/obj/item/aiModule">aiModule</span><ul class="index-tree">
<li><span class="no-substance" title="/obj/item/aiModule/conservePower">'ConservePower' AI Module</span> - ConservePower</li>
<li><span class="no-substance" title="/obj/item/aiModule/emergency">'Emergency' AI Module</span> - Emergency</li>
<li class="has-children"><span class="no-substance" title="/obj/item/aiModule/experimental">experimental</span> - EXPERIMENTAL LAWS<ul class="index-tree">
<li><span class="no-substance">equality/</span><span class="no-substance" title="/obj/item/aiModule/experimental/equality/a">Experimental 'Equality' AI Module</span> - Equality</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/aiModule/freeform">'Freeform' AI Module</span> - Freeform</li>
<li><a href="obj/item/aiModule/makeCaptain.html" title="/obj/item/aiModule/makeCaptain">'MakeCaptain' AI Module</a> - Modules</li>
<li><span class="no-substance" title="/obj/item/aiModule/notHuman">'NotHuman' AI Module</span> - NotHuman</li>
<li><span class="no-substance" title="/obj/item/aiModule/oneHuman">'OneHuman' AI Module</span> - OneHuman</li>
<li><span class="no-substance" title="/obj/item/aiModule/oxygen">'OxygenIsToxicToHumans' AI Module</span> - OxygenIsToxicToHumans</li>
<li><span class="no-substance" title="/obj/item/aiModule/protectStation">'ProtectStation' AI Module</span> - ProtectStation</li>
<li><span class="no-substance" title="/obj/item/aiModule/prototypeEngineOffline">'PrototypeEngineOffline' AI Module</span> - PrototypeEngineOffline</li>
<li><span class="no-substance" title="/obj/item/aiModule/quarantine">'Quarantine' AI Module</span> - Quarantine</li>
<li><span class="no-substance" title="/obj/item/aiModule/removeCrew">'RemoveCrew' AI Module</span> - Removal</li>
<li><span class="no-substance" title="/obj/item/aiModule/rename">'Rename' AI Module</span> - Rename</li>
<li><span class="no-substance" title="/obj/item/aiModule/reset">'Reset' AI Module</span> - Reset</li>
<li><span class="no-substance" title="/obj/item/aiModule/teleporterOffline">'TeleporterOffline' AI Module</span> - TeleporterOffline</li>
</ul></li>
<li><span class="no-substance">alchemy/</span><span class="no-substance" title="/obj/item/alchemy/stone">philosopher's stone</span> - ALCHEMY CIRCLE STUFF</li>
<li class="has-children"><span class="no-substance" title="/obj/item/ammo">ammo</span> - Parent<ul class="index-tree">
<li><span class="no-substance" title="/obj/item/ammo/bullets">Ammo box</span> - Bullets for kinetic firearms</li>
<li><span class="no-substance" title="/obj/item/ammo/power_cell">Power Cell</span> - Power cells for eguns</li>
</ul></li>
<li class="has-children"><span class="no-substance" title="/obj/item/assembly">assembly</span> - Assembly parent<ul class="index-tree">
<li><span class="no-substance" title="/obj/item/assembly/anal_ignite">Health-Analyzer/Igniter Assembly</span> - Health analyzer/igniter</li>
<li><span class="no-substance" title="/obj/item/assembly/prox_ignite">Proximity/Igniter Assembly</span> - Proximity/igniter</li>
<li><span class="no-substance" title="/obj/item/assembly/proximity_bomb">Proximity/Igniter/Plasma Tank Assembly</span> - Single tank bomb (proximity)</li>
<li><span class="no-substance" title="/obj/item/assembly/rad_ignite">Radio/Igniter Assembly</span> - Remote signaller/igniter</li>
<li><span class="no-substance" title="/obj/item/assembly/rad_infra">Signaller/Infrared Assembly</span> - Remote signaller/tripwire assembly</li>
<li><span class="no-substance" title="/obj/item/assembly/rad_prox">Signaller/Prox Sensor Assembly</span> - Remote signaller/proximity</li>
<li><span class="no-substance" title="/obj/item/assembly/rad_time">Signaller/Timer Assembly</span> - Remote signaller/timer</li>
<li><span class="no-substance" title="/obj/item/assembly/radio_bomb">Radio/Igniter/Plasma Tank Assembly</span> - Single tank bomb (remote signaller)</li>
<li><span class="no-substance" title="/obj/item/assembly/radio_horn">Radio/Horn Assembly</span> - Remote signaller/bike horn</li>
<li><span class="no-substance" title="/obj/item/assembly/time_bomb">Timer/Igniter/Plasma Tank Assembly</span> - Single tank bomb (timer)</li>
<li><span class="no-substance" title="/obj/item/assembly/time_ignite">Timer/Igniter Assembly</span> - Timer/igniter</li>
</ul></li>
<li><span class="no-substance">audio_tape/</span><span class="no-substance" title="/obj/item/audio_tape/timewarp_00">timewarp_00</span> - audio tapes</li>
<li><span class="no-substance" title="/obj/item/axe">Axe</span> - Axe</li>
<li><span class="no-substance" title="/obj/item/banme">ban me</span> - Ban me</li>
<li><span class="no-substance" title="/obj/item/bat">Baseball Bat</span> - Baseball Bat</li>
<li class="has-children"><span class="no-substance" title="/obj/item/baton">stun baton</span> - Stun baton parent<ul class="index-tree">
<li><span class="no-substance" title="/obj/item/baton/secbot">secbot</span> - Subtypes</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/breaching_charge">Breaching Charge</span> - Breaching charges</li>
<li><span class="no-substance" title="/obj/item/bucket_sensor">proxy bucket</span> - Cleanbot assembly</li>
<li class="has-children"><a href="obj/item/cable_coil.html" title="/obj/item/cable_coil">cable coil</a><ul class="index-tree">
<li><span class="no-substance" title="/obj/item/cable_coil/reinforced">reinforced cable coil</span> - REINFORCED CABLE</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/cloner_blueprints_folder">dirty manilla folder</span> - Cloner Blueprints</li>
<li class="has-children"><a href="obj/item/clothing.html" title="/obj/item/clothing">clothing</a><ul class="index-tree">
<li><span class="no-substance">mask/</span><span class="no-substance" title="/obj/item/clothing/mask/cursedclown_hat">cursed clown mask</span> - Cluwne</li>
<li><span class="no-substance">suit/armor/</span><span class="no-substance" title="/obj/item/clothing/suit/armor/ancient">ancient armor</span> - cogwerks - reward item, based on the old cyborg suit</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/dagger">sacrificial dagger</span> - Dagger</li>
<li class="has-children"><span title="/obj/item/device">device</span><ul class="index-tree">
<li class="has-children"><a href="obj/item/device/analyzer.html" title="/obj/item/device/analyzer">analyzer</a><ul class="index-tree">
<li><span class="no-substance" title="/obj/item/device/analyzer/atmospheric">atmospheric analyzer</span> - Atmos analyzer</li>
<li><span class="no-substance" title="/obj/item/device/analyzer/healthanalyzer">health analyzer</span> - Health analyzer</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/device/chargehacker">geological scanner</span> - MINER TRAITOR ITEM</li>
<li><span class="no-substance" title="/obj/item/device/detective_scanner">forensic scanner</span> - Forensic scanner</li>
<li><span class="no-substance" title="/obj/item/device/infra">Laser Tripwire</span> - Laser tripwire</li>
<li><span class="no-substance" title="/obj/item/device/infra_sensor">Infrared Sensor</span> - Infrared sensor</li>
<li><span class="no-substance" title="/obj/item/device/pocketbuddy">Pocketbuddy</span> - proc/hook_event(/event/E, var/)
evt
evt/chat
client/verb/OOC(var/txt as text)
proc/ChatFilter(var/event/chat/ooc/E)</li>
<li><span class="no-substance" title="/obj/item/device/powersink">power sink</span> - datum/pocketbuddy/recognised_categories</li>
<li><a href="obj/item/device/prisoner_scanner.html" title="/obj/item/device/prisoner_scanner">Securotron-5000</a> - Prisoner scanner</li>
<li class="has-children"><span class="no-substance" title="/obj/item/device/radio">radio</span><ul class="index-tree">
<li><span class="no-substance">beacon/</span><span class="no-substance" title="/obj/item/device/radio/beacon/jones">jones</span> - For the two below, see teleportation.dm</li>
<li><span class="no-substance">intercom/adventure/</span><span class="no-substance" title="/obj/item/device/radio/intercom/adventure/owlery">Owlery Intercom</span> - adventure area intercoms</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/device/reagentscanner">reagent scanner</span> - Reagent scanner</li>
<li><span class="no-substance" title="/obj/item/device/sat_crash_caller">satellite transceiver</span> - crashed sattelite stuff</li>
<li><span class="no-substance" title="/obj/item/device/t_scanner">T-ray scanner</span> - T-ray scanner</li>
<li><a href="obj/item/device/transfer_valve.html" title="/obj/item/device/transfer_valve">tank transfer valve</a></li>
</ul></li>
<li><a href="obj/item/dye_bottle.html" title="/obj/item/dye_bottle">hair dye bottle</a></li>
<li><span class="no-substance">dynassembly/</span><span class="no-substance" title="/obj/item/dynassembly/fruit">wire</span> - FRUITHAT ASSEMBLIES</li>
<li class="has-children"><span class="no-substance" title="/obj/item/electronics">electronics</span><ul class="index-tree">
<li><span class="no-substance" title="/obj/item/electronics/board">board</span> - up</li>
<li><span class="no-substance" title="/obj/item/electronics/buzzer">buzzer</span> - up</li>
<li><span class="no-substance" title="/obj/item/electronics/disk">data module</span> - no</li>
<li class="has-children"><span class="no-substance" title="/obj/item/electronics/frame">frame</span> - no<ul class="index-tree">
<li><span class="no-substance" title="/obj/item/electronics/frame/collector_array">Radiation Collector Array frame</span> - Collector array</li>
<li><span class="no-substance" title="/obj/item/electronics/frame/collector_control">Radiation Collector Control frame</span> - Collector array controller</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/electronics/keypad">keypad</span> - up</li>
<li><span class="no-substance" title="/obj/item/electronics/scanner">device analyzer</span> - up</li>
<li><span class="no-substance" title="/obj/item/electronics/screen">screen</span> - up</li>
<li><span class="no-substance" title="/obj/item/electronics/soldering">soldering iron</span> - ?</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/fireaxe">fire axe</span> - Fire Axe</li>
<li><span class="no-substance" title="/obj/item/firework">firework</span> - Fireworks</li>
<li><span class="no-substance" title="/obj/item/gardentrowel">garden trowel</span> - Garden Trowel</li>
<li><span class="no-substance" title="/obj/item/garrote">fibre wire</span> - Fibre wire</li>
<li><span class="no-substance" title="/obj/item/gimmickbomb">Don't spawn this directly!</span> - Gimmick bombs</li>
<li class="has-children"><a href="obj/item/gun.html" title="/obj/item/gun">gun</a><ul class="index-tree">
<li class="has-children"><span class="no-substance" title="/obj/item/gun/energy">energy</span><ul class="index-tree">
<li><span class="no-substance" title="/obj/item/gun/energy/bfg">BFG 9000</span> - BFG</li>
<li><span class="no-substance" title="/obj/item/gun/energy/blaster_pistol">blaster pistol</span> - Modular Blasters</li>
<li><span class="no-substance" title="/obj/item/gun/energy/crabgun">a strange crab</span> - Crabgun</li>
<li><span class="no-substance" title="/obj/item/gun/energy/crossbow">mini rad-poison-crossbow</span> - Rad Crossbow</li>
<li><span class="no-substance" title="/obj/item/gun/energy/disruptor">Disruptor</span> - Disruptor</li>
<li><span class="no-substance" title="/obj/item/gun/energy/egun">energy gun</span> - EGun</li>
<li><span class="no-substance" title="/obj/item/gun/energy/frog">Frog Gun</span> - Frog Gun (Shoots :getin: and :getout:)</li>
<li><span class="no-substance" title="/obj/item/gun/energy/ghost">ectoplasmic destabilizer</span> - Ghost Gun</li>
<li><span class="no-substance" title="/obj/item/gun/energy/glitch_gun">Glitch Gun</span> - Glitch Gun</li>
<li class="has-children"><span class="no-substance" title="/obj/item/gun/energy/laser_gun">laser gun</span> - LASERGUN<ul class="index-tree">
<li><span class="no-substance" title="/obj/item/gun/energy/laser_gun/antique">antique laser gun</span> - Antique laser gun</li>
<li><span class="no-substance" title="/obj/item/gun/energy/laser_gun/pred">laser rifle</span> - Hunter</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/gun/energy/ntgun">Laser Assault Rifle</span> - nanotrasen gun</li>
<li><span class="no-substance" title="/obj/item/gun/energy/owl">Owl gun</span> - Owl Gun</li>
<li><span class="no-substance" title="/obj/item/gun/energy/phaser_gun">phaser gun</span> - Phaser</li>
<li><span class="no-substance" title="/obj/item/gun/energy/pickpocket">pickpocket grapple gun</span> - Pickpocket Grapple, Grayshift's grif gun</li>
<li><span class="no-substance" title="/obj/item/gun/energy/shrinkray">Shrink ray</span> - Shrink Ray</li>
<li><span class="no-substance" title="/obj/item/gun/energy/taser_gun">taser gun</span> - TASERGUN</li>
<li><span class="no-substance" title="/obj/item/gun/energy/tasershotgun">Taser Shotgun</span> - Taser Shotgun</li>
<li><span class="no-substance" title="/obj/item/gun/energy/teleport">teleport gun</span> - Telegun</li>
<li><span class="no-substance" title="/obj/item/gun/energy/tommy_gun">Tommy Gun</span> - Tommy Gun</li>
<li><span class="no-substance" title="/obj/item/gun/energy/vuvuzela_gun">amplified vuvuzela</span> - VUVUV</li>
<li><span class="no-substance" title="/obj/item/gun/energy/wasp">mini wasp-egg-crossbow</span> - Wasp Gun</li>
<li><span class="no-substance" title="/obj/item/gun/energy/wavegun">Wave Gun</span> - Wave Gun</li>
</ul></li>
<li><span class="no-substance">kinetic/</span><a href="obj/item/gun/kinetic/spes.html" title="/obj/item/gun/kinetic/spes">SPES-12</a></li>
</ul></li>
<li><span class="no-substance" title="/obj/item/gun_parts">gun parts</span> - modular components - putting them here so it's easier to work on for now</li>
<li><span class="no-substance" title="/obj/item/hairball">mystery hairball</span> - hairball key parts</li>
<li><span class="no-substance" title="/obj/item/hand_tele">hand tele</span> - HAND TELE</li>
<li><a href="obj/item/handcuffs.html" title="/obj/item/handcuffs">handcuffs</a></li>
<li><span class="no-substance">implant/</span><span class="no-substance" title="/obj/item/implant/syn">syndicate implant</span> - Deprecated</li>
<li><span class="no-substance" title="/obj/item/katana">katana</span> - Katana</li>
<li class="has-children"><span class="no-substance">knife/</span><span class="no-substance" title="/obj/item/knife/butcher">Butcher's Knife</span> - Butcher's knife<ul class="index-tree">
<li><span class="no-substance" title="/obj/item/knife/butcher/predspear">Hunting Spear</span> - Hunter Spear</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/kudzuseed">kudzu seed</span> - obj/item/storage/toolbox/memetic, //naw!</li>
<li><a href="obj/item/lilgreg.html" title="/obj/item/lilgreg">Greg Jr</a> - sell list </li>
<li><span class="no-substance" title="/obj/item/old_grenade">old grenade</span> - Old-style grenades</li>
<li class="has-children"><span class="no-substance">paper/</span><span class="no-substance" title="/obj/item/paper/manufacturer_blueprint">manufacturer_blueprint</span><ul class="index-tree">
<li><span class="no-substance" title="/obj/item/paper/manufacturer_blueprint/alastor">alastor</span> - Alastor Pattern Thruster Blueprints</li>
<li><span class="no-substance" title="/obj/item/paper/manufacturer_blueprint/loafer">loafer</span> - Loafer Blueprints</li>
<li><span class="no-substance" title="/obj/item/paper/manufacturer_blueprint/thrusters">thrusters</span> - Alastor Pattern Thruster Blueprints</li>
</ul></li>
<li><span class="no-substance">parts/robot_parts/</span><a href="obj/item/parts/robot_parts/robot_frame.html" title="/obj/item/parts/robot_parts/robot_frame">robot frame</a></li>
<li><span class="no-substance" title="/obj/item/plantanalyzer">plant analyzer</span> - Plant analyzer</li>
<li><span class="no-substance">power_stones/</span><span class="no-substance" title="/obj/item/power_stones/Owl">Owl</span> - Gimmick Stones</li>
<li><a href="obj/item/razor_blade.html" title="/obj/item/razor_blade">razor blade</a></li>
<li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers">reagent_containers</span><ul class="index-tree">
<li><span class="no-substance">food/snacks/ingredient/egg/critter/</span><span class="no-substance" title="/obj/item/reagent_containers/food/snacks/ingredient/egg/critter/wendigo">wendigo egg</span> - e-egg?</li>
<li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers/glass">glass</span><ul class="index-tree">
<li class="has-children"><span class="no-substance" title="/obj/item/reagent_containers/glass/bottle">bottle</span><ul class="index-tree">
<li><span class="no-substance" title="/obj/item/reagent_containers/glass/bottle/poison">poison bottle</span> - cogwerks - adding some new bottles for traitor medics</li>
<li><span class="no-substance" title="/obj/item/reagent_containers/glass/bottle/weedkiller">weedkiller</span> - Plant formulas</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/reagent_containers/glass/compostbag">compost bag</span> - Compost bag</li>
<li><span class="no-substance" title="/obj/item/reagent_containers/glass/wateringcan">watering can</span> - Watering can</li>
</ul></li>
</ul></li>
<li><span class="no-substance" title="/obj/item/rejuvenation_feather">fiery feather</span> - Mutation orb stuff
Generic unique items stuff</li>
<li><span class="no-substance">remote/porter/</span><span class="no-substance" title="/obj/item/remote/porter/port_a_brig">Port-A-Brig Remote</span> - Remotes</li>
<li><span class="no-substance" title="/obj/item/saw">chainsaw</span> - Chainsaw</li>
<li><a href="obj/item/scissors.html" title="/obj/item/scissors">scissors</a></li>
<li><span class="no-substance" title="/obj/item/seedplanter">Portable Seed Fabricator</span> - Seed fabricator</li>
<li class="has-children"><a href="obj/item/shipcomponent.html" title="/obj/item/shipcomponent">Ship Component</a> - ship components have their work proc called in the vehicle's process<ul class="index-tree">
<li><a href="obj/item/shipcomponent/engine.html" title="/obj/item/shipcomponent/engine">Warp-1 Engine</a></li>
<li><span class="no-substance" title="/obj/item/shipcomponent/life_support">Nanotrasen Life-Support System</span> - Handles oxygen and heating</li>
<li><span class="no-substance" title="/obj/item/shipcomponent/locomotion">Locomotion</span> - Decides what movement controller the ship uses (These are for vehicle/TANK type only)</li>
</ul></li>
<li><span class="no-substance" title="/obj/item/shovel">rusty old shovel</span> - GRAVEYARD stuff</li>
<li><span class="no-substance" title="/obj/item/staff">wizard's staff</span> - Staves</li>
<li class="has-children"><span title="/obj/item/storage">storage</span><ul class="index-tree">
<li><span class="no-substance" title="/obj/item/storage/lunchbox">lunchbox</span> - lunchboxes</li>
<li><span class="no-substance">toolbox/</span><a href="obj/item/storage/toolbox/mechanical.html" title="/obj/item/storage/toolbox/mechanical">mechanical toolbox</a></li>
</ul></li>
<li><span class="no-substance" title="/obj/item/sword">cyalume saber</span> - Weapon parent
/ Esword ///////</li>
<li><span class="no-substance" title="/obj/item/teleportation_scroll">Teleportation Scroll</span> - Teleportation scroll</li>
<li><span class="no-substance">tool/</span><a href="obj/item/tool/omnitool.html" title="/obj/item/tool/omnitool">omnitool</a></li>
<li class="has-children"><span class="no-substance" title="/obj/item/uplink">uplink</span> - Uplink parent<ul class="index-tree">
<li><span class="no-substance" title="/obj/item/uplink/integrated">uplink module</span> - Integrated uplinks (PDA & headset)</li>
<li><span class="no-substance" title="/obj/item/uplink/syndicate">station bounced radio</span> - Syndicate uplink</li>
</ul></li>
</ul></li>
<li><span class="no-substance">landmark/</span><span class="no-substance" title="/obj/landmark/asteroid_spawn_blocker">asteroid blocker</span> - ASTEROIDS</li>
<li class="has-children"><span title="/obj/machinery">machinery</span><ul class="index-tree">
<li class="has-children"><span title="/obj/machinery/bot">bot</span><ul class="index-tree">
<li><span class="no-substance" title="/obj/machinery/bot/cleanbot">cleanbot</span> - Cleanbot</li>
<li><a href="obj/machinery/bot/guardbot.html" title="/obj/machinery/bot/guardbot">Guardbuddy</a></li>
<li class="has-children"><a href="obj/machinery/bot/secbot.html" title="/obj/machinery/bot/secbot">Securitron</a><ul class="index-tree">
<li><span class="no-substance" title="/obj/machinery/bot/secbot/warden">Warden Jack</span> - PDA NOTIFY</li>
</ul></li>
</ul></li>
<li><span class="no-substance">computer/</span><span class="no-substance" title="/obj/machinery/computer/announcement">Announcement Computer</span> - General Announcement Computer</li>
<li><span class="no-substance">computer3/generic/</span><span class="no-substance" title="/obj/machinery/computer3/generic/icemooon">Computer Console</span> - collecting some junk together for the ice moon</li>
<li><span class="no-substance" title="/obj/machinery/containment_field">Containment Field</span> - Containment field</li>
<li><a href="obj/machinery/disposal.html" title="/obj/machinery/disposal">disposal unit</a></li>
<li class="has-children"><span title="/obj/machinery/door">door</span><ul class="index-tree">
<li><a href="obj/machinery/door/airlock.html" title="/obj/machinery/door/airlock">airlock</a></li>
<li><span class="no-substance" title="/obj/machinery/door/unpowered">unpowered</span> - Unpowered doors</li>
<li class="has-children"><span class="no-substance" title="/obj/machinery/door/window">interior door</span> - Sliding door parent<ul class="index-tree">
<li><span class="no-substance" title="/obj/machinery/door/window/brigdoor">Brig Door</span> - Brig door</li>
<li><span class="no-substance" title="/obj/machinery/door/window/northleft">northleft</span> - Generic door</li>
<li><span class="no-substance" title="/obj/machinery/door/window/opaque">opaque</span> - Opaque door</li>
</ul></li>
</ul></li>
<li><span class="no-substance" title="/obj/machinery/drainage">drain</span> - Drainage</li>
<li><a href="obj/machinery/driver_button.html" title="/obj/machinery/driver_button">Mass Driver Button</a></li>
<li><span class="no-substance" title="/obj/machinery/emitter">Emitter</span> - Emitter</li>
<li><span class="no-substance" title="/obj/machinery/field_generator">Field Generator</span> - Pulled from wizard spells might edit later
///////////////////////////////////// Field generator /////////////////////////////////////////</li>
<li><span class="no-substance" title="/obj/machinery/fluid_canister">fluid canister</span> - canister</li>
<li><span class="no-substance" title="/obj/machinery/hair_dye_dispenser">Hair Dye Mixer 3000</span> - Dye Bottle Dispenser</li>
<li><span class="no-substance">manufacturer/</span><span class="no-substance" title="/obj/machinery/manufacturer/gas">Gas Extractor</span> - datum/manufacture/hermes) //all hail the shoe lord - needs adjusting for the new movement system which I cba to do right now
cogwerks - a gas extractor for the engine</li>
<li><a href="obj/machinery/microwave.html" title="/obj/machinery/microwave">Microwave</a></li>
<li><span class="no-substance">nanofab/</span><span class="no-substance" title="/obj/machinery/nanofab/refining">Nano-fabricator (Refining)</span> - EXPERIMENTAL ARTIFACT ENGINE RELATED STUFF</li>
<li><span class="no-substance" title="/obj/machinery/port_a_brig">Port-A-Brig</span> - Port-a-Brig</li>
<li class="has-children"><span title="/obj/machinery/power">power</span><ul class="index-tree">
<li><span class="no-substance" title="/obj/machinery/power/debug_generator">mysterious petrol generator</span> - Power machine</li>
<li><a href="obj/machinery/power/smes.html" title="/obj/machinery/power/smes">power storage unit</a></li>
<li><span class="no-substance" title="/obj/machinery/power/solar">solar panel</span> - Solar panel</li>
<li><span class="no-substance" title="/obj/machinery/power/solar_control">solar panel control</span> - Solar control computer</li>
<li><span class="no-substance" title="/obj/machinery/power/tracker">solar tracker</span> - Solar tracker</li>
</ul></li>
<li><a href="obj/machinery/r_door_control.html" title="/obj/machinery/r_door_control">Remote Door Control</a> - ////Uses a radio signal to control the door</li>
<li><span class="no-substance" title="/obj/machinery/rkit">ruckingenur kit</span> - no</li>
<li><a href="obj/machinery/secscanner.html" title="/obj/machinery/secscanner">security scanner</a></li>
<li><span class="no-substance" title="/obj/machinery/security_monitor">Security Monitor</span> - turf</li>
<li><span class="no-substance" title="/obj/machinery/shieldgenerator">Shield generator parent</span> - Not related to the other shield generator at all.</li>
<li><span class="no-substance">shuttle/weapon/</span><span class="no-substance" title="/obj/machinery/shuttle/weapon/howitzer">plasma howitzer</span> - SHIP-SCALE WEAPONRY. BEEOO BEEOO HIT THE DECK</li>
<li><span class="no-substance" title="/obj/machinery/sleep_console">sleeper console</span> - Sleeper control console</li>
<li><span class="no-substance" title="/obj/machinery/sleeper">sleeper</span> - Sleeper</li>
<li><a href="obj/machinery/the_singularity.html" title="/obj/machinery/the_singularity">gravitational singularity</a> - Singularity</li>
<li><span class="no-substance" title="/obj/machinery/the_singularitybomb">\improper Singularity Bomb</span> - Singularity bomb</li>
<li><span class="no-substance" title="/obj/machinery/the_singularitygen">Gravitational Singularity Generator</span> - Singularity generator</li>
<li class="has-children"><a href="obj/machinery/vehicle.html" title="/obj/machinery/vehicle">Vehicle Pod</a><ul class="index-tree">
<li><span class="no-substance" title="/obj/machinery/vehicle/UFO">Flying Saucer</span> - UFO</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/cargo">Cargo Ship Q5-</span> - /Weapon Setup
Secondary System
//Cargo</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/escape_pod">Escape Pod E-</span> - Shitty escape pod that flies by itself for a bit then explodes.</li>
<li class="has-children"><span class="no-substance" title="/obj/machinery/vehicle/miniputt">MiniPutt-</span> - miniputt shuttles<ul class="index-tree">
<li><span class="no-substance" title="/obj/machinery/vehicle/miniputt/armed">armed</span> - armed civ putt</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/miniputt/black">XeniPutt-</span> - strange putt</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/miniputt/gold">PyriPutt-</span> - gold putt</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/miniputt/indyputt">IndyPutt-</span> - engine putt</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/miniputt/iridium">IridiPutt-</span> - iridium putt</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/miniputt/nanoputt">NanoPutt-</span> - nano putt</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/miniputt/soviputt">Strelka-</span> - soviet putt</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/miniputt/syndiputt">SyndiPutt-</span> - syndicate putt</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/miniputt/wizard">MagicPutt-</span> - wizard putt</li>
</ul></li>
<li><span class="no-substance" title="/obj/machinery/vehicle/pod">Escape Pod A7-</span> - Escape pod</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/pod_civ">Standard Pod Q5-</span> - cogpod test</li>
<li><a href="obj/machinery/vehicle/pod_smooth.html" title="/obj/machinery/vehicle/pod_smooth">Pod C-</a> - Also a Test</li>
<li><span class="no-substance" title="/obj/machinery/vehicle/recon">Reconaissance Ship 7X-</span> - Recon</li>
</ul></li>
<li class="has-children"><span class="no-substance" title="/obj/machinery/vending">vending</span><ul class="index-tree">
<li><span class="no-substance">paint/</span><span class="no-substance" title="/obj/machinery/vending/paint/broken">Broken Paint Dispenser</span> - broken paint vending machine</li>
<li><span class="no-substance" title="/obj/machinery/vending/port_a_nanomed">Port-A-NanoMed</span> - Port-a-NanoMed</li>
</ul></li>
</ul></li>
<li><span class="no-substance" title="/obj/magicmirror">Magic Mirror</span> - Magic mirror</li>
<li><span class="no-substance">newmeteor/</span><span class="no-substance" title="/obj/newmeteor/massive">huge asteroid</span> - HUGE</li>
<li class="has-children"><span title="/obj/npc">npc</span><ul class="index-tree">
<li><a href="obj/npc/station_trader.html" title="/obj/npc/station_trader">Shady Robot</a></li>
<li class="has-children"><a href="obj/npc/trader.html" title="/obj/npc/trader">Trader</a><ul class="index-tree">
<li><a href="obj/npc/trader/bee.html" title="/obj/npc/trader/bee">Bombini</a> - BZZZZZZZZZZZ</li>
<li><a href="obj/npc/trader/chad.html" title="/obj/npc/trader/chad">Chad</a> - sell list </li>
<li><a href="obj/npc/trader/exclown.html" title="/obj/npc/trader/exclown">Geoff Honkington</a></li>
<li><span class="no-substance" title="/obj/npc/trader/greg">Greg</span> - GREG THE COOL AWESOME ROBOT TRADER</li>
<li><a href="obj/npc/trader/hand.html" title="/obj/npc/trader/hand">A hand sticking out from a toilet</a> - sell list </li>
<li><span class="no-substance" title="/obj/npc/trader/martian">martian</span> - Martian</li>
<li><a href="obj/npc/trader/random.html" title="/obj/npc/trader/random">random</a> - /////////THE TRADERS ///////////////////////////</li>
<li><span class="no-substance" title="/obj/npc/trader/robot">robot</span> - Robot</li>
<li><a href="obj/npc/trader/twins.html" title="/obj/npc/trader/twins">Carol and Lynn</a> - sell list </li>
</ul></li>
</ul></li>
<li><a href="obj/placeholder.html" title="/obj/placeholder">Placeholder Object</a></li>
<li><span class="no-substance">portal/</span><span class="no-substance" title="/obj/portal/wormhole">wormhole</span> - You will appear adjacent to the beacon</li>
<li class="has-children"><a href="obj/screen.html" title="/obj/screen">screen</a> - SETTING UP THE GAME<ul class="index-tree">
<li class="has-children"><span class="no-substance">ability/</span><span class="no-substance" title="/obj/screen/ability/topBar">topBar</span><ul class="index-tree">
<li><span class="no-substance" title="/obj/screen/ability/topBar/grinch">grinch</span> - Ability holder</li>
<li><span class="no-substance" title="/obj/screen/ability/topBar/hunter">hunter</span> - Ability holder</li>
<li><span class="no-substance" title="/obj/screen/ability/topBar/merchant">merchant</span> - Ability holder</li>
<li><span class="no-substance" title="/obj/screen/ability/topBar/spell">spell</span> - Ability holder</li>
<li><span class="no-substance" title="/obj/screen/ability/topBar/vampire">vampire</span> - Ability holder</li>
<li><span class="no-substance" title="/obj/screen/ability/topBar/vampiric_zombie">vampiric_zombie</span> - Ability holder</li>
<li><span class="no-substance" title="/obj/screen/ability/topBar/werewolf">werewolf</span> - Ability holder</li>
<li><span class="no-substance" title="/obj/screen/ability/topBar/wrestler">wrestler</span> - Ability holder</li>
</ul></li>
</ul></li>
<li><span class="no-substance" title="/obj/sea_ladder_deployed">deployed sea ladder</span> - canister</li>
<li><a href="obj/solar_control.html" title="/obj/solar_control">solar panel servo</a> - Solar Panel thingamajig</li>
<li><span class="no-substance">storage/closet/</span><span class="no-substance" title="/obj/storage/closet/port_a_sci">Port-A-Sci</span> - /// Port-a-Medbay
Port-a-Sci //////</li>
<li class="has-children"><span title="/obj/submachine">submachine</span><ul class="index-tree">
<li><span class="no-substance" title="/obj/submachine/chem_extractor">Reagent Extractor</span> - Reagent Extractor</li>
<li><a href="obj/submachine/record_player.html" title="/obj/submachine/record_player">record player</a></li>
<li><a href="obj/submachine/tape_deck.html" title="/obj/submachine/tape_deck">tape deck</a></li>
</ul></li>
<li><span class="no-substance" title="/obj/torpedo_targeter">torpedo_targeter</span> - BASE STUFF BELOW</li>
<li><span class="no-substance" title="/obj/trigger">trigger</span> - Trigger</li>
<li class="has-children"><span class="no-substance" title="/obj/vehicle">vehicle</span> - Vehicle parent<ul class="index-tree">
<li><span class="no-substance" title="/obj/vehicle/adminbus">Admin Bus</span> - Admin bus</li>
<li><span class="no-substance" title="/obj/vehicle/cat">Rideable Cat</span> - Rideable cats</li>
<li><span class="no-substance" title="/obj/vehicle/clowncar">Clown Car</span> - Clown car</li>
<li><span class="no-substance" title="/obj/vehicle/floorbuffer">\improper Buff-R-Matic 3000</span> - Floor buffer</li>
<li><span class="no-substance" title="/obj/vehicle/forklift">forklift</span> - Forklift</li>
<li><span class="no-substance" title="/obj/vehicle/segway">\improper Space Segway</span> - Segway</li>
</ul></li>
</ul></li>
<li class="has-children"><a href="turf.html" title="/turf">turf</a><ul class="index-tree">
<li class="has-children"><span class="no-substance" title="/turf/simulated">station</span> - turf/simulated/floor/Entered(atom/movable/A, atom/OL) //this used to run on every simulated turf (yes walls too!) -zewaka<ul class="index-tree">
<li class="has-children"><span class="no-substance" title="/turf/simulated/floor">floor</span><ul class="index-tree">
<li><span class="no-substance">airless/</span><span class="no-substance" title="/turf/simulated/floor/airless/solar">solar</span> - SPECIAL AIRLESS-ONLY TURFS</li>
<li><span class="no-substance" title="/turf/simulated/floor/arctic_elevator_shaft">elevator shaft</span> - Ice Moon Adventure Zone (surface)
Contents:
Turfs:
Elevator Shaft Fall
Snow
Ice Walls
Ice Lake
Cold Plating
Abyss Fall
Cliff Edges</li>
</ul></li>
<li><span class="no-substance" title="/turf/simulated/martian">martian</span> - Martian Turf stuff</li>
<li><span class="no-substance" title="/turf/simulated/shuttle">shuttle wall</span> - TURFS</li>
<li><span class="no-substance">wall/</span><span class="no-substance" title="/turf/simulated/wall/ancient">strange wall</span> - Shit that goes in the asteroid belt, might split it into an exploring.dm later i guess</li>
</ul></li>
<li><span class="no-substance">space/fluid/</span><span class="no-substance" title="/turf/space/fluid/warp_z5">deep hole</span> - duh look below</li>
<li class="has-children"><span class="no-substance" title="/turf/unsimulated">unsimulated</span><ul class="index-tree">
<li class="has-children"><span class="no-substance" title="/turf/unsimulated/floor">floor</span><ul class="index-tree">
<li><span class="no-substance" title="/turf/unsimulated/floor/lava">Lava</span> - cogwerks - lava turf</li>
<li><span class="no-substance">void/</span><span class="no-substance" title="/turf/unsimulated/floor/void/timewarp">time-space breach</span> - turfs</li>
</ul></li>
<li><span class="no-substance" title="/turf/unsimulated/greek">Greek Adventurezone Sprites</span> - Greek Adventurezone Thingy</li>
<li class="has-children"><span class="no-substance" title="/turf/unsimulated/wall">wall</span><ul class="index-tree">
<li><span class="no-substance">arctic/</span><span class="no-substance" title="/turf/unsimulated/wall/arctic/abyss">deep abyss</span> - WALLS</li>
<li><span class="no-substance" title="/turf/unsimulated/wall/setpieces">setpieces</span> - /////////////////////ADVENTURE SIMULATED FLOORS////////////////////////
///////////////////////UNSIMULATED//////////////////////////////////////
cogwerks - setpiece stuff</li>
</ul></li>
</ul></li>
</ul></li>
<li><a href="world.html" title="/world">World</a> - If you think this Universe is bad, you should see some of the others. ~ Philip K. Dick</li>
</ul>
</main>
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