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base repository: a0zhar/libdebug
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head repository: a0zhar/libdebug
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Commits on Apr 16, 2024
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Commits on Apr 21, 2024
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Code cleanup performed on following files: PS4DBG.Console.cs, PS4DBG.cs, PS4DBG.Debug.cs, PS4DBG.Kernel.cs, PS4DBG.Proc.cs, DBG.Printing.cs, Enums.cs, Registers.cs, Process.cs
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I fully commented the GetThreadList() function defined inside of the file PS4DBG.Debug.cs, and i added return value to the function comment.
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I fully commented the code of the function SendCMDPacket() defined inside of PS4DBG.cs, an rewrite of it is coming soon!.
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I made a DebugPrintWarning() function, which is defined inside of the file where DebugPrint() is located. This new function can be used to log warnings!
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I reorganized/restructured the entire file and it's code. I converted GetLibraryDebugVersion() function to a arrow-function.
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I rewrote the logic for both the Disconnect and Connect functions, and added debug printing to both of them.
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Fixed the function comment for SendCMDPacket function!
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I commented the functions ChangeWatchpoint(), and ChangeBreakPoint()! Then i made some changes to the exception message in both functions, in an attempt to make it more understandable.
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I performed some code cleanup. I rewrote the (function description) comments for the following functions: ProcessStop(), ProcessKill(), ProcessResume(), and DetachDebugger(). I added commenting to following functions: ProcessStop(), ProcessKill(), and ProcessResume().
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Two new functions added! boolean version of the CheckConnected() and CheckDebugging() functions, that can now be used in if-statements.
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Renamed Enums.cs to PS4DBG.Enums.cs before moving it to the PS4DBG directory. Added a comment to the VM_PROTECTIONS enum, and commented each one of it's members. Added a comment to the WATCHPT_BREAKTYPE enum, and redid the pre-existing comments added to it's members. Added a comment to the WATCHPT_LENGTH enum, and commented each one of it's members.
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Added a comment to the ProcessInfo structure and commented it's members. Added a comment to the ThreadInfo structure and commented it's members. Added a comment to the MemoryEntry class and commented it's members.
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Added comment to the ProcessList class variable <processes>. Rewrote the comment added for the ProcessList Constructor summary. Commented the code of the ProcessList Constructor. Did some minor changes to FindProcess, and the first FindEntry function.
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Commits on Apr 23, 2024
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I fixed SendCMDPacket to now handle singly bytes correctly.
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Initial upload of the PS4DBG.cs file, that's been deobfuscated twice and decompiled! Changes made is: Fixed if-else if chain in ScanProcess
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Markdown file, that will contain reverse engineered functions taken from the latest libdebug release made by the legend ctn123
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Total of two functions added! 1) The FindPlaystation function, and the GetProcessList function. Both of which has been refactored by me to make them more easy to understand
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Commits on Apr 26, 2024
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All structs and enums commented, including every member.
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