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game.cpp
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#include "game.h"
void Game::init_characters() {
for (int i = 1; i <= dim; i++)
characters.emplace_back(i);
}
void Game::game_loop(){
Condition tmp;
for (int i=0; i < dim; i++){
for (int j=0; j < dim; j++){
if ((i !=j) && (characters[i].get_status() && characters[j].get_status())){ //non devono essere lo stesso elemento
tmp = characters[i].fight(characters[j]); //salva la condition
switch (tmp){
case WIN:
characters[i].set_status(WIN);
characters[j].set_status(LOSE);
break;
case LOSE:
characters[i].set_status(LOSE);
characters[j].set_status(WIN);
break;
case TIE:
//todo combattimento con oggetti
characters[i].fight_with_obj(characters[j]); //ricorsione all'interno nel caso servisse
break;
}
}
}
}
}
//getters
void Game::get_dim(){
cout << "Inserire dimensione" << endl;
cin >> this->dim;
}
void Game::get_winner(){
for (int i=0; i < dim; i++)
if (characters[i].get_status())
cout << characters[i].get_name() << " ha vinto con la sua nerchia di " << characters[i].get_penis() <<"cm" << endl;
}