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script.js
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// TOGGLE THEME
const toggleTheme = document.querySelector('.toggle')
toggleTheme.addEventListener('click', () => {
document.body.classList.toggle('dark')
})
// START GAME
const start = document.querySelector('button')
start.addEventListener('click', () => {
start.parentNode.classList.remove('start')
})
// CHOSING HAND
const hands = document.querySelectorAll('.hand')
hands.forEach(hand => {
hand.addEventListener('click', () => {
// DEFAULT HANDS
const user = document.getElementById('user')
const cpu = document.getElementById('cpu')
const text = document.querySelector('p')
user.className = 'fa-regular fa-hand-back-fist'
cpu.className = 'fa-regular fa-hand-back-fist'
text.innerText = 'Wait...'
text.id = 'red'
// MARK SELECTED HAND
removeSelectedHands()
hand.classList.add('select')
// SHAKE-HAND ANIMATION
const showingHands = document.querySelector('.showing-hands')
showingHands.classList.add('shake')
setTimeout(() => {
showingHands.classList.remove('shake')
// GENRATE CPU HAND
generateHand(hand.classList)
}, 1800)
})
})
function removeSelectedHands() {
hands.forEach(hand => hand.classList.remove('select'))
}
function generateHand(userClass) {
const user = document.getElementById('user')
const cpu = document.getElementById('cpu')
const text = document.querySelector('p')
//
// CPU HAND
const genrate = Math.ceil(Math.random() * 3) - 1;
// SET CLASS
user.className = userClass
user.classList.remove('select', 'hand')
switch (genrate) {
case 0:
cpu.className = 'fa-regular fa-hand-back-fist'
break;
case 1:
cpu.className = 'fa-regular fa-hand'
break;
case 2:
cpu.className = 'fa-regular fa-hand-scissors'
break;
default:
cpu.className = 'fa-regular fa-hand-back-fist'
break;
}
// WHO IS WINNER
let winner = ''
const cpuClassTest = cpu.className
const userClassTest = user.className
console.log(cpuClassTest);
if (cpuClassTest == 'fa-regular fa-hand-back-fist' && userClassTest == 'fa-regular fa-hand-back-fist') winner = 'none'
else if (cpuClassTest == 'fa-regular fa-hand-back-fist' && userClassTest == 'fa-regular fa-hand') winner = 'user'
else if (cpuClassTest == 'fa-regular fa-hand-back-fist' && userClassTest == 'fa-regular fa-hand-scissors') winner = 'cpu'
else if (cpuClassTest == 'fa-regular fa-hand' && userClassTest == 'fa-regular fa-hand-back-fist') winner = 'cpu'
else if (cpuClassTest == 'fa-regular fa-hand' && userClassTest == 'fa-regular fa-hand') winner = 'none'
else if (cpuClassTest == 'fa-regular fa-hand' && userClassTest == 'fa-regular fa-hand-scissors') winner = 'user'
else if (cpuClassTest == 'fa-regular fa-hand-scissors' && userClassTest == 'fa-regular fa-hand-back-fist') winner = 'user'
else if (cpuClassTest == 'fa-regular fa-hand-scissors' && userClassTest == 'fa-regular fa-hand') winner = 'cpu'
else if (cpuClassTest == 'fa-regular fa-hand-scissors' && userClassTest == 'fa-regular fa-hand-scissors') winner = 'none'
if (winner == 'user') {
text.innerText = 'User Won!'
text.id = 'green'
}
else if (winner == 'cpu') {
text.innerText = 'Cpu Won!'
text.id = 'red'
}
else if (winner == 'none') {
text.innerText = 'Match Draw!'
text.id = 'red'
}
else if (winner == '') {
window.location.reload()
}
}