This project is an Unreal Engine 5.4 game mechanic inspired by the Witcher series. The mechanic involves a Witcher's Medallion that reacts (vibrates, animates, or triggers a sound) when the character is near enemies or sources of magic. The game mechanic is built in C++ and can be integrated into various gameplay systems.
This medallion is an actor responsible for telling the player that the enemy is close or there are some footprints in the nearest area.
base on The Witcher 1 game there is some additional info about it:
- Press "y" on qwertz or "z" on qwerty keyboard to change a setting between alerting enemy is close or magic
Here is design document: