Releases: YouDirk/c64-non-sense
latest-commit
These builds were made from the latest commit of the master
branch. Check the SHA1 commit-ish in the file names for that.
Stream from 19.1.2022 - 4.2.2022 (creating Sprite Animations)
Here are the D64 files for the stream from 19.1.2022 - 4.2.2022 at
Vlog from 26.10.2021 (Sprites: moving and it´s properties)
The version vlog-2021-10-26.debug.d64
is the version that I used in the vlog from 26.10.2021 at
Do you have connections to people who like to develop a C64 game? As an advertising gimmick for her/his product, or as a goody to it's retro hardware or as a retro game publisher, or ...? Then write a private message to me, we can make it possible :)
Vlog from 22.3.2021 (Keyboard, additionally `Pace` improved)
The version vlog-2021-03-22.debug-full.d64
is the version that I used in the vlog from 22.3.2021 at
You can also sponsor this project at https://github.com/sponsors/YouDirk and/or visit the discord at https://discord.gg/ReVgcRd :)
Vlog from 19.11.2020 (Triple Buffering)
The version vlog-2020-11-19.debug.d64
is the swap-locked version using double buffering, that I used in the vlog from 19.11.2020 at
These versions I used too. In the order as in the vlog:
non-sense.cdba522.double-buffered.d64
: current implementation (no rasterlines), using double bufferingnon-sense.vlog-2020-11-19.debug.d64
: swap-locked version (rasterlines), using double bufferingnon-sense.cdba522.debug-full.d64
: current implementation (rasterlines), using triple bufferingnon-sense.cdba522.debug.d64
: current implementation (no rasterlines), not shown (camera ends)
Vlog from 7.11.2020
The version non-sense.debug-full.d64
is the version that I used in the vlog from 7.11.2020 at