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rendering.txt
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Guide by Scott and YoPoster
~ Names ~
1. Open x32dbg
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press View
5. Double-click on your client again under the modules column (ie: Roblox.exe)
6. Right-click in assembly view
7. Select Search for...
8. Select Current Module
9. Select String References
10. Type "set a Player's name"
11. Double-click on the first result
12. Under that line, you should see "push 3"
13. Click on the line containing "push 3"
14. Press the spacebar
15. Replace the "3" with "0" (DO NOT ALTER ANY OTHER LINES)
16. Press the enter key
17. Press the CTRL+P keys
18. Double-click your client name (ie: Roblox.exe)
19. Press Patch File
20. Save your file
~ Trust Check ~
1. Open x32dbg
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press View
5. Double-click on your client again under the modules column (ie: Roblox.exe)
6. Right-click in assembly view
7. Select Search for...
8. Select Current Module
9. Select String References
10. Type "trust check failed for %s"
11. Double-click on the first result
12. Scroll up a few (10) lines until you find "jne (module name).(hexadecimal)" (example: "jne Roblox.63FADC")
13. Click on the line containing "jne"
14. Press the spacebar
15. Replace the "jne" with "jmp" (DO NOT ALTER ANY OTHER LINES)
16. Press the enter key
17. Press the CTRL+P keys
18. Double-click your client name (ie: Roblox.exe)
19. Press Patch File
20. Save your file
~ IDs ~
1. Open x32dbg
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press View
5. Double-click on your client again under the modules column (ie: Roblox.exe)
6. Right-click in assembly view
7. Select Search for...
8. Select Current Module
9. Select String References
10. Type "set a Player's ID"
11. Double-click on the first result
12. Under that line, you should see "push 3"
13. Click on the line containing "push 3"
14. Press the spacebar
15. Replace the "3" with "0" (DO NOT ALTER ANY OTHER LINES)
16. Press the enter key
17. Press the CTRL+P keys
18. Double-click your client name (ie: Roblox.exe)
19. Press Patch File
20. Save your file
~ Character Names ~
1. Open x32dbg
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press View
5. Double-click on your client again under the modules column (ie: Roblox.exe)
6. Right-click in assembly view
7. Select Search for...
8. Select Current Module
9. Select String References
10. Type "set a Character's name"
11. Double-click on the first result
12. You should see a string containing "set a Character's name". Under that line, you should see "push 3"
13. Click on the line containing "push 3"
14. Press the spacebar
15. Replace the "3" with "0" (DO NOT ALTER ANY OTHER LINES)
16. Press the enter key
17. Press the CTRL+P keys
18. Double-click your client name (ie: Roblox.exe)
19. Press Patch File
20. Save your file
~ Assets ~
1. Open HxD
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press Search
5. Press Find
6. Type "roblox.com/asset"
7. Press Enter
8. Replace "roblox.com" with your asset URL (must be 10 characters or less). If your URL is more than 10 characters, you can use a DLL to patch it.
9. Press File
10. Press Save or Save As and save your file
--- Security ---
~ ioEnabled ~
// If you don't see any results for ioEnabled you may skip this part. //
1. Open x32dbg
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press View
5. Double-click on your client again under the modules column (ie: Roblox.exe)
6. Right-click in assembly view
7. Select Search for...
8. Select Current Module
9. Select String References
10. Type "ioEnabled"
11. Double-click on the first result
12. Scroll up 4 lines
13. Click on the line containing "push 4"
14. Press the spacebar
15. Replace the full line with "ret" (DO NOT ALTER ANY ITHER LINES)
16. Press the enter key
17. Press the CTRL+P keys
18. Double-click your client name (ie: Roblox.exe)
19. Press Patch File
20. Save your file
~ HtmlService (2008) ~
1. Open x32dbg
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press View
5. Double-click on your client again under the modules column (ie: Roblox.exe)
6. Right-click in assembly view
7. Select Search for...
8. Select Current Module
9. Select String References
10. Type "htmlservice"
11. Double-click on the first result
12. Scroll up a few lines until you find "jne (module name).(hexadecimal)" (example: "jne Roblox.63FADC")
13. Click on the line containing "jne"
14. Press the spacebar
15. Replace the "jne" with "jmp" (DO NOT ALTER ANY OTHER LINES)
16. Press the enter key
17. Press the CTRL+P keys
18. Double-click your client name (ie: Roblox.exe)
19. Press Patch File
20. Save your file
WARNING: There are many more hidden RCEs that this guide doesn't go over. Please consider patching those.
--- Rendering ---
~ Direct3D (forces Direct3D rendering) ~
1. Open x32dbg
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press View
5. Double-click on your client again under the modules column (ie: Roblox.exe)
6. Right-click in assembly view
7. Select Search for...
8. Select Current Module
9. Select String References
10. Type "Direct3D"
11. Double-click on the first result
12. Under that line, you should see "push 3"
13. Click on the line containing "push 3"
14. Press the spacebar
15. Replace the "3" with "0" (DO NOT ALTER ANY OTHER LINES)
16. Press the enter key
17. Press the CTRL+P keys
18. Double-click your client name (ie: Roblox.exe)
19. Press Patch File
20. Save your file
~ OpenGL (forces OpenGL rendering) ~
1. Open x32dbg
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press View
5. Double-click on your client again under the modules column (ie: Roblox.exe)
6. Right-click in assembly view
7. Select Search for...
8. Select Current Module
9. Select String References
10. Type "Direct3D"
11. Double-click on the first result
12. Under that line, you should see "push 3"
13. Click on the line containing "push 3"
14. Press the spacebar
15. Replace the "3" with "4" (DO NOT ALTER ANY OTHER LINES)
16. Press the enter key
17. Press the CTRL+P keys
18. Double-click your client name (ie: Roblox.exe)
19. Press Patch File
20. Save your file
21. The graphics mode is now OpenGL.
Note: If you leave it at "push 3", it will give players the option to choose which type of rendering they would like.
--- Errors ---
~ SiteUrl ~
1. Open x32dbg
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press View
5. Double-click on your client again under the modules column (ie: Roblox.exe)
6. Right-click in assembly view
7. Select Search for...
8. Select Current Module
9. Select String References
10. Type "Failed to get SiteUrl"
11. Double-click on the first result
12. Scroll up a few (15) lines until you find "jne (module name).(hexadecimal)" (example: "jne Roblox.63FADC")
13. Click on the line containing "jne"
14. Press the spacebar
15. Replace the "jne" with "jmp" (DO NOT ALTER ANY OTHER LINES)
16. Press the enter key
17. Press the CTRL+P keys
18. Double-click your client name (ie: Roblox.exe)
19. Press Patch File
20. Save your file
--- Extras ---
~ Depth of Field ~
1. Open HxD
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press Search
5. Press Find
6. Press Hexa-Decimals
7. Type "00 C6 45 05 00 83 E9 01 23 C8 C6 45 06 00"
8. Press Enter
9. Replace the third "00" with "01" (DO NOT ALTER ANYTHING ELSE)
10. Press File
11. Press Save or Save As and save your file
~ Bloom (2008) ~
1. Open HxD
2. Press file, then press open
3. Select your client (ie: Roblox.exe)
4. Press Search
5. Press Find
6. Press Hexa-Decimals
7. Type "00 C6 45 05 00 83 E9 01 23 C8 C6 45 06 00"
8. Press Enter
9. Replace the first "00" with "01" (DO NOT ALTER ANYTHING ELSE)
10. Press File
11. Press Save or Save As and save your file