Unity ABM Shaping Utility.
Shaping a file that contains the asset bundle information for a game created in Unity.
uabmr <INPUT-PATH> <OPTIONS> <OUTPUT-PATH>
The <OPTIONS>
argument must be one of the following.
-d: Perform UABM shaping in the usual way.
In most cases, this is the best option.
-s: Perform UABM shaping in your own way.
(by specifying regular expressions by the user).
This is for advanced users, and is useful when formatting with the -d option does not work.
The <INPUT-PATH>
argument is the full path of the file to be shaping.
The extension must be one of the following: .data, .unity3d, .txt.
The <OUTPUT-PATH>
argument is the full path of the file to be output.
Example usage:
uabmr D:\DebugDirectory\UABMR\test.data -d D:\DebugDirectory\UABMR\test_spd.txt
(Shaping UABM in the usual way)
uabmr D:\DebugDirectory\UABMR\test.data -s D:\DebugDirectory\UABMR\test_spd.txt
(Shaping UABM in your own way)