-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathDemacia.plantuml
915 lines (734 loc) · 17.1 KB
/
Demacia.plantuml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
@startuml
title __JAVAFXAPPLICATION's Class Diagram__\n
package com.unsw.tilegame {
package com.unsw.tilegame.tool {
class Animation {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.equipment {
class Arrow {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.effect {
class ArrowEffect {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tool {
class Assets {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.equipment {
class Bomb {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.effect {
class BombEffect {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
class Coward {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
class CowardMoveAlgorithm {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.creatures {
abstract class Creature {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
interface CreatureAlgorithm {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
interface CreatureInterface {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
interface DieBehavior {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tiles {
class DirtTile {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.statics {
class Door {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.effect {
abstract class Effect {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.scene_controller {
class EndSceneController {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.view {
class EndScreen {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
abstract class Enemy {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
class EnemyDieBehavior {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
class EnemyHurtBehaviour {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
abstract class Entity {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
class EntityManager {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.equipment {
abstract class Equipment {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.equipment {
class EquipmentManager {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.statics {
class Exit {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tool {
class FontLoader {
}
}
}
package com.unsw.tilegame {
class Game {
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tool {
class GameCamera {
}
}
}
package com.unsw.tilegame {
class GameEngine {
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.scene_controller {
class GameSceneController {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.view {
class GameScreen {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.view {
class GameWinScreen {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.equipment {
class Gold {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tiles {
class GrassTile {
}
}
}
package com.unsw.tilegame {
class Handler {
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
class HoundDog {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
class HoundDogMoveAlgorithm {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.potion {
class Hover {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
class Hunter {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
class HunterMoveAlgorithm {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
interface HurtBehaviour {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.worlds {
interface IWorld {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tool {
class ImageLoader {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.inventory {
class Inventory {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.potion {
class Invincible {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.equipment {
class Key {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.input {
class KeyManagerJavaFx {
}
}
}
package com.unsw.tilegame {
class Main {
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.scene_controller {
class MainController {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.view {
class MenuItem {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.view {
class MenuScreen {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.input {
class MouseManagerJavaFx {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.state {
class Move {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.worlds {
class MyWorld1 {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.worlds {
class MyWorld2 {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.worlds {
class MyWorld3 {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.worlds {
class MyWorld4 {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tiles {
class PitTile {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.creatures {
class Player {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
class PlayerDieBehavior {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
class PlayerMoveAlgorithm {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
class PlayerOnInvincibleMoveAlgorithm {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.potion {
abstract class Potion {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.effect {
class PotionEffect {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.statics {
class Rock {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tiles {
class RockTile {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.view {
interface SceneMaker {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.scene_controller {
enum SceneName {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.scene_controller {
class SettingSceneController {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.view {
class SettingScreen {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tool {
class SpriteSheet {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.state {
interface State {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.statics {
abstract class StaticEntity {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.state {
class Stop {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
class Strategist {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.enemy {
class StrategistMoveAlgorithm {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tiles {
class SwitchTile {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.equipment {
class Sword {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tool {
class Text {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tiles {
class Tile {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.entities {
package com.unsw.tilegame.entities.statics {
class Tree {
}
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.utils {
class Utils {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.tiles {
class WalllTile {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.scene_controller {
class WinSceneController {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.worlds {
class World {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.worlds {
class WorldDecorator {
}
}
}
package com.unsw.tilegame {
package com.unsw.tilegame.worlds {
class WorldManager {
}
}
}
Arrow -up-|> Equipment
ArrowEffect -up-|> Runnable
ArrowEffect -up-|> Effect
Bomb -up-|> Equipment
BombEffect -up-|> Runnable
BombEffect -up-|> Effect
BombEffect o-- Animation : bombLit
Coward -up-|> Runnable
Coward -up-|> CreatureInterface
Coward -up-|> Enemy
Coward o-- CowardMoveAlgorithm : howToMove
CowardMoveAlgorithm -up-|> CreatureAlgorithm
CowardMoveAlgorithm o-- Coward : coward
Creature -up-|> Entity
DirtTile -up-|> Tile
Door -up-|> StaticEntity
Effect o-- Handler : handler
EndScreen -up-|> SceneMaker
EndScreen o-- Game : game
Enemy -up-|> Runnable
Enemy -up-|> Creature
Enemy o-- Animation : animDown
Enemy o-- Animation : animUp
Enemy o-- Animation : animLeft
Enemy o-- Animation : animRight
Enemy o-- State : state
Enemy o-- PlayerOnInvincibleMoveAlgorithm : playerInv
Enemy o-- EnemyDieBehavior : enemyDie
Enemy o-- EnemyHurtBehaviour : enemyHurt
EnemyDieBehavior -up-|> DieBehavior
EnemyDieBehavior o-- Enemy : enemy
EnemyHurtBehaviour -up-|> HurtBehaviour
EnemyHurtBehaviour o-- Enemy : enemy
Entity o-- Handler : handler
EntityManager o-- Handler : handler
EntityManager o-- Player : player
Equipment o-- Handler : handler
EquipmentManager o-- Handler : handler
Exit -up-|> StaticEntity
Game o-- KeyManagerJavaFx : keyManagerJF
Game o-- MouseManagerJavaFx : mouseManagerJF
Game o-- Handler : handler
Game o-- GameCamera : gameCamera
Game o-- GameEngine : gameEngine
Game o-- WorldManager : worldManager
GameCamera o-- Handler : handler
GameEngine o-- Game : game
GameScreen -up-|> SceneMaker
GameScreen o-- Game : game
GameScreen o-- KeyManagerJavaFx : keyManagerJF
GameScreen o-- MouseManagerJavaFx : mouseManagerJF
GameWinScreen -up-|> SceneMaker
GameWinScreen o-- Game : game
Gold -up-|> Equipment
GrassTile -up-|> Tile
Handler o-- Game : game
Handler o-- World : world
HoundDog -up-|> Runnable
HoundDog -up-|> Enemy
HoundDog o-- HoundDogMoveAlgorithm : howToMove
HoundDog o-- EnemyDieBehavior : howToDie
HoundDogMoveAlgorithm -up-|> CreatureAlgorithm
HoundDogMoveAlgorithm o-- HoundDog : dog
HoundDogMoveAlgorithm o-- Hunter : hunter
Hover -up-|> Potion
Hunter -up-|> Enemy
Hunter o-- HunterMoveAlgorithm : howToMove
HunterMoveAlgorithm -up-|> CreatureAlgorithm
HunterMoveAlgorithm o-- Hunter : hunter
Inventory o-- Handler : handler
Invincible -up-|> Potion
Key -up-|> Equipment
KeyManagerJavaFx -up-|> EventHandler
Main -up-|> Application
Main o-- KeyManagerJavaFx : keyManagerJF
Main o-- MouseManagerJavaFx : mouseManagerJF
MenuItem -up-|> StackPane
MenuScreen -up-|> SceneMaker
MenuScreen o-- Game : game
MouseManagerJavaFx -up-|> EventHandler
Move -up-|> State
MyWorld1 -up-|> WorldDecorator
MyWorld1 o-- World : world
MyWorld2 -up-|> WorldDecorator
MyWorld2 o-- World : world
MyWorld3 -up-|> WorldDecorator
MyWorld3 o-- World : world
MyWorld4 -up-|> WorldDecorator
MyWorld4 o-- World : world
PitTile -up-|> Tile
Player -up-|> CreatureInterface
Player -up-|> DieBehavior
Player -up-|> Creature
Player o-- Animation : animDown
Player o-- Animation : animUp
Player o-- Animation : animLeft
Player o-- Animation : animRight
Player o-- Animation : animArrowDown
Player o-- Animation : animArrowUp
Player o-- Animation : animArrowLeft
Player o-- Animation : animArrowRight
Player o-- Animation : animAttackDown
Player o-- Animation : animAttackUp
Player o-- Animation : animAttackLeft
Player o-- Animation : animAttackRight
Player o-- Animation : animAttackArrowDown
Player o-- Animation : animAttackArrowUp
Player o-- Animation : animAttackArrowLeft
Player o-- Animation : animAttackArrowRight
Player o-- Inventory : inventory
Player o-- ArrowEffect : shot
Player o-- BombEffect : bombShot
Player o-- PlayerMoveAlgorithm : howToMove
Player o-- PlayerDieBehavior : howToDie
PlayerDieBehavior -up-|> DieBehavior
PlayerDieBehavior o-- Player : player
PlayerMoveAlgorithm -up-|> CreatureAlgorithm
PlayerMoveAlgorithm o-- Player : player
PlayerOnInvincibleMoveAlgorithm -up-|> CreatureAlgorithm
PlayerOnInvincibleMoveAlgorithm o-- Enemy : coward
Potion -up-|> Equipment
PotionEffect -up-|> Runnable
PotionEffect -up-|> Effect
Rock -up-|> StaticEntity
RockTile -up-|> Tile
SettingScreen -up-|> SceneMaker
SettingScreen o-- Game : game
StaticEntity -up-|> Entity
Stop -up-|> State
Strategist -up-|> Runnable
Strategist -up-|> Enemy
Strategist o-- StrategistMoveAlgorithm : howToMove
StrategistMoveAlgorithm -up-|> CreatureAlgorithm
StrategistMoveAlgorithm o-- Strategist : strategist
SwitchTile -up-|> Tile
Sword -up-|> Equipment
Tree -up-|> StaticEntity
WalllTile -up-|> Tile
World -up-|> IWorld
World o-- Handler : handler
World o-- EntityManager : entityManager
World o-- EquipmentManager : equipmentManager
WorldDecorator -up-|> IWorld
WorldDecorator o-- World : world
WorldManager o-- Handler : handler
right footer
PlantUML diagram generated by SketchIt! (https://bitbucket.org/pmesmeur/sketch.it)
For more information about this tool, please contact philippe.mesmeur@gmail.com
endfooter
@enduml