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Modlist.md

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Why?

We want to be able to reliably identify what has been changed, and what needs to be updated.
By keeping a list of all the files that need to be deployed into a fresh Avorion install, as well as 'merged'
files such as server/server.lua, we can easily and reliably do this.

How

## installation
Copy over all files from the Avorion folder to a fresh Avorion install's Avorion folder.

## Updating mods
### new mods
* Simply add all new files to the file structure.
* If files are already present, run a comparison, or find out what needs to happen.
* Check to see what vanilla files need modified, e.g. /server/server.lua

## existing Mods
* Check mod log history/version history for compatibility notes for upgrading
* copy over new files
* verify no stale files are present (e.g. did mod remove or rename some of its files?)
* Verify the registration prodcedure hasnt changed

Current mods

The XeroSpace Advanced Server is running the following Mods:

Third party mods; developed by others, repective licenses and copyright apply:

EndlessExpanse Mods written specially for XeroSpaceAdvanced

  • SupplyAndDemand - ResourceDepots regenerate/degenerate the appropriate resources.
  • Commands - Adds useful commands; note; these need to be added to admin.xml for players, if players are to use them.
  • ACCESS - modified spawns for better availability of resources.
  • WIP/unnamed concept - Daemon process that re-generates hidden sectors. (Not feasible unless applied at generation. best may in fact be to regenerate stations e.g. upon destruction, just like respawning asteroids.