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TODO.md

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Developer To-do List

Mince:

  • Invulnerability conds cause arms to disappear with bonemerged robot/custom player model
  • Need to test wave complete / wave fail / mission completion etc for attributes, make sure things are getting cleaned up
  • Remove arms and bonemerged models / reset model of players when their attributes arent present
  • Try to see if we can detect thirdperson to redisplay the bonemerged custom model instead of simply on taunt
  • Once varargs is done, rename HandModelOverride to ModelOverride which can either change HAND_MODEL or PLAYER_MODEL, maybe PROP_MODEL too?
  • After this redo the playersarerobots incompatibility with the new ModelOverride since it also might include player models
  • ScriptLoadTable and ScriptUnloadTable?
  • (ItemAttributes / PlayerAttributes) fix attributes carrying over on classes for some reason
  • Finish LoadoutControl once we have our own giveweapon funcs
  • Change format of playerattributes and itemattributes to be consistent with loadoutcontrol
  • Modify PlayersAreRobots or make a new attr for changing robot vo to human (use this in ReverseMVM)
  • Reimplement the Error system with try catch and throw
  • (HolidayPunchFix) Check if we need to set m_hOwnerEnity since we already use SetOwner
  • (ReverseMVM) Fix laser on sniper for human anims
  • (ReverseMVM) See if we can forcibly jump to the next wave somehow when firing a game_round_win

  • Fix AnimatedViewControlAll camera movement
  • Implement the rest of the functions for tutorialtools.nut
  • Unsure of how the global moneyfix will interact with the ReverseMVM money collection code, need to test
  • Make a human / zombie voices override for reversemvm and add support for giants (for robos use the sounds, for others deepen the voice pitch)
  • Add the robo idle sound?
  • Find out a way to remove robo footsteps when we're on blue and not a robot, maybe a think sending StopSound?