You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Problem: Currently, if you have a game that has multiple EXEs....different chapters, or whatever, you have to pick the EXE when you run the game, based on the path and filename. Which isn't difficult, it's just ugly.
Suggested solution: When adding an EXE, add an additional prompt after adding the EXE to allow you to add an option "alias". Then, when playing the game, and it prompts for which EXE, it will use the alias if there is one, or the full path if one wasn't entered.
The text was updated successfully, but these errors were encountered:
i think the need for this is mitigated by the "default exe dir" option. if you have this set and keep your library organized, you would end up with a structure like
DefaultExeDir/GameName/Chapter1/GameName.exe
DefaultExeDir/GameName/Chapter2/GameName.exe
in which case, the launch prompt will just show
GameName/Chapter1/GameName.exe
GameName/Chapter2/GameName.exe
without everything else before it
Problem: Currently, if you have a game that has multiple EXEs....different chapters, or whatever, you have to pick the EXE when you run the game, based on the path and filename. Which isn't difficult, it's just ugly.
Suggested solution: When adding an EXE, add an additional prompt after adding the EXE to allow you to add an option "alias". Then, when playing the game, and it prompts for which EXE, it will use the alias if there is one, or the full path if one wasn't entered.
The text was updated successfully, but these errors were encountered: