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Bird.py
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import pygame
import os
Bird_Images = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird2.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))]
class Bird:
"""
Bird class - the Flappy Bird and its attributes
"""
Images = Bird_Images
Max_Rotation = 25
Rotation_Velocity = 20
Animation_Time = 5
def __init__(self, x, y):
"""
:param x: starting x (int) position
:param y: starting y (int) position
:return: None
"""
self.x = x
self.y = y
self.tilt = 0 # tilt degrees
self.tick_count = 0
self.velocity = 0
self.height = self.y
self.img_count = 0
self.img = self.Images[0]
def jump(self):
"""
bird jumps
:return: None
"""
self.velocity = -10.5 # Negative due to window characteristics
self.tick_count = 0
self.height = self.y
def move(self):
"""
bird moves
:return: None
"""
self.tick_count += 1
d = self.velocity * self.tick_count + 1.5 * self.tick_count ** 2
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y = self.y + d
if d < 0 or self.y < self.height + 50:
if self.tilt < self.Max_Rotation:
self.tilt = self.Max_Rotation
else:
if self.tilt > -90:
self.tilt -= self.Rotation_Velocity
def draw(self, win):
"""
draws bird
:param win: the window or ground
:return: None
"""
self.img_count += 1
if self.img_count < self.Animation_Time:
self.img = self.Images[0]
elif (self.img_count < self.Animation_Time * 2) or (self.img_count < self.Animation_Time * 4):
self.img = self.Images[1]
elif self.img_count < self.Animation_Time * 3:
self.img = self.Images[2]
elif self.img_count == self.Animation_Time * 4 + 1:
self.img = self.Images[0]
self.img_count = 0
if self.tilt <= -80:
self.img = self.Images[1]
self.img_count = self.Animation_Time * 2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(center=self.img.get_rect(topleft=(self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
"""
gets the mask for the current image of the bird
:return:
"""
return pygame.mask.from_surface(self.img)