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resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ 生成的包含文件。
// 供 GameTank.rc 使用
//
#define IDC_MYICON 2
#define IDD_GAMETANK_DIALOG 102
#define IDS_APP_TITLE 103
#define IDD_ABOUTBOX 103
#define IDM_ABOUT 104
#define IDM_EXIT 105
#define IDI_GAMETANK 107
#define IDI_SMALL 108
#define IDC_GAMETANK 109
#define IDR_MAINFRAME 128
#define IDM_AUTOFIRE 129
#define IDM_HANDFIRE 130
#define IDM_ADDSPEED 131
#define IDM_SUBSPEED 132
#define IDM_STOP 133
#define IDM_CONTINUE 134
#define IDM_README 135
#define IDD_READMEBOX 136
#define IDM_TANKFIRE 137
#define IDM_DIFFICULT_A 138
#define IDM_DIFFICULT_B 139
#define IDM_DIFFICULT_C 140
#define IDM_DIFFICULT_D 141
//#define IDR_WAVE_BACKG 142
#define IDR_WAVE_BOMB 142
#define IDR_WAVE_LIFE 143
//#define IDR_WAVE_DROP 144
#define IDR_WAVE_START 145
#define IDR_WAVE_FIRE 146
#define IDR_WAVE_WEAPON 147
#define IDM_DEBUG_ON 148
#define IDM_DEBUG_OFF 149
#define IDM_SUPER_ON 150
#define IDM_SUPER_OFF 151
#define IDC_STATIC -1
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 132
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 110
#endif
#endif