forked from chingu-voyage7/Bears-Team-21
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathapp.py
139 lines (122 loc) · 4.49 KB
/
app.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
#!/usr/bin/env python
import os, sqlite3
from flask import Flask, render_template, redirect, url_for, request, session, jsonify, json, make_response
from flask_socketio import SocketIO, emit, send, join_room, leave_room, close_room, rooms, disconnect
from flask_login import LoginManager, UserMixin, login_user, login_required, logout_user, current_user
from classes.socket_module import GameLobbyNs, GameRoomNs
from classes.database import add_user, find_user, find_scores
import classes.settings as config
from classes.utility import alphanum
#from gevent import monkey
#monkey.patch_all()
app = Flask(__name__)
app.secret_key = 'thisissecret' # os.getenv("SABOTEUR_SECRET_KEY")
DATABASE = 'database.db'
db = sqlite3.connect(DATABASE)
c = db.cursor()
socketio = SocketIO(app, ping_timeout=30000)
game_rooms = {'roomId1': ["Jhon","Alex","Alice"],
'roomId2': ["Bob"],
'roomId3': ["Ted","Max"]}
socketio.on_namespace(GameLobbyNs('/lobby', appCtx=app, sio=socketio))
login_manager = LoginManager()
login_manager.init_app(app)
login_manager.login_view = 'login'
class User(UserMixin):
def __init__(self, username):
self.username = username
@property
def id(self):
return self.username
@login_manager.user_loader
def load_user(id):
return User(id)
@app.route('/')
def index():
if current_user.is_authenticated:
return redirect('dashboard')
return render_template('index.html')
@app.route('/signup', methods=['GET','POST'])
def signup(text=''):
if current_user.is_authenticated:
return redirect('dashboard')
if request.method == 'POST':
username = request.form.get('username')
if not alphanum(username):
return render_template('signup.html', text="Username must be alphanumeric")
password = request.form.get('password')
text = add_user(username,password)
if text == 'Signed up successfully!':
user = find_user(username, password)
if user is not None:
login_user(User(username),remember=request.form.get('remember_me'))
session['username'] = username
return redirect('dashboard')
return render_template('signup.html', text=text)
@app.route('/login', methods=['GET','POST'])
def login(text=''):
if current_user.is_authenticated:
return redirect('dashboard')
if request.method == 'POST':
username = request.form.get('username')
password = request.form.get('password')
user = find_user(username, password)
if user is not None:
login_user(User(username),remember=request.form.get('remember_me'))
session['username'] = username
return redirect('dashboard')
else:
text = 'Wrong username or password'
return render_template('login.html', text=text)
@app.route('/logout')
@login_required
def logout():
logout_user()
resp = make_response(render_template('index.html',
user=session['username']))
resp.set_cookie('endpoint', '', expires=0)
return resp
@app.route('/dashboard')
@login_required
def dashboard():
resp = make_response(render_template('dashboard.html',
user=session['username']))
resp.set_cookie('user-cookie=', 'room_list')
return resp
@app.route('/game/<gamename>')
@login_required
def game(gamename):
if(isinstance(gamename, type(None))):
return redirect('dashboard')
print(gamename)
#gamename = request.cookies.get('endpoint')
print(gamename)
socketio.on_namespace(GameRoomNs('/'+gamename, appCtx=app, sio=socketio))
return make_response(render_template('game.html', gamename=gamename, user=session['username']))
@app.route('/scores/<gameid>')
@login_required
def scores(gameid):
if(isinstance(gameid, type(None)) or not alphanum(gameid)):
return redirect('dashboard')
scores = find_scores(gameid)
if scores is not None:
print(scores)
return render_template('scores.html', data = build_score(scores) , gamename=gameid[:-14])
return render_template('scores.html')
def build_score(scores):
users=scores[0].split(", ")
roles=scores[1].split(", ")
score=scores[2].split(", ")
lista = []
for i in range(len(users)):
dicto = {}
dicto['name'] = users[i]
dicto['role'] = roles[i]
dicto['score']= score[i]
lista.append(dicto)
return lista
if __name__ == "__main__":
app.debug = False
port = int(os.environ.get("PORT", 33507))
app.run(host='0.0.0.0', port=port)
#app.run()