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An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
Progress
Due to the limited memory on the PlayStation 1, games often distribute their logic and functionality across different binary overlays. Silent Hill follows this approach by separating core engine code, screen-related code, and map stage event code into many distinct binaries. The main executable (SLUS_007.07 on the 1.1 NTSC release) serves primarily as a memory handler.
Clone https://github.com/Vatuu/silent-hill-decomp to your desired directory. Make sure to clone recursively!
git clone --recursive https://github.com/Vatuu/silent-hill-decomp.git && cd silent-hill-decomp
Install Python3 requirements
Run pip3 install -r requirements.txt
Place the ROM
You will need to provide your own ROM dump of the game. The required version is Silent Hill NTSC-U 1.1.
If done correctly, you will end up with a .BIN and a .CUE file. These must be placed in the rom/image folder and renamed to SLUS-00707.bin/.cue, respectively.
SHA1 Hashes:
Run make setup to extract needed assets and code from the binary.
If the setup was successful, run make to build.
Once the build has finished, a folder named build will be produced. The output will be inside this.
Additional Make commands:
check: Builds the executable and overlays. After compilation, it compares checksums with the original files.
build-c: Clears the project configuration without deleting files.
build-C: Clears the project configuration without deleting files. After compilation, it compares checksums with the original files.
NOTE: build-c/build-C are obligatory if the configuration in the Makefile has been modified when intending to work on different overlays.
Contributing
Contributions are welcome. Following our code conventions, feel free to contribute via a pull request or issue and join us in the PS1/PS2 Decompilation Discord server's #silent-hill channel.