From 4fc3bf288429dbb76fcb384f3b43b62e22c91052 Mon Sep 17 00:00:00 2001 From: Deyan Dobromirov Date: Thu, 11 Aug 2016 10:33:56 +0300 Subject: [PATCH] Changed: Whitespace tabs aligned to spaces --- mp/src/game/shared/in_buttons.h | 54 ++++++++++++++++----------------- 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/mp/src/game/shared/in_buttons.h b/mp/src/game/shared/in_buttons.h index 3248685333..a48605aaf8 100644 --- a/mp/src/game/shared/in_buttons.h +++ b/mp/src/game/shared/in_buttons.h @@ -1,6 +1,6 @@ //========= Copyright Valve Corporation, All rights reserved. ============// // -// Purpose: +// Purpose: // // $NoKeywords: $ // @@ -11,31 +11,31 @@ #pragma once #endif -#define IN_ATTACK (1 << 0) -#define IN_JUMP (1 << 1) -#define IN_DUCK (1 << 2) -#define IN_FORWARD (1 << 3) -#define IN_BACK (1 << 4) -#define IN_USE (1 << 5) -#define IN_CANCEL (1 << 6) -#define IN_LEFT (1 << 7) -#define IN_RIGHT (1 << 8) -#define IN_MOVELEFT (1 << 9) -#define IN_MOVERIGHT (1 << 10) -#define IN_ATTACK2 (1 << 11) -#define IN_RUN (1 << 12) -#define IN_RELOAD (1 << 13) -#define IN_ALT1 (1 << 14) -#define IN_ALT2 (1 << 15) -#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down -#define IN_SPEED (1 << 17) // Player is holding the speed key -#define IN_WALK (1 << 18) // Player holding walk key -#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom -#define IN_WEAPON1 (1 << 20) // weapon defines these bits -#define IN_WEAPON2 (1 << 21) // weapon defines these bits -#define IN_BULLRUSH (1 << 22) -#define IN_GRENADE1 (1 << 23) // grenade 1 -#define IN_GRENADE2 (1 << 24) // grenade 2 -#define IN_ATTACK3 (1 << 25) +#define IN_ATTACK (1 << 0) +#define IN_JUMP (1 << 1) +#define IN_DUCK (1 << 2) +#define IN_FORWARD (1 << 3) +#define IN_BACK (1 << 4) +#define IN_USE (1 << 5) +#define IN_CANCEL (1 << 6) +#define IN_LEFT (1 << 7) +#define IN_RIGHT (1 << 8) +#define IN_MOVELEFT (1 << 9) +#define IN_MOVERIGHT (1 << 10) +#define IN_ATTACK2 (1 << 11) +#define IN_RUN (1 << 12) +#define IN_RELOAD (1 << 13) +#define IN_ALT1 (1 << 14) +#define IN_ALT2 (1 << 15) +#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down +#define IN_SPEED (1 << 17) // Player is holding the speed key +#define IN_WALK (1 << 18) // Player holding walk key +#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom +#define IN_WEAPON1 (1 << 20) // weapon defines these bits +#define IN_WEAPON2 (1 << 21) // weapon defines these bits +#define IN_BULLRUSH (1 << 22) +#define IN_GRENADE1 (1 << 23) // grenade 1 +#define IN_GRENADE2 (1 << 24) // grenade 2 +#define IN_ATTACK3 (1 << 25) #endif // IN_BUTTONS_H