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97 changes: 51 additions & 46 deletions docs/changelog.html

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<section id="v-sekai-deck-log---2025-02-08" class="level1">
<h1>V-Sekai Deck Log - 2025-02-08</h1>
<hr>
<p><strong>1. Date:</strong> 2025-02-08 (Saturday)</p>
<p><strong>2. Project Status - Team Activity:</strong></p>
<ul>
<li><p><strong>Location:</strong> Vancouver Region (YVR)</p></li>
<li><p><strong>Environmental Conditions:</strong> Winter season, -2 celsius</p></li>
<li><p><strong>Active Contributors:</strong> 5 (Astral Druid, Fire, iffn, Lyuma)</p>
<ul>
<li><strong>Astral Druid:</strong>
<ul>
<li>Art direction</li>
<li>coordinating event prep</li>
</ul></li>
<li><strong>iffn:</strong> Refining prototype environment (trees, ship)</li>
<li><strong>Lyuma:</strong> Debugging VR UI Ray Casting</li>
<li><strong>Fire:</strong>
<ul>
<li>Object add/delete/vote prototype</li>
</ul></li>
</ul></li>
<li><p><strong>Group Activities:</strong></p>
<ul>
<li>Adhoc V-Sekai meetings
<ul>
<li>Fire x Astral Druid</li>
<li>Lyuma x Astral x Fire x iffn</li>
</ul></li>
</ul></li>
</ul>
<p><strong>3. Technical Updates:</strong></p>
<ul>
<li><strong>Codebase Health:</strong>
<ul>
<li>None</li>
</ul></li>
</ul>
<p><strong>4. Blockers:</strong></p>
<ul>
<li>🛑 <strong>Active:</strong>
<ul>
<li>VR UI Ray Casting (Lyuma)</li>
</ul></li>
<li>🛑 <strong>New:</strong>
<ul>
<li>None</li>
</ul></li>
</ul>
<p><strong>5. Planned Work:</strong></p>
<ul>
<li><strong>Key Goals:</strong>
<ul>
<li>Lyuma: Resolve VR UI blocker</li>
<li>Fire: Deliver prototype draft</li>
<li>GDC 2025 replanning required due to unannounced organizer changes</li>
</ul></li>
</ul>
<p><strong>6. Leadership Decisions:</strong></p>
<ul>
<li>Weekly check-ins continuing</li>
</ul>
</section>
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<pubDate>Sat, 08 Feb 2025 06:33:53 GMT</pubDate>
<pubDate>Sun, 09 Feb 2025 01:59:00 GMT</pubDate>
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<pubDate>Sat, 08 Feb 2025 06:33:53 GMT</pubDate>
<pubDate>Sun, 09 Feb 2025 01:59:00 GMT</pubDate>
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<pubDate>Sat, 08 Feb 2025 06:33:53 GMT</pubDate>
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<link>https://v-sekai.github.io/manuals/changelog/2023/20230901-changelog.html</link>
<description><![CDATA[
<section id="v-sekai-changelog---september-2023" class="level1">
<h1>V-Sekai Changelog - September 2023</h1>
<section id="unreleased" class="level2">
<h2 class="anchored" data-anchor-id="unreleased">[Unreleased]</h2>
<section id="added" class="level3">
<h3 class="anchored" data-anchor-id="added">Added</h3>
<ul>
<li>Ported RenIK to GDScript, providing a reference implementation and allowing for separation of RenIKPlacement from RenIK as two distinct nodes. This change enables reuse of the foot placement implementation on any other IK system or swapping out the foot placement system for another animation system and then running the IK algorithm independently. The port was challenging due to differences in the Basis APIs between C++ and GDScript. The GDScript code is available at <a href="https://github.com/V-Sekai/renik/tree/gdscript">https://github.com/V-Sekai/renik/tree/gdscript</a> and can be used instead of the original C++ version at <a href="https://github.com/V-Sekai/renik">https://github.com/V-Sekai/renik</a>. It includes a test scene for use in projects.</li>
</ul>
</section>
</section>
<section id="changed" class="level2">
<h2 class="anchored" data-anchor-id="changed">Changed</h2>
<section id="fixed" class="level3">
<h3 class="anchored" data-anchor-id="fixed">Fixed</h3>
</section>
<section id="deprecated" class="level3">
<h3 class="anchored" data-anchor-id="deprecated">Deprecated</h3>
<ul>
<li>Not applicable for this month.</li>
</ul>
</section>
<section id="removed" class="level3">
<h3 class="anchored" data-anchor-id="removed">Removed</h3>
</section>
<section id="security" class="level3">
<h3 class="anchored" data-anchor-id="security">Security</h3>
<ul>
<li>Not applicable for this month.</li>
</ul>
<p>This project does not adhere to <a href="https://semver.org/spec/v2.0.0.html">Semantic Versioning</a>.</p>
</section>
</section>
<section id="previous-releases" class="level2">
<h2 class="anchored" data-anchor-id="previous-releases">[Previous Releases]</h2>
<ul>
<li>Not applicable for this month.</li>
</ul>
<p><strong>Note:</strong> This changelog has been compiled based on the updates provided. For more detailed information, please refer to the specific issues or pull requests in the respective repositories.</p>
</section>
<section id="work-in-progress" class="level2">
<h2 class="anchored" data-anchor-id="work-in-progress">Work in progress</h2>
<p>commit dc4754b - (main) Merge pull request #242 from V-Sekai/move-utility Move the utility folder.</p>
<p>commit f854698 - (main) Merge pull request #241 from V-Sekai/better-svgs Improve the logos.</p>
<p>commit 5928dee - (main) Merge pull request #239 from V-Sekai/remove-unused-01 Remove unnecessary files and configurations for Mac development in vs code.</p>
<p>commit 8c34654 - (remove-unused-math-utils) Remove unused math utils.</p>
<p>commit 9860967 - (main) Merge pull request #245 from V-Sekai/xr-on Make xr mode on.</p>
<p>commit 6147202 - (xr-on) Make xr mode on.</p>
<p>commit dc4754b - (main) Merge pull request #242 from V-Sekai/move-utility Move the utility folder.</p>
<p>commit 83b4490 - (move-utility) Move the utility folder.</p>
<p>commit f854698 - (main) Merge pull request #241 from V-Sekai/better-svgs Improve the logos.</p>
<p>commit 6519cce - (better-svgs) Improve the logos.</p>
<p>Write a constraint minimizer https://github.com/V-Sekai/v-sekai-game/blob/constraint-minimizer/new_script.gd</p>
<p>Write a github action for godot engine so I can push releases</p>
<p>Update github actions for tagged release. Use the <code>0.1.0-alpha1</code> tag.</p>
<p>Investigate https://about.signpath.io/product/open-source for part 2</p>
<p>Launcher https://gist.github.com/fire/e5a16d3e738e8575b8ce7f527c245d27</p>
<p>People are asking about 3d ik so I need to increase the code quality of https://github.com/V-Sekai/renik</p>
</section>
</section>
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<pubDate>Sat, 08 Feb 2025 06:33:53 GMT</pubDate>
<pubDate>Sun, 09 Feb 2025 01:59:00 GMT</pubDate>
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