diff --git a/docs/changelog.html b/docs/changelog.html
index e1b091fa34..88c0c73a3e 100644
--- a/docs/changelog.html
+++ b/docs/changelog.html
@@ -236,252 +236,252 @@
-
+
Proposed: [Short Descriptive Title]
|
@@ -241,7 +241,7 @@ Decisions of V-Sekai
present-proposal-template.md
-
+
Proposed: Use 8 UV Channels for Custom Vertex Data in V-Sekai
|
@@ -252,7 +252,7 @@ Decisions of V-Sekai
20250211-using-8-uv-channels-for-custom-vertex-data.md
-
+
Proposed: Daily Deck Log
|
@@ -263,7 +263,7 @@ Decisions of V-Sekai
20250203-daily-deck-log.md
-
+
Accepted: World Godot Build Dispatch
|
@@ -274,7 +274,7 @@ Decisions of V-Sekai
20250130-world-godot-build-dispatch.md
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+
Rejected: Scene entity add & delete with an overlay
|
@@ -285,7 +285,7 @@ Decisions of V-Sekai
20250126-scene-entity-add-delete-with-lens.md
-
+
Proposed: Mesh Primitive Outline as Hologram
|
@@ -296,7 +296,7 @@ Decisions of V-Sekai
20250126-primitive-outline.md
-
+
Proposed: Multiplayer Sync Between Different Godot Instances
|
@@ -307,7 +307,7 @@ Decisions of V-Sekai
20250126-multiplayer-sync-between-godot-instances.md
-
+
Proposed: Implement MSFT Texture dds in Godot Engine
|
@@ -318,7 +318,7 @@ Decisions of V-Sekai
20250123-implement-msft-texture-dds-in-godot.md
-
+
Accepted: Godot Engine HTTP Server for GLB Download and Repack
|
@@ -329,7 +329,7 @@ Decisions of V-Sekai
20250122-VRChat-Loader-with-Godot-Engine.md
-
+
Accepted: VRChat Loader with Godot Engine HTTP Server Next
|
@@ -340,7 +340,7 @@ Decisions of V-Sekai
20250122-VRChat-Loader-with-Godot-Engine-next.md
-
+
Accepted: V-Sekai discussion Jan 18, 2025
|
@@ -351,7 +351,7 @@ Decisions of V-Sekai
20250118-discussion.md
-
+
Accepted: Sparkly Valve Index Display Fix
|
@@ -362,7 +362,7 @@ Decisions of V-Sekai
20250103-sparkly-valve-index-fix.md
-
+
What is the context of the proposal?
|
@@ -373,7 +373,7 @@ Decisions of V-Sekai
20241229-one-prototyping-stack.md
-
+
Proposed: The Wandering Dancer - Prototype
|
@@ -384,7 +384,7 @@ Decisions of V-Sekai
20241222-wandering-dancer.md
-
+
Proposed: The Wandering Bakery - Prototype
|
@@ -395,7 +395,7 @@ Decisions of V-Sekai
20241221-wandering-bakery.md
-
+
Proposed: Discord on the Sidequest
|
@@ -406,7 +406,7 @@ Decisions of V-Sekai
20241220-discord-quest-3.md
-
+
Draft: Character Concept Art Creation
|
@@ -417,7 +417,7 @@ Decisions of V-Sekai
20241220-character-concept-art-creation.md
-
+
Draft: Use FBX UDIMMs with FBX UDIM Unpacker in Godot Engine
|
@@ -428,7 +428,7 @@ Decisions of V-Sekai
20241219-unpack-fbx-udimms.md
-
+
Draft: Scriptable Interactive Signs in V-Sekai
|
@@ -439,7 +439,7 @@ Decisions of V-Sekai
20241219-scriptable-sign.md
-
+
Draft: Will-o-Wisp Proto-Avatar
|
@@ -450,7 +450,7 @@ Decisions of V-Sekai
20241218-will-o-wisp-proto-avatar.md
-
+
Draft: Update V-Sekai Charter to 2024
|
@@ -461,7 +461,7 @@ Decisions of V-Sekai
20241210-vsekai-charter.md
-
+
Accepted: Godot Animation streaming
|
@@ -472,7 +472,7 @@ Decisions of V-Sekai
20241112-godot-animation-streaming.md
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+
Draft: Plan November 2024.
|
@@ -483,7 +483,7 @@ Decisions of V-Sekai
20241102-plan-november-2024.md
-
+
Proposal: Use Data Tables for Godot Constraints
|
@@ -494,7 +494,7 @@ Decisions of V-Sekai
20241028-use-data-tables-for-godot-constraints.md
-
+
Draft: Reduce Size Difference Between Capsules and Mesh Volume
|
@@ -505,7 +505,7 @@ Decisions of V-Sekai
20241019-reduce-size-difference-between-capsules-and-mesh-volume.md
-
+
Draft: Evaluate three proposals for V-Sekai content distribution
|
@@ -516,7 +516,7 @@ Decisions of V-Sekai
20241016-instantiating-v-sekai-content.md
-
+
Draft: Editing Character Body Bone Constraints in Immersive Mode
|
@@ -527,7 +527,7 @@ Decisions of V-Sekai
20241014-xr-interface-for-rigging.md
-
+
Draft: Basic Real-Time Interaction for Character and World Scenes
|
@@ -538,7 +538,7 @@ Decisions of V-Sekai
20241014-basic-realtime-interaction.md
-
+
Draft: Updater No-Op Implementation Using Velopack
|
@@ -549,7 +549,7 @@ Decisions of V-Sekai
20241014-app-updater.md
-
+
Draft: Recovering MakeHuman Parameters Using Depth Map Comparison with Godot Engine
|
@@ -560,7 +560,7 @@ Decisions of V-Sekai
20241011-recovering-makehuman-parameters.md
-
+
Accepted: Restoring Default User Directory Structure in Windows 11
|
@@ -571,7 +571,7 @@ Decisions of V-Sekai
20241006-restore-onedrive-shortcut-overrides.md
-
+
Draft: Small V-Sekai Creation Tools
|
@@ -582,7 +582,7 @@ Decisions of V-Sekai
20241001-small-game-tools.md
-
+
Accepted: Godot Engine XR Elite HMD Conference Setup
|
@@ -593,7 +593,7 @@ Decisions of V-Sekai
20240914-godot-engine-xr-elite-conference-setup.md
-
+
Draft: Revised Tracker Configuration and Constraints for HTC VIVE XR Elite
|
@@ -604,7 +604,7 @@ Decisions of V-Sekai
20240905-revised-tracker-configuration-and-constraints.md
-
+
Accepted: Transition to Dokku from Kubernetes
|
@@ -615,7 +615,7 @@ Decisions of V-Sekai
20240830-use-dokku-to-host-vsk-backend.md
-
+
Accepted: PCI-E Lane Depletion and Thunderbolt 4 Issues
|
@@ -626,7 +626,7 @@ Decisions of V-Sekai
20240830-pcie-lane-depletion-thunderbolt-4-issues.md
-
+
Draft: FFMPEG Wave/Mic and Speaker/Play
|
@@ -637,7 +637,7 @@ Decisions of V-Sekai
20240824-ffmpeg-wav-mic-speaker-play.md
-
+
Draft: Improving Connectivity for Valve StreamVR Light House Dongles
|
@@ -648,7 +648,7 @@ Decisions of V-Sekai
20240810-steamvr-dongles-separate.md
-
+
Proposal: Core V-Sekai Scripting with Wasm
|
@@ -659,7 +659,7 @@ Decisions of V-Sekai
20240717-core-vsekai-scripting.md
-
+
Draft: Create a Conceptual Model of VRChat Networking
|
@@ -670,7 +670,7 @@ Decisions of V-Sekai
20240715-vrchat-networking-mental-model.md
-
+
Draft: Use shrink wrap blender modifier to fit
|
@@ -681,7 +681,7 @@ Decisions of V-Sekai
20240712-use-shrinkwrap-blender-modiifer-to-fit.md
-
+
Draft: Networking PCVR with the Web
|
@@ -692,7 +692,7 @@ Decisions of V-Sekai
20240710-web-and-pcvr-networking.md
-
+
Draft: Use WebRTC to Native to Interop with Godot Engine
|
@@ -703,7 +703,7 @@ Decisions of V-Sekai
20240710-use-webrtc-to-native-interop.md
-
+
Draft: Use Godot Engine Web Threaded
|
@@ -714,7 +714,7 @@ Decisions of V-Sekai
20240710-use-godot-engine-web-threaded.md
-
+
Deprecated: Focus on PCVR and the Web
|
@@ -725,7 +725,7 @@ Decisions of V-Sekai
20240710-platform-focus-on-pcvr-and-web.md
-
+
Draft: Convert Blender CC0 Base Mesh to Godot Engine T-Pose
|
@@ -736,7 +736,7 @@ Decisions of V-Sekai
20240710-convert-blender-cc0-base-mesh-to-godot-engine-t-pose.md
-
+
Draft: Art Direction in V-Sekai Process
|
@@ -747,7 +747,7 @@ Decisions of V-Sekai
20240710-art-direction-in-vsekai.md
-
+
Draft: A Wired-First Strategy for PCVR
|
@@ -758,7 +758,7 @@ Decisions of V-Sekai
20240709-wired-first.md
-
+
Draft: Set Nvidia Watt Limit with Anwave
|
@@ -769,7 +769,7 @@ Decisions of V-Sekai
20240709-anwave-set-nvidia-watt-limit.md
-
+
Draft: V-Sekai: My Life as a Princess
|
@@ -780,7 +780,7 @@ Decisions of V-Sekai
20240708-vsekai-my-life-as-a-queen.md
-
+
Draft: Maximum Streaming Bill of Materials Setup for Motion Capture
|
@@ -791,7 +791,7 @@ Decisions of V-Sekai
20240706-motion-capture-bill-of-materials.md
-
+
Proposal: RPG Town in V-Sekai
|
@@ -802,7 +802,7 @@ Decisions of V-Sekai
20240705-rpg_town.md
-
+
Draft: Use motion transformers for motion prediction
|
@@ -813,7 +813,7 @@ Decisions of V-Sekai
20240630-use-motion-transformers-for-prediction.md
-
+
Superceded: RISCV Binaries as Shared Libraries
|
@@ -824,7 +824,7 @@ Decisions of V-Sekai
20240627-gdextension-as-libriscv.md
-
+
Draft: Every Commit Push Pass Cicd
|
@@ -835,7 +835,7 @@ Decisions of V-Sekai
20240627-every-commit-push-pass-cicd.md
-
+
Draft: Update python3 macOS Certificates
|
@@ -846,7 +846,7 @@ Decisions of V-Sekai
20240626-update-python3-macos-certicates.md
-
+
Draft: Why did we build “Uro”?
|
@@ -857,7 +857,7 @@ Decisions of V-Sekai
20240623-what-is-uro-backend.md
-
+
Draft: Talk Length Game Prototypes
|
@@ -868,7 +868,7 @@ Decisions of V-Sekai
20240623-talk-length-prototypes.md
-
+
Proposal: Only Save Tools in Our CDN
|
@@ -879,7 +879,7 @@ Decisions of V-Sekai
20240623-only-save-tools-in-our-cdn.md
-
+
Draft: Use GitHub Actions and Digital Ocean Spaces for a V-Sekai Launcher
|
@@ -890,7 +890,7 @@ Decisions of V-Sekai
20240623-do-cdn-for-launcher.md
-
+
Draft: Create a process for testing V-Sekai.
|
@@ -901,7 +901,7 @@ Decisions of V-Sekai
20240622-process-for-testing-vsekai.md
-
+
Accepted: GoCD Agent Docker Image Update
|
@@ -912,7 +912,7 @@ Decisions of V-Sekai
20240622-gocd-agent-docker-image-update.md
-
+
Draft: Build V-Sekai editor for many platforms
|
@@ -923,7 +923,7 @@ Decisions of V-Sekai
20240622-build-for-many-platforms.md
-
+
Draft: Command Traces with Server Backend
|
@@ -934,7 +934,7 @@ Decisions of V-Sekai
20240621-proposal-template copy.md
-
+
Draft: Image Captioning Tool
|
@@ -945,7 +945,7 @@ Decisions of V-Sekai
20240621-caption-photos-for-cicd.md
-
+
Draft: Transforming Schedule DAG into a Left-child Right-sibling Binary Tree
|
@@ -956,7 +956,7 @@ Decisions of V-Sekai
20240618-schedule-as-binary-tree.md
-
+
Draft: 4 Player Test V-Sekai
|
@@ -967,7 +967,7 @@ Decisions of V-Sekai
20240618-4-player-test-vsekai.md
-
+
Draft: Triangle to Quad Mesh Dataset Creation
|
@@ -978,7 +978,7 @@ Decisions of V-Sekai
20240616-request-for-quad-mesh-dataset.md
-
+
Draft: Explain the concept of Mesh Transformers
|
@@ -989,7 +989,7 @@ Decisions of V-Sekai
20240615-what-is-mesh-transformers.md
-
+
Draft: Dataset Scaling for Training Mesh Transformer
|
@@ -1000,7 +1000,7 @@ Decisions of V-Sekai
20240613-training-dataset.md
-
+
Draft: Dataset Creation with CSG
|
@@ -1011,7 +1011,7 @@ Decisions of V-Sekai
20240613-training-dataset-creation-with-csg.md
-
+
Draft: Modify the Mesh Transformer for Quads
|
@@ -1022,7 +1022,7 @@ Decisions of V-Sekai
20240613-modifying-the-mesh-transformer-for-quads.md
-
+
Draft: Training Mesh Transformer for 3D Avatar Creation
|
@@ -1033,7 +1033,7 @@ Decisions of V-Sekai
20240613-1k-quad-limit.md
-
+
Draft: Managing Multiple Training Runs in Separate Pods
|
@@ -1044,7 +1044,7 @@ Decisions of V-Sekai
20240611-test-1x-and-4x.md
-
+
Draft: Switch learning rate to be lower.
|
@@ -1055,7 +1055,7 @@ Decisions of V-Sekai
20240611-lower-learning-rate.md
-
+
Accepted: Better Skeleton Merge with Robust Skin Weight Transfer
|
@@ -1066,7 +1066,7 @@ Decisions of V-Sekai
20240608-skin-weight-transfer-skeleton-merge.md
-
+
Accepted: Use the Humanoid Profile for Character Motion Mirroring
|
@@ -1077,7 +1077,7 @@ Decisions of V-Sekai
20240608-for-skeleton-mirroring-use-the-godot-humanoid.md
-
+
Proposal: Sustainable Version Management for Godot Engine in V-Sekai
|
@@ -1088,7 +1088,7 @@ Decisions of V-Sekai
20240605-sustainable-version-management-for-godot-engine-in-v-sekai.md
-
+
Draft: Improve the Godot Ecosystem
|
@@ -1099,7 +1099,7 @@ Decisions of V-Sekai
20240529-improve-godot-import-ecosystem.md
-
+
Draft: Godot Engine as Wasm Importer
|
@@ -1110,7 +1110,7 @@ Decisions of V-Sekai
20240528-pipeline-godot-wasm-importer.md
-
+
Draft: Draft WebRTC Relay Test
|
@@ -1121,7 +1121,7 @@ Decisions of V-Sekai
20240522-webrtc-relay-test.md
-
+
Draft: shadermotion to BVH
|
@@ -1132,7 +1132,7 @@ Decisions of V-Sekai
20240522-shader-motion-to-bvh.md
-
+
Draft: View the worlds and interact with people in VR without being in VR via a Discord Inward Portal
|
@@ -1143,7 +1143,7 @@ Decisions of V-Sekai
20240522-discord-inworld-portal.md
-
+
Draft: Notify community members and users about activity and updates via a Discord bot
|
@@ -1154,7 +1154,7 @@ Decisions of V-Sekai
20240522-discord-bot.md
-
+
Accepted: Wasm Cache Incident Report
|
@@ -1165,7 +1165,7 @@ Decisions of V-Sekai
20240511-wasm-cache-incident.md
-
+
Rejected: VR Game with 80 Players and One World Server
|
@@ -1176,7 +1176,7 @@ Decisions of V-Sekai
20240511-review-80-vr.md
-
+
Draft: Can I use V-Sekai for 3d assets & 3d extensions?
|
@@ -1187,7 +1187,7 @@ Decisions of V-Sekai
20240502-where-can-I-use-gltf.md
-
+
Draft: Launching the mvsqlite rdbms server
|
@@ -1198,7 +1198,7 @@ Decisions of V-Sekai
20240502-mvsqlite-launchd.md
-
+
Draft: Stress Testing Godot Engine’s Networking System
|
@@ -1209,7 +1209,7 @@ Decisions of V-Sekai
20240502-mesh-object-sync-benchmark.md
-
+
Draft: Process the glTF2 input file and return it as is
|
@@ -1220,7 +1220,7 @@ Decisions of V-Sekai
20240502-membrane-framework-identity-post.md
-
+
Draft: Enable Windows 11 Installation on Older Computers
|
@@ -1231,7 +1231,7 @@ Decisions of V-Sekai
20240502-install-windows-on-older-computers.md
-
+
Draft: Workflows for 3D Model Conversion
|
@@ -1242,7 +1242,7 @@ Decisions of V-Sekai
20240502-gltf-fbx-tscn-vrm.md
-
+
Draft: Stuck / Recharge Cycle
|
@@ -1253,7 +1253,7 @@ Decisions of V-Sekai
20240425-recharge-cycle.md
-
+
Draft: ChatGPT-4 Based Proposal Prompt System
|
@@ -1264,7 +1264,7 @@ Decisions of V-Sekai
20240425-proposal-prompt-system.md
-
+
Accepted: Prioritizing Valve Controllers Over Meta Quest 3 Controllers
|
@@ -1275,7 +1275,7 @@ Decisions of V-Sekai
20240424-reset-steamvr-controllers.md
-
+
Accepted: Building a Metaverse with Glue Mechanic in V-Sekai
|
@@ -1286,7 +1286,7 @@ Decisions of V-Sekai
20240423-building-metaverse-with-glue-mechanic.md
-
+
Draft: Town Courier
|
@@ -1297,7 +1297,7 @@ Decisions of V-Sekai
20240418-college-quest.md
-
+
Draft: Implementing a 3D Previewer for GLTF with XMP Metadata
|
@@ -1308,7 +1308,7 @@ Decisions of V-Sekai
20240416-previewer-upload-gltf-to-glb.md
-
+
Draft: Train quad-based Meshgpt within constraints
|
@@ -1319,7 +1319,7 @@ Decisions of V-Sekai
20240413-training-quad-based-meshgpt-with-40gb-vram.md
-
+
Draft: Calling Open Source LLM with Aria
|
@@ -1330,7 +1330,7 @@ Decisions of V-Sekai
20240413-calling-opensource-llm-with-aria.md
-
+
Draft: Implementing a 3D Multiplayer Movement System with Parented Objects and Inventory Management
|
@@ -1341,7 +1341,7 @@ Decisions of V-Sekai
20240411-multiplayer-movement-with-parented-obejcts.md
-
+
Rejected: Binding GDExtension to a C-like Language for Libgodot to Implement a Distributed Simulation
|
@@ -1352,7 +1352,7 @@ Decisions of V-Sekai
20240411-elixir-libgodot-zig.md
-
+
Draft: Use Bundlex for Binding GDExtension to Elixir for Libgodot to Implement a Distributed Simulation
|
@@ -1363,7 +1363,7 @@ Decisions of V-Sekai
20240411-elixir-libgodot-bundlex.md
-
+
Draft: Implementing Elixir Data Models for Memory, Local, Bulk, and Global Storage
|
@@ -1374,7 +1374,7 @@ Decisions of V-Sekai
20240410-data-storage-elixir.md
-
+
Rejected: RabbitMQ RA vs SQLite on FoundationDB vs CockroachDB
|
@@ -1385,7 +1385,7 @@ Decisions of V-Sekai
20240409-elixir-raft-vs-sqlite-fdb.md
-
+
Rejected: “Sunny Park” Test Case for 3D Tile Sync
|
@@ -1396,7 +1396,7 @@ Decisions of V-Sekai
20240409-crud-godot-tiles.md
-
+
Accepted: Focusing on PCVR vs Android Build vs Web Build
|
@@ -1407,7 +1407,7 @@ Decisions of V-Sekai
20240407-pcvr-vs-standalone.md
-
+
Draft: Web-Based Exploration of V-Sekai
|
@@ -1418,7 +1418,7 @@ Decisions of V-Sekai
20240406-web-based-explore.md
-
+
Draft: Provide a V-Sekai Starter Kit
|
@@ -1429,7 +1429,7 @@ Decisions of V-Sekai
20240406-itch-github-actions.md
-
+
Draft: Material Shader Graphic Shirt with Sharp Edges
|
@@ -1440,7 +1440,7 @@ Decisions of V-Sekai
20240401-shader-graphic.md
-
+
Draft: VRC and VRM compatibility
|
@@ -1451,7 +1451,7 @@ Decisions of V-Sekai
20240331-vrc-vrm-compatibility.md
-
+
Accepted: k8s on harvester hci
|
@@ -1462,7 +1462,7 @@ Decisions of V-Sekai
20240330-k8s-harvester-hci.md
-
+
Draft: Hyperv windows Harvester Test
|
@@ -1473,7 +1473,7 @@ Decisions of V-Sekai
20240330-hyperv-harvester-test.md
-
+
Draft: Integrating Helm for Kubernetes Runner Installation with S3 Cache
|
@@ -1484,7 +1484,7 @@ Decisions of V-Sekai
20240330-gitlab-helm.md
-
+
Draft: CI/CD Setup with Docker and Other Platforms
|
@@ -1495,7 +1495,7 @@ Decisions of V-Sekai
20240330-cicd-gitlab.md
-
+
Draft: Installing Helm Chart from a Git Repository using Rancher
|
@@ -1506,7 +1506,7 @@ Decisions of V-Sekai
20240330-bitnami-rancher-helm-catalog.md
-
+
Draft: V-Sekai Setup as a Ready-to-Go Kit
|
@@ -1517,7 +1517,7 @@ Decisions of V-Sekai
20240329-ready-to-go-kit-windows-11.md
-
+
Draft: Teaching Large Language Models (LLMs) with Goal-Task Planners
|
@@ -1528,7 +1528,7 @@ Decisions of V-Sekai
20240326-verifying-and-finetuning-plans.md
-
+
Draft: “Cafe Serenade” - A VR Dating Sim Experience
|
@@ -1539,7 +1539,7 @@ Decisions of V-Sekai
20240326-heartstrings-vr.md
-
+
Draft: for 3d Asset Schema Design and Database Backend Selection
|
@@ -1550,7 +1550,7 @@ Decisions of V-Sekai
20240325-table-avatar-embedded-xmp.md
-
+
Draft: Synchronizing Blender and FDB-SQLite for Proxy Movement
|
@@ -1561,7 +1561,7 @@ Decisions of V-Sekai
20240325-fdb-sqlite-blender-godot.md
-
+
Draft: V-Sekai Implementation Using SLC Framework
|
@@ -1572,7 +1572,7 @@ Decisions of V-Sekai
20240324-v-sekai-as-slc.md
-
+
Draft: Real-Time Motion Capture and Animation Synchronization
|
@@ -1583,7 +1583,7 @@ Decisions of V-Sekai
20240314-live-collab.md
-
+
Draft: Implement Ra in V-Sekai
|
@@ -1594,7 +1594,7 @@ Decisions of V-Sekai
20240307-rabbitmq-ra.md
-
+
Draft: V-Sekai Game Launcher
|
@@ -1605,7 +1605,7 @@ Decisions of V-Sekai
20240305-v-sekai-launcher.md
-
+
Proposed VRM mtoon in Substance Designer
|
@@ -1616,7 +1616,7 @@ Decisions of V-Sekai
20240218-vrm-substance-editor.md
-
+
Accepted: VRM Acronym Correction
|
@@ -1627,7 +1627,7 @@ Decisions of V-Sekai
20240218-vrm-acronym-correction.md
-
+
Draft: Blender to Godot API Conversion
|
@@ -1638,7 +1638,7 @@ Decisions of V-Sekai
20240218-blender-to-godot.md
-
+
Draft: for using workloads to emulate the usage patterns
|
@@ -1649,7 +1649,7 @@ Decisions of V-Sekai
20240217-workload-benchmarking.md
-
+
Draft: Adoption of Intended Effort Versioning (EffVer) in V-Sekai
|
@@ -1660,7 +1660,7 @@ Decisions of V-Sekai
20240217-intended-effort-versioning.md
-
+
Draft: Implementation of Essential Tuple Normalization Form (ETNF) for relational databases (rdbms, sql)
|
@@ -1671,7 +1671,7 @@ Decisions of V-Sekai
20240217-essential-typle-normalization-form.md
-
+
Draft: Comprehensive Documentation for V-Sekai
|
@@ -1682,7 +1682,7 @@ Decisions of V-Sekai
20240217-documentation-guidelines.md
-
+
Draft: Container2Wasm Integration in V-Sekai
|
@@ -1693,7 +1693,7 @@ Decisions of V-Sekai
20240217-container-2-wasm.md
-
+
Draft: Enhancing Avatar Expressiveness with AI-Generated Blend Shapes
|
@@ -1704,7 +1704,7 @@ Decisions of V-Sekai
20240215-avatar-customization-with-ai-facial-expressions.md
-
+
Draft: Urban Navigator: The City Unveiled
|
@@ -1715,7 +1715,7 @@ Decisions of V-Sekai
20240127-urban-explorer-gdc-2024-sample.md
-
+
Draft: Macos cicd setup.
|
@@ -1726,7 +1726,7 @@ Decisions of V-Sekai
20240121-mac-setup.md
-
+
Draft: Elixir Livebook on Fedora 39
|
@@ -1737,7 +1737,7 @@ Decisions of V-Sekai
20240121-livebook-fedora-install.md
-
+
Draft: Installing Tailscale on Linux Fedora 39
|
@@ -1748,7 +1748,7 @@ Decisions of V-Sekai
20240121-install-tailscale.md
-
+
Draft: Easy Diffusion AI Setup on Linux Systems
|
@@ -1759,7 +1759,7 @@ Decisions of V-Sekai
20240121-easy-diffusion-fedora-install.md
-
+
Draft: Advanced VR Armature System for V-Sekai
|
@@ -1770,7 +1770,7 @@ Decisions of V-Sekai
20240120-vr-armature-system.md
-
+
Draft: Provide Pivot Painting Resources
|
@@ -1781,7 +1781,7 @@ Decisions of V-Sekai
20240117-pivot-painting.md
-
+
Draft: Camera matching with fSpy.
|
@@ -1792,7 +1792,7 @@ Decisions of V-Sekai
20240111-fspy.md
-
+
Draft: Fit Clothing on Humans Without Tearing
|
@@ -1803,7 +1803,7 @@ Decisions of V-Sekai
20240111-fit-clothing-on-humans-without-tearing.md
-
+
Draft: Magical Girls College Manager Simulator
|
@@ -1814,7 +1814,7 @@ Decisions of V-Sekai
20240110-magical-girls-college-novel.md
-
+
Draft: 1 Meter Cubed 128 Quantized
|
@@ -1825,7 +1825,7 @@ Decisions of V-Sekai
20240105-1-meter-128-quantize.md
-
+
Deprecated: Valid configuration of Spatiallabs and Openxr
|
@@ -1836,7 +1836,7 @@ Decisions of V-Sekai
20231230-spatiallabs-openvr.md
-
+
Draft: Choosing a terminal emulator for Windows
|
@@ -1847,7 +1847,7 @@ Decisions of V-Sekai
20231229-mRemoteNG.md
-
+
Draft: Byobu terminal multiplexer
|
@@ -1858,7 +1858,7 @@ Decisions of V-Sekai
20231229-byobu.md
-
+
Draft: V-Sekai: Gateways to Virtual Worlds
|
@@ -1869,7 +1869,7 @@ Decisions of V-Sekai
20231228-v-sekai-slogan.md
-
+
Draft: Use the “Punchline Reports” Method
|
@@ -1880,7 +1880,7 @@ Decisions of V-Sekai
20231227-punchline-reports.md
-
+
Draft: Blue Green new shadows for new avatars
|
@@ -1891,7 +1891,7 @@ Decisions of V-Sekai
20231227-blue-green-shadows.md
-
+
Draft: Hardsurface vs Organic
|
@@ -1902,7 +1902,7 @@ Decisions of V-Sekai
20231226-furniture-vs-organic.md
-
+
Draft: Mesh Transformer Expressive Facial Features
|
@@ -1913,7 +1913,7 @@ Decisions of V-Sekai
20231225-mesh-transformer-facial-features.md
-
+
Draft: Mesh Transformer Clothing
|
@@ -1924,7 +1924,7 @@ Decisions of V-Sekai
20231225-mesh-transformer-clothing.md
-
+
Draft: MaterialX try two.
|
@@ -1935,7 +1935,7 @@ Decisions of V-Sekai
20231218-mtlx-try-two.md
-
+
Draft: Automating Game Testing Process Using Appium 2
|
@@ -1946,7 +1946,7 @@ Decisions of V-Sekai
20231209-appium-testing-win11.md
-
+
Draft: Appium Testing for Windows 11
|
@@ -1957,7 +1957,7 @@ Decisions of V-Sekai
20231209-appium-testing-fbx-to-gltf.md
-
+
Draft: Triangle Meshes Inferencing with MeshRWKV
|
@@ -1968,7 +1968,7 @@ Decisions of V-Sekai
20231203-mesh-rwkv.md
-
+
Draft: Initial Training of the MeshRWVK Model
|
@@ -1979,7 +1979,7 @@ Decisions of V-Sekai
20231203-mesh-rwkv-test-metrics.md
-
+
Draft: GraphSAGE Embedding Algorithm Explanation
|
@@ -1990,7 +1990,7 @@ Decisions of V-Sekai
20231203-graphsage-embedding-generation.md
-
+
Draft: Seamless Integration of XR Tracking in Godot Engine
|
@@ -2001,7 +2001,7 @@ Decisions of V-Sekai
20231201-xr-hands-animation-node.md
-
+
Draft: Headless Launcher Backend with Elixir and Server-Side CockroachDB
|
@@ -2012,7 +2012,7 @@ Decisions of V-Sekai
20231201-headless-launcher-backend.md
-
+
Accepted: Benchmarking Network Performance for Scalable Multiplayer in Godot
|
@@ -2023,7 +2023,7 @@ Decisions of V-Sekai
20231127-performance-test.md
-
+
Accepted: V-Sekai 2023-11-26 Report
|
@@ -2034,7 +2034,7 @@ Decisions of V-Sekai
20231126-v-sekai-report.md
-
+
Superseded: V-Sekai 2023-11-25 Report
|
@@ -2045,7 +2045,7 @@ Decisions of V-Sekai
20231125-v-sekai-report.md
-
+
Draft: Upload Creative Commons FBX Test Files for Enhanced LOD Optimization in V-Sekai
|
@@ -2056,7 +2056,7 @@ Decisions of V-Sekai
20231114-upload-creative-commons-fbx-test-files.md
-
+
Draft: Enhancing VR Book Reading through SVG Optimization
|
@@ -2067,7 +2067,7 @@ Decisions of V-Sekai
20231114-maintain-svgcleaner.md
-
+
Draft: Defining the List of Godot Types in Elixir Godot Parsers
|
@@ -2078,7 +2078,7 @@ Decisions of V-Sekai
20231114-elixir-definition-of-godot-types.md
-
+
Draft: Validator Service for V-Sekai
|
@@ -2089,7 +2089,7 @@ Decisions of V-Sekai
20231112-validation-service.md
-
+
Draft: Effective V-Sekai project archival strategy
|
@@ -2100,7 +2100,7 @@ Decisions of V-Sekai
20231112-archive-projects.md
-
+
Draft: Evaluate AYON pipeline platform on hosted cloud services
|
@@ -2111,7 +2111,7 @@ Decisions of V-Sekai
20231111-ayon-evaluation.md
-
+
Accepted: V-Sekai dependencies
|
@@ -2122,7 +2122,7 @@ Decisions of V-Sekai
20231110-v-sekai-dependencies.md
-
+
Draft: Efficient Training of LLMs in V-Sekai
|
@@ -2133,7 +2133,7 @@ Decisions of V-Sekai
20231110-efficient-llm-training.md
-
+
Accepted: Overcoming the Blender T-Pose Limitation with Documentation
|
@@ -2144,7 +2144,7 @@ Decisions of V-Sekai
20231110-blender-manual-t-pose.md
-
+
Draft: Enhancing V-Sekai x Godot Engine x AYON for a Superior Workflow
|
@@ -2155,7 +2155,7 @@ Decisions of V-Sekai
20231110-better-pipeline-tools.md
-
+
Draft: Streamlining Game Development with AI-Based Aria’s Guidance
|
@@ -2166,7 +2166,7 @@ Decisions of V-Sekai
20231110-ai-based-outlier-detection.md
-
+
Draft: Character Customization Discord Bot PoC for V-Sekai
|
@@ -2177,7 +2177,7 @@ Decisions of V-Sekai
20231109-discord-polygonjs-generator.md
-
+
Draft: Creation of an ‘Ask V-Sekai’ Chatbot Using Vercel, OpenAI, and Neon PostgreSQL
|
@@ -2188,7 +2188,7 @@ Decisions of V-Sekai
20231108-v-sekai-chat-bot.md
-
+
Draft: PostgreSQL bytea Storage Optimization for V-Sekai’s Edge CDN
|
@@ -2199,7 +2199,7 @@ Decisions of V-Sekai
20231108-postgres-bytea-optimizations.md
-
+
Draft: “Freedom is in a future that you did not have in the past” - A Game Development Philosophy from NieR:Automata
|
@@ -2210,7 +2210,7 @@ Decisions of V-Sekai
20231108-nier-automata-world-expansion.md
-
+
Draft: Development of a Community Polling Discord Bot Using Vercel and Neon PostgreSQL
|
@@ -2221,7 +2221,7 @@ Decisions of V-Sekai
20231108-neon-vercel-functions-toy-problem.md
-
+
Draft: Adopting Neon for a More Manageable Backend at V-Sekai
|
@@ -2232,7 +2232,7 @@ Decisions of V-Sekai
20231108-neon-postgresql.md
-
+
Draft: Adopting Neon’s Bottomless Storage with S3-Compatible Object Store for Edge CDN Data Management
|
@@ -2243,7 +2243,7 @@ Decisions of V-Sekai
20231108-neon-1-gb-scene-storage.md
-
+
Draft: Enhancing V-Sekai Through Effective Documentation
|
@@ -2254,7 +2254,7 @@ Decisions of V-Sekai
20231108-munich-godot-engine-conference.md
-
+
Draft: Ansible Server Provisioning
|
@@ -2265,7 +2265,7 @@ Decisions of V-Sekai
20231108-ansible-new-server-provisioning.md
-
+
Draft: PDF to SVG Conversion for VR Books
|
@@ -2276,7 +2276,7 @@ Decisions of V-Sekai
20231105-pdf-embed-raster-svg-vr.md
-
+
Rejected: Merge Scene Tool for Godot Editor with FlatBuffer-based JSON Serialization
|
@@ -2287,7 +2287,7 @@ Decisions of V-Sekai
20231104-flatbuffer_packed_scenes.md
-
+
Accepted: Write List of Github Pull Requests for Review
|
@@ -2298,7 +2298,7 @@ Decisions of V-Sekai
20231027-write-a-list-of-github-pull-requests.md
-
+
Draft: DreamCraft3D - A Hierarchical 3D Content Generation Method
|
@@ -2309,7 +2309,7 @@ Decisions of V-Sekai
20231027-dreamcraft3d-workflow.md
-
+
Draft: Drawing Concept to Blockout
|
@@ -2320,7 +2320,7 @@ Decisions of V-Sekai
20231027-drawing-concept-to-blockout.md
-
+
Draft: Build a Cozy Apartment in VR for V-Sekai
|
@@ -2331,7 +2331,7 @@ Decisions of V-Sekai
20231027-apartment-building-vr.md
-
+
Draft: Solve Blender versions by locking LTS versions on Blender (3.6)
|
@@ -2342,7 +2342,7 @@ Decisions of V-Sekai
20231026-blender-steam-beta-version.md
-
+
Draft: Implementing Advanced Training Simulators in V-Sekai
|
@@ -2353,7 +2353,7 @@ Decisions of V-Sekai
20231024-training-simulators.md
-
+
Draft: Enhancing Task-Specific Model Performance through Fine-Tuning with Axolotl
|
@@ -2364,7 +2364,7 @@ Decisions of V-Sekai
20231024-finetuning-workflow.md
-
+
Draft: Navigating New Horizons: A Proposal for Expanding Exploration in V-Sekai
|
@@ -2375,7 +2375,7 @@ Decisions of V-Sekai
20231022-hover-to-ocean-game.md
-
+
Draft: Llama CPP AI Model NPC
|
@@ -2386,7 +2386,7 @@ Decisions of V-Sekai
20231020-llama-cpp-mistral-npc.md
-
+
Draft: Valve VR Ecosystem with Quest 3
|
@@ -2397,7 +2397,7 @@ Decisions of V-Sekai
20231019-quest3-mocap-steam-lighthouse.md
-
+
Draft: Streamlining V-Sekai Performance
|
@@ -2408,7 +2408,7 @@ Decisions of V-Sekai
20230922-spacetime-shadow-shards-sync.md
-
+
Draft: Use embedding search with Godot Engine projects
|
@@ -2419,7 +2419,7 @@ Decisions of V-Sekai
20230920-godot-project-search.md
-
+
Draft: Challenges that need to be addressed in V-Sekai
|
@@ -2430,7 +2430,7 @@ Decisions of V-Sekai
20230913-V-Sekai-bugs.md
-
+
Draft: Address Screen Resolution Compatibility Issues
|
@@ -2441,7 +2441,7 @@ Decisions of V-Sekai
20230912-target-most-popular-resolution.md
-
+
Draft: Improving xr grid with new enhancements
|
@@ -2452,7 +2452,7 @@ Decisions of V-Sekai
20230911-xr-grid-with-drawing.md
-
+
Draft: XPR in Elixir
|
@@ -2463,7 +2463,7 @@ Decisions of V-Sekai
20230911-xpr.exs.md
-
+
Draft: Implementing Semantic Versioning for Alpha Releases in V-Sekai
|
@@ -2474,7 +2474,7 @@ Decisions of V-Sekai
20230911-first-alpha-tag.md
-
+
Draft: Can Poly Green Coords extend to 3d?
|
@@ -2485,7 +2485,7 @@ Decisions of V-Sekai
20230911-can-poly-green-coords-extend-to-3d.md
-
+
Draft: Translation/Transcription Badge with GGML’s Whisper
|
@@ -2496,7 +2496,7 @@ Decisions of V-Sekai
20230908-bendable-screen-generative-assistant-ggml.md
-
+
Rejected: Enabling VRM to Blender Conversion with Cloud GPUs and replicate.com
|
@@ -2507,7 +2507,7 @@ Decisions of V-Sekai
20230903-replicate-vrm-transform.md
-
+
Accepted: Enhancing Map Uploads
|
@@ -2518,7 +2518,7 @@ Decisions of V-Sekai
20230831-fixing-upload-limits.md
-
+
Accepted: Fix menus in-game
|
@@ -2529,7 +2529,7 @@ Decisions of V-Sekai
20230831-fixing-menus.md
-
+
Draft: Expanding Worlds
|
@@ -2540,7 +2540,7 @@ Decisions of V-Sekai
20230830-generating-v-sekai-worlds.md
-
+
Draft: Improving VR Experience
|
@@ -2551,7 +2551,7 @@ Decisions of V-Sekai
20230830-better-object-pick.md
-
+
Draft: Integrating Backend Services
|
@@ -2562,7 +2562,7 @@ Decisions of V-Sekai
20230830-better-backend-services.md
-
+
Draft: OMIFest 2023 - The Call
|
@@ -2573,7 +2573,7 @@ Decisions of V-Sekai
20230829-omifest-2023.md
-
+
Accepted: Use opensubdiv for level of detail
|
@@ -2584,7 +2584,7 @@ Decisions of V-Sekai
20230824-subdiv-for-lods.md
-
+
Draft: Developing a Unified Model for Speech-to-Facial Shape Generation Using Outlines 〰 Library
|
@@ -2595,7 +2595,7 @@ Decisions of V-Sekai
20230823-speech-to-blendshapes.md
-
+
Draft: Following Tracks: Enhancing VR Train Station Simulation in V-Sekai using Godot Engine
|
@@ -2606,7 +2606,7 @@ Decisions of V-Sekai
20230819-train-game.md
-
+
Rejected: Rewriting Mixer Broadcaster Into Membrane Framework Pipelines
|
@@ -2617,7 +2617,7 @@ Decisions of V-Sekai
20230813-mixer-broadcaster-into-membrane-framework copy.md
-
+
Draft: Transitioning to Membrane Framework Pipelines with JSON-RPC Blender Runner
|
@@ -2628,7 +2628,7 @@ Decisions of V-Sekai
20230813-blender-runner-into-membrane-framework.md
-
+
Draft: Update V-Sekai game engine procedure
|
@@ -2639,7 +2639,7 @@ Decisions of V-Sekai
20230812-vsekai-update-process.md
-
+
Draft: Procedure to unmerge and then merge solves a V-Sekai source code broken tree
|
@@ -2650,7 +2650,7 @@ Decisions of V-Sekai
20230812-unmerge-and-merge-procedure-source-code-tree.md
-
+
Draft: Configuring GoCD Agents in V-Sekai
|
@@ -2661,7 +2661,7 @@ Decisions of V-Sekai
20230812-gocd-agent-setup.md
-
+
Draft: Constrain the entire Godot Humanoid Skeleton
|
@@ -2672,7 +2672,7 @@ Decisions of V-Sekai
20230812-constraint-all-bones.md
-
+
Accepted: Punchline based reports
|
@@ -2683,7 +2683,7 @@ Decisions of V-Sekai
20230811-punchline-reports.md
-
+
Draft: V-Sekai Navigation Compatibility with VR
|
@@ -2694,7 +2694,7 @@ Decisions of V-Sekai
20230806-v-sekai-ipad-projection-compatibility.md
-
+
Draft: Sonic Symphony: Crafting Melodies with Machine Intelligence
|
@@ -2705,7 +2705,7 @@ Decisions of V-Sekai
20230806-music-gen.md
-
+
Draft: Dokku for V-Sekai URO Backend Services Hosting and Development
|
@@ -2716,7 +2716,7 @@ Decisions of V-Sekai
20230804-dokku.md
-
+
Accepted: Git Subrepo Addon Management
|
@@ -2727,7 +2727,7 @@ Decisions of V-Sekai
20230803-subrepo-addon-management.md
-
+
Accepted: Completing VRM 1.0 Support and Publishing to Godot Engine Asset Library
|
@@ -2738,7 +2738,7 @@ Decisions of V-Sekai
20230803-publish-vrm-to-assetlibrary.md
-
+
Draft: Port Godot Jolt from GDExtension to C++ Module
|
@@ -2749,7 +2749,7 @@ Decisions of V-Sekai
20230803-jolt-gextension-to-module.md
-
+
Draft: Social RPG World Proposal
|
@@ -2760,7 +2760,7 @@ Decisions of V-Sekai
20230803-idle-rpg-home.md
-
+
Draft: Solve Renik directly rather than through many bone ik
|
@@ -2771,7 +2771,7 @@ Decisions of V-Sekai
20230726-solve-renik-directly-rather-than-many-bone-ik.md
-
+
Draft: Enhancing the Many Bone IK Configuration
|
@@ -2782,7 +2782,7 @@ Decisions of V-Sekai
20230719-pose-kusudama-constraints-in-vr.md
-
+
Draft: Game simulation server sidekick process
|
@@ -2793,7 +2793,7 @@ Decisions of V-Sekai
20230719-dual-databases-cockroachdb-khepri.md
-
+
Draft: Enhancing Avatar Creation Process in V-Sekai Advanced
|
@@ -2804,7 +2804,7 @@ Decisions of V-Sekai
20230716-enhancing-avatar-creation-process-02-advanced.md
-
+
Draft: Enhancing Avatar Creation Process in V-Sekai Regular
|
@@ -2815,7 +2815,7 @@ Decisions of V-Sekai
20230716-enhancing-avatar-creation-process-01-regular.md
-
+
Draft: V-Sekai Feature Enhancement Proposal
|
@@ -2826,7 +2826,7 @@ Decisions of V-Sekai
20230701-vsekai-broken-down-goals.md
-
+
Accepted: V-Sekai Meeting - Friday, June 30, 2023
|
@@ -2837,7 +2837,7 @@ Decisions of V-Sekai
20230630-vsekai-goal-meeting.md
-
+
Draft: Ship Godot Engine VRM1 to solve portable humanoid avatars
|
@@ -2848,7 +2848,7 @@ Decisions of V-Sekai
20230626-godot-vrm1-addon.md
-
+
Accepted: V-Sekai Roadmap and Goals 2023-06-24
|
@@ -2859,7 +2859,7 @@ Decisions of V-Sekai
20230624-v-sekai-roadmap.md
-
+
Draft: Implementing Feedback Delay Networks for Enhanced Audio Reverb Simulation in V-Sekai
|
@@ -2870,7 +2870,7 @@ Decisions of V-Sekai
20230623-fdn-reverb-solution.md
-
+
Draft: Large language model t5 generating xstate json reliabily for digital beings
|
@@ -2881,7 +2881,7 @@ Decisions of V-Sekai
20230620-t5-jsonformer-xstate.md
-
+
Draft: A Potential Solution for V-Sekai’s Identifier Assignment Challenge
|
@@ -2892,7 +2892,7 @@ Decisions of V-Sekai
20230620-doi-github.md
-
+
Rejected: V-Sekai Database Solution for 50,000 Concurrent Online Users
|
@@ -2903,7 +2903,7 @@ Decisions of V-Sekai
20230619-move-cockroachdb-to-yugabyte.md
-
+
Draft: Networked Procedural Generation as a Sidecar to the Godot Engine Server
|
@@ -2914,7 +2914,7 @@ Decisions of V-Sekai
20230619-membrane-framework-for-mesh-processing.md
-
+
Accepted: V-Sekai Roadmap and Goals 2023-06-18
|
@@ -2925,7 +2925,7 @@ Decisions of V-Sekai
20230618-v-sekai-roadmap.md
-
+
Draft: V-Sekai Bone Hierarchy Conversion
|
@@ -2936,7 +2936,7 @@ Decisions of V-Sekai
20230616-pmx-to-vrm.md
-
+
Draft: Increase variety and quality with generated animation trees
|
@@ -2947,7 +2947,7 @@ Decisions of V-Sekai
20230614-llm-statechart.md
-
+
Draft: Wasm in V-Sekai Proposal
|
@@ -2958,7 +2958,7 @@ Decisions of V-Sekai
20230611-wasm-in-v-sekai.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-06-08
|
@@ -2969,7 +2969,7 @@ Decisions of V-Sekai
20230608-v-sekai-roadmap.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-06-02
|
@@ -2980,7 +2980,7 @@ Decisions of V-Sekai
20230602-v-sekai-roadmap.md
-
+
Draft: Pmx module integration
|
@@ -2991,7 +2991,7 @@ Decisions of V-Sekai
20230602-pmx-module-integration.md
-
+
Draft: Capturing accurate body movements with limited tracker placement
|
@@ -3002,7 +3002,7 @@ Decisions of V-Sekai
20230602-limited-tracker-placement.md
-
+
Draft: Propose a solution to improve V-Sekai contributors’ design skills for navigating 3D environments
|
@@ -3013,7 +3013,7 @@ Decisions of V-Sekai
20230531-godot-engine-learning.md
-
+
Draft: Build a Single-Instance MacOS Editor for the iPad
|
@@ -3024,7 +3024,7 @@ Decisions of V-Sekai
20230531-godot-engine-ipad.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-05-19
|
@@ -3035,7 +3035,7 @@ Decisions of V-Sekai
20230527-v-sekai-roadmap.md
-
+
Draft: Efficiently managing and synchronizing game data with a server sidecar
|
@@ -3046,7 +3046,7 @@ Decisions of V-Sekai
20230527-server-sidecar.md
-
+
Draft: Implement server-side content validation export followed by a sanitization service and CDN support
|
@@ -3057,7 +3057,7 @@ Decisions of V-Sekai
20230527-server-side-content-validation.md
-
+
Draft: Generating Random Text Data for testing V-Sekai systems
|
@@ -3068,7 +3068,7 @@ Decisions of V-Sekai
20230527-server-performance-test.md
-
+
Draft: Handling access to session based game data
|
@@ -3079,7 +3079,7 @@ Decisions of V-Sekai
20230527-server-cdn-session-url.md
-
+
Draft: Finding ways to attract users, developers, and creators sustaining V-Sekai
|
@@ -3090,7 +3090,7 @@ Decisions of V-Sekai
20230527-organization.md
-
+
Draft: Create a 12x12 meter 3D demo map with 2-meter-high obstacles and walls
|
@@ -3101,7 +3101,7 @@ Decisions of V-Sekai
20230527-godot-test-game.md
-
+
Draft: Convert IK solvers to be using the AnimationTree
|
@@ -3112,7 +3112,7 @@ Decisions of V-Sekai
20230525-animation-ik-node.md
-
+
Draft: Improve V-Sekai marketing
|
@@ -3123,7 +3123,7 @@ Decisions of V-Sekai
20230523-marketing-cycle.md
-
+
Rejected: Defeating your fictional enemies in their blood
|
@@ -3134,7 +3134,7 @@ Decisions of V-Sekai
20230522-JOKE-fictional-blood-combat.md
-
+
Draft: Improving Jitter-Buffer Implementation for Voice Chat in V-Sekai Projects
|
@@ -3145,7 +3145,7 @@ Decisions of V-Sekai
20230521-audio-jitter-buffer-voip.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-05-19
|
@@ -3156,7 +3156,7 @@ Decisions of V-Sekai
20230519-v-sekai-roadmap.md
-
+
Draft: Add VRM portable avatars and OMI_personality to the GLTF Transform tool
|
@@ -3167,7 +3167,7 @@ Decisions of V-Sekai
20230519-add-vrm-omi-personality-gltf-extension.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-05-16
|
@@ -3178,7 +3178,7 @@ Decisions of V-Sekai
20230516-v-sekai-roadmap.md
-
+
Accepted: Aquarium Nightclub Booth for Virtual Market Exhibition
|
@@ -3189,7 +3189,7 @@ Decisions of V-Sekai
20230516-create-an-aquarium-nightclub-booth-for-virtual-market.md
-
+
Rejected: Additional 3D Import Functionality
|
@@ -3200,7 +3200,7 @@ Decisions of V-Sekai
20230516-additional-3d-import.md
-
+
Draft: Exchange data between Godot Engine and WASM using handles
|
@@ -3211,7 +3211,7 @@ Decisions of V-Sekai
20230509-wasm-data-exchange.md
-
+
Draft: Convert segmented front facing 3D Garment images to novel 3d views for 3d modeling
|
@@ -3222,7 +3222,7 @@ Decisions of V-Sekai
20230508-novel-3d-views.md
-
+
Rejected: Using Deno to handle the conversion of GLB files to Godot Engine packed scenes
|
@@ -3233,7 +3233,7 @@ Decisions of V-Sekai
20230507-supabase.md
-
+
Rejected: Distributed simulation
|
@@ -3244,7 +3244,7 @@ Decisions of V-Sekai
20230507-distributed-sim.md
-
+
Draft: Describe a avatar publishing workflow for portability
|
@@ -3255,7 +3255,7 @@ Decisions of V-Sekai
20230507-avatar-publishing-workflow-portability.md
-
+
Superseded: Solve V-Sekai limitations using ChatGPT-4 AI completion.
|
@@ -3266,7 +3266,7 @@ Decisions of V-Sekai
20230505-v-sekai-ai-completion.md
-
+
Draft: VR design application for V-Sekai
|
@@ -3277,7 +3277,7 @@ Decisions of V-Sekai
20230505-polygon-mesh-based-sculpting-tools.md
-
+
Draft: Enhancing Cross-Platform Compatibility and User Experience for V-Sekai VR Social Players
|
@@ -3288,7 +3288,7 @@ Decisions of V-Sekai
20230505-cross-platform-artwork-distribution.md
-
+
Draft: Solve a V-Sekai naming convention limitation.
|
@@ -3299,7 +3299,7 @@ Decisions of V-Sekai
20230505-consistent-v-sekai-naming.md
-
+
Draft: Automated avatar garment rigging
|
@@ -3310,7 +3310,7 @@ Decisions of V-Sekai
20230505-automated-avatar-garment-rigging.md
-
+
Accepted: Adding IREE to Godot Engine for Image Superresolution
|
@@ -3321,7 +3321,7 @@ Decisions of V-Sekai
20230502-add-iree-to-godot-engine-for-image-superresolution.md
-
+
Superseded: V-Sekai Roadmap and Goals 2023-04-20
|
@@ -3332,7 +3332,7 @@ Decisions of V-Sekai
20230429-v-sekai-roadmap.md
-
+
Draft: Improve the collaboration process and attract more contributors to work on the project
|
@@ -3343,7 +3343,7 @@ Decisions of V-Sekai
20230429-improve-collab.md
-
+
Accepted: Challenges in managing and synchronizing multiple assets and libraries across different git repositories
|
@@ -3354,7 +3354,7 @@ Decisions of V-Sekai
20230429-git-subrepo-challenges.md
-
+
Rejected: Package Godot for pkgin
|
@@ -3365,7 +3365,7 @@ Decisions of V-Sekai
20230419-package-godot-for-pkgin.md
-
+
Draft: Capturing accurate body movements with limited tracker placement
|
@@ -3376,7 +3376,7 @@ Decisions of V-Sekai
20230419-limited-tracker-placement.md
-
+
Draft: Use godot rgbaf textures to store integers
|
@@ -3387,7 +3387,7 @@ Decisions of V-Sekai
20230415-rgbaf-to-store-integers.md
-
+
Draft: Procedurally create variations for our props, environments and avatars
|
@@ -3398,7 +3398,7 @@ Decisions of V-Sekai
20230415-procedural-variations-props-envs-avatars.md
-
+
Draft: Hit a collaborate button to load up into V-Sekai
|
@@ -3409,7 +3409,7 @@ Decisions of V-Sekai
20230415-load-collaborate.md
-
+
Draft: Provide v-sekai-game in a launcher to make it easier to use v-sekai
|
@@ -3420,7 +3420,7 @@ Decisions of V-Sekai
20230408-v-sekai-launcher.md
-
+
Draft: Use junit xml based tests in github
|
@@ -3431,7 +3431,7 @@ Decisions of V-Sekai
20230310-xml-based-tests.md
-
+
Draft: Don’t merge incomplete work.
|
@@ -3442,7 +3442,7 @@ Decisions of V-Sekai
20230310-don’t-merge-incomplete-work.md
-
+
Superseded: Creating a Godot Engine C++ module with IREE backend for machine learning computations using Vulkan and CUDA
|
@@ -3453,7 +3453,7 @@ Decisions of V-Sekai
20230310-IREE-backend-for-machine-learning-computations.md
-
+
Accepted: Meet at GDC SF 2023
|
@@ -3464,7 +3464,7 @@ Decisions of V-Sekai
20230131-meeting-at-gdc-2023.md
-
+
Accepted: Default test plan for testing V-Sekai engine upgrades.
|
@@ -3475,7 +3475,7 @@ Decisions of V-Sekai
20230131-default-test-plan.md
-
+
Draft: Adopt best practices for product development
|
@@ -3486,7 +3486,7 @@ Decisions of V-Sekai
20230131-adopt-best-product-development-practices.md
-
+
Draft: Without visualization, we cannot easily compare the interpolation states
|
@@ -3497,7 +3497,7 @@ Decisions of V-Sekai
20230125-without-viz-we-cannot-compare-the-interpolation.md
-
+
Draft: Provide user generated scripting with libsql and wasm
|
@@ -3508,7 +3508,7 @@ Decisions of V-Sekai
20230125-user-generated-scripting-with-libsql-and-wasm.md
-
+
Draft: Have two groups move towards each other battle demo
|
@@ -3519,7 +3519,7 @@ Decisions of V-Sekai
20230125-two-groups-battle-demo.md
-
+
Draft: Provide metadata to pre-check if maps and avatars are compatible to load
|
@@ -3530,7 +3530,7 @@ Decisions of V-Sekai
20230125-provide-metadata-to-match-compatibile-maps-and-avatars.md
-
+
Draft: Possible futures
|
@@ -3541,7 +3541,7 @@ Decisions of V-Sekai
20230125-possible-futures.md
-
+
Draft: Grow the community with a reactive Discord bot.
|
@@ -3552,7 +3552,7 @@ Decisions of V-Sekai
20230125-grow-the-community-with-a-reactive-discord-bot.md
-
+
Draft: Create an in-game tablet interface we can activate
|
@@ -3563,7 +3563,7 @@ Decisions of V-Sekai
20230125-create-an-in-game-tablet-interface-we-can-activate.md
-
+
Draft: Cover 80% to 95% of the player base.
|
@@ -3574,7 +3574,7 @@ Decisions of V-Sekai
20230125-cover-80-95-percent-of-the-userbase.md
-
+
Draft: Use Easy Charts for observability
|
@@ -3585,7 +3585,7 @@ Decisions of V-Sekai
20230123-use-easy-charts-for-observability.md
-
+
Draft: Recording demo checklist
|
@@ -3596,7 +3596,7 @@ Decisions of V-Sekai
20230123-recording-demo-checklist.md
-
+
Draft: Ready net demo
|
@@ -3607,7 +3607,7 @@ Decisions of V-Sekai
20230123-ready-the-net-demo.md
-
+
Draft: Publish Godot VRM for Godot 4 for production use
|
@@ -3618,7 +3618,7 @@ Decisions of V-Sekai
20230123-publish-godot-vrm-4.md
-
+
Draft: Provide user generated scripting using WasGO
|
@@ -3629,7 +3629,7 @@ Decisions of V-Sekai
20230123-player-scripting.md
-
+
Draft: No traversal loading screen
|
@@ -3640,7 +3640,7 @@ Decisions of V-Sekai
20230123-no-traversal-loading-screen.md
-
+
Draft: Better Godot Engine integration with Blender with gltf extensions
|
@@ -3651,7 +3651,7 @@ Decisions of V-Sekai
20230123-integrate-blender-with-gltf-extensions-and-godot.md
-
+
Draft: Face helmet capture
|
@@ -3662,7 +3662,7 @@ Decisions of V-Sekai
20230123-face-helmet-capture.md
-
+
Draft: Add WMF for windows media playback
|
@@ -3673,7 +3673,7 @@ Decisions of V-Sekai
20230108-wmf-video-playback.md
-
+
Accepted: Bolster creating the metaverse
|
@@ -3684,7 +3684,7 @@ Decisions of V-Sekai
20230108-bolster-creating-the-metaverse.md
-
+
Accepted: How to start a EXPERIMENTAL environment for sqlite and elixir?
|
@@ -3695,7 +3695,7 @@ Decisions of V-Sekai
20230107-elixir-uro-dev-sqlite.md
-
+
Accepted: Separate walking controller from RenIK for ManyBoneIK
|
@@ -3706,7 +3706,7 @@ Decisions of V-Sekai
20230106-walking-controller-renik.md
-
+
Draft: Powershell autocomplete uses right arrow
|
@@ -3717,7 +3717,7 @@ Decisions of V-Sekai
20221214-powershell-autocomplete-use-right-arrow.md
-
+
Draft: Tools helpful for creating Avatars and Worlds
|
@@ -3728,7 +3728,7 @@ Decisions of V-Sekai
20221212-world-and-character-tools.md
-
+
Draft: Prepare godot-vrm for asset library publishing
|
@@ -3739,7 +3739,7 @@ Decisions of V-Sekai
20221206-export-godot-vrm-to-the-asset-library.md
-
+
Draft: Port RENIK to Many Bone IK for better quality
|
@@ -3750,7 +3750,7 @@ Decisions of V-Sekai
20221205-port-renik-to-many-bone-ik.md
-
+
Draft: Move fast without breaking things for V-Sekai
|
@@ -3761,7 +3761,7 @@ Decisions of V-Sekai
20221205-moving-fast-philosophy-development.md
-
+
Draft: Debug Linux Export
|
@@ -3772,7 +3772,7 @@ Decisions of V-Sekai
20221205-debug-linux-export.md
-
+
Draft: Target 10 minutes cicd builds to improve our iterations
|
@@ -3783,7 +3783,7 @@ Decisions of V-Sekai
20221203-target-10-minutes-cicd.md
-
+
Rejected: Blocking direct push to MAIN to avoid build breakage
|
@@ -3794,7 +3794,7 @@ Decisions of V-Sekai
20221203-block-direct-pushes-to-main.md
-
+
Draft: Simulate larger 3d multiplayer worlds using “brickworlds partition layout”
|
@@ -3805,7 +3805,7 @@ Decisions of V-Sekai
20221022-have-larger-worlds-by-server-state-migration.md
-
+
Draft: Make it easier to propose and file bugs by simplifying the templates
|
@@ -3816,7 +3816,7 @@ Decisions of V-Sekai
20221021-make-it-easier-propose-and-post-bugs.md
-
+
Draft: Replicate sync 100’000 entities using a solution (Revision 1)
|
@@ -3827,7 +3827,7 @@ Decisions of V-Sekai
20221019-replicate-sync-100-000-entities.md
-
+
Draft: Networking with 100000 Entities and Ownership (Revision 2)
|
@@ -3838,7 +3838,7 @@ Decisions of V-Sekai
20221019-networking-100000-entities-ownership.md
-
+
Draft: Replicate sync 100’000 entities using Godot Engine, mvsqlite and Foundationdb
|
@@ -3849,7 +3849,7 @@ Decisions of V-Sekai
20221019-develop-a-replication-sync-for-100-000-entities.md
-
+
Draft: To remember how to update the engine and game write a procedure
|
@@ -3860,7 +3860,7 @@ Decisions of V-Sekai
20221018-v-sekai-game-update-procedure.md
-
+
Rejected: Use view replication algorithm for multiplayer multirelay sync
|
@@ -3871,7 +3871,7 @@ Decisions of V-Sekai
20221016-v-sekai-view-replication.md
-
+
Draft: Networking Overhaul
|
@@ -3882,7 +3882,7 @@ Decisions of V-Sekai
20221014-networking-overhaul-proposal.md
-
+
Draft: Unidot is optional
|
@@ -3893,7 +3893,7 @@ Decisions of V-Sekai
20221006-unidot-is-optional.md
-
+
Draft: Rename master to godot3 and main to godot4
|
@@ -3904,7 +3904,7 @@ Decisions of V-Sekai
20221006-rename-to-main.md
-
+
Draft: We have too many branches on V-Sekai/godot.
|
@@ -3915,7 +3915,7 @@ Decisions of V-Sekai
20220916-too-many-branches-on-v-sekai-godot.md
-
+
Draft: Extended asset library packages in addition to the upstream asset library
|
@@ -3926,7 +3926,7 @@ Decisions of V-Sekai
20220901-mirror-extend-asset-library-packages.md
-
+
Draft: Provide pdf reading
|
@@ -3937,7 +3937,7 @@ Decisions of V-Sekai
20220830-godot-pdf-workflow.md
-
+
Draft: Make a market booth creation tutorial.
|
@@ -3948,7 +3948,7 @@ Decisions of V-Sekai
20220820-market-booth-tutorial.md
-
+
Draft: Simulate cloth on characters
|
@@ -3959,7 +3959,7 @@ Decisions of V-Sekai
20220820-cloth-sim.md
-
+
Draft: Bake alembic imports by running blender script.
|
@@ -3970,7 +3970,7 @@ Decisions of V-Sekai
20220820-bake alembic-anim-via-blender.md
-
+
Draft: Connect Mediapipe to Blender
|
@@ -3981,7 +3981,7 @@ Decisions of V-Sekai
20220624-webcam-to-posed-characters.md
-
+
Draft: Host a baserow application for internal use.
|
@@ -3992,7 +3992,7 @@ Decisions of V-Sekai
20220605-host-internal-baserow.md
-
+
Accepted: To avoid git submodule but recreate the gocd pipelines
|
@@ -4003,7 +4003,7 @@ Decisions of V-Sekai
20220605-gocd-pipeline-reset.md
-
+
Draft: Lightweight quality avatars
|
@@ -4014,7 +4014,7 @@ Decisions of V-Sekai
20220601-lightweight-quality-avatars.md
-
+
Rejected: To create a deployment kit use truescale to host gocd agents for cicd.
|
@@ -4025,7 +4025,7 @@ Decisions of V-Sekai
20220531-truenas-scale.md
-
+
Accepted: How to start a development environment for cockroach and elixir?
|
@@ -4036,7 +4036,7 @@ Decisions of V-Sekai
20220531-elixir-uro-dev.md
-
+
Draft: Profile using perf
|
@@ -4047,7 +4047,7 @@ Decisions of V-Sekai
20220515-profile-using-perf.md
-
+
Draft: Merge retargeting feature into Godot Engine master
|
@@ -4058,7 +4058,7 @@ Decisions of V-Sekai
20220318-merge-retargeting-pr.md
-
+
Draft: Use specular vec3 from gltf to show multicoloured metals
|
@@ -4069,7 +4069,7 @@ Decisions of V-Sekai
20220317-use-spec-rough-metal.md
-
+
Draft: To protect the minimum spec maintain steam deck version of flatmode V-Sekai
|
@@ -4080,7 +4080,7 @@ Decisions of V-Sekai
20220317-protect-minumum-spec-steam-deck.md
-
+
Draft: To provide an asset library prototype use baserow
|
@@ -4091,7 +4091,7 @@ Decisions of V-Sekai
20220317-baserow.io-truenas.md
-
+
Accepted: Planning V-Sekai Version 3 on 2022-02-28
|
@@ -4102,7 +4102,7 @@ Decisions of V-Sekai
20220228-v-sekai-version-three-plan.md
-
+
Superseded: Planning V-Sekai Version 2 on 2022-02-24
|
@@ -4113,7 +4113,7 @@ Decisions of V-Sekai
20220224-v-sekai-version-two-plan.md
-
+
Rejected: Storing raw VSK_map files via DVC to avoid limitations
|
@@ -4124,7 +4124,7 @@ Decisions of V-Sekai
20220223-store-source-VSK_map-files-via-DVC.md
-
+
Accepted: Rank skeleton #bone names with catboost
|
@@ -4135,7 +4135,7 @@ Decisions of V-Sekai
20220222-rank-skeleton-bone-names-with-catboost.md
-
+
Accepted: Rank skeleton #bone names with xgboost
|
@@ -4146,7 +4146,7 @@ Decisions of V-Sekai
20220222-rank-bone-skeletons-with-xgboost.md
-
+
Accepted: Rank skeleton #bone names with transformer4rec
|
@@ -4157,7 +4157,7 @@ Decisions of V-Sekai
20220222-rank-bone-names-with-transformer.md
-
+
Superseded: Planning V-Sekai on 2022-02-21 Superseded
|
@@ -4168,7 +4168,7 @@ Decisions of V-Sekai
20220222-know-where-we-re-going-by-planning-vsekai.md
-
+
Accepted: To create omi chan rig a #256FES
|
@@ -4179,7 +4179,7 @@ Decisions of V-Sekai
20220217-omi-chan-oni-chan.md
-
+
Draft: To deploy backend services like Uro safely use a defined process
|
@@ -4190,7 +4190,7 @@ Decisions of V-Sekai
20220215-uro-deployment-process.md
-
+
Accepted: To make a virtual pet game given Jeana’s designs
|
@@ -4201,7 +4201,7 @@ Decisions of V-Sekai
20220207-virtual-pets.md
-
+
Draft: Log change notifications using DiscordChatExporter
|
@@ -4212,7 +4212,7 @@ Decisions of V-Sekai
20220206-logging-notifications-from-discord.md
-
+
Accepted: Allow cicd to pass by fixing spatial audio branch
|
@@ -4223,7 +4223,7 @@ Decisions of V-Sekai
20220205-cicd-to-pass by-fixing-spatial-audio-branch.md
-
+
Draft: To have a default set of motions on a 3d character by creating a default animation set
|
@@ -4234,7 +4234,7 @@ Decisions of V-Sekai
20220203-create-default-animation-set.md
-
+
Accepted: Interoperability between platforms using gltf extensions
|
@@ -4245,7 +4245,7 @@ Decisions of V-Sekai
20220202-gltf-extensions-for-interoperability.md
-
+
Rejected: To allow independent deployment run our own infrastructure
|
@@ -4256,7 +4256,7 @@ Decisions of V-Sekai
20220131-run-own-infrastructure.md
-
+
Accepted: To have an alternative CICD use Github Actions.
|
@@ -4267,7 +4267,7 @@ Decisions of V-Sekai
20220131-github-actions-support.md
-
+
Draft: Make a desktop version of Uro for ease of development.
|
@@ -4278,7 +4278,7 @@ Decisions of V-Sekai
20220131-elixir-desktop-uro.md
-
+
Accepted: To record decisions write a proposal.
|
@@ -4289,7 +4289,7 @@ Decisions of V-Sekai
20220130-to-record-decisions-write-a-proposal.md
-
+
Proposal: Optimize cicd for costs because it’s limited
|
@@ -4300,7 +4300,7 @@ Decisions of V-Sekai
20220130-optimize-cicd.md
-
+
Accepted: To make it easier to upload V-Sekai maps and Avatars use Godot Engine 4 script templates.
|
@@ -4311,7 +4311,7 @@ Decisions of V-Sekai
20220118-to-make-it-easier-to-upload-maps-and-avatars-templates.md
-
+
Accepted: Convert gltf to a scene with AudioStreamPlayer3D, convert AudiostreamPlayer3D to gltf and expose usability.
|
@@ -4322,7 +4322,7 @@ Decisions of V-Sekai
20220118-convert-gltf-to-a-scene.md
-
+
Proposal: Change transform by CRDT.
|
@@ -4333,7 +4333,7 @@ Decisions of V-Sekai
20220113-change-transform-by-crdt.md
-
+
Proposal: Bake blend shapes to skeletons for performance
|
@@ -4344,7 +4344,7 @@ Decisions of V-Sekai
20220108-bake-blend-shapes-to-skeletons-for-performance.md
-
+
Proposal: Stream a character from a webcam to the vmc protocol
|
@@ -4355,7 +4355,7 @@ Decisions of V-Sekai
20211229-stream-a-character-from-a-webcam-to-the-vmc-protocol.md
-
+
Accepted: Run meetings using Lean Coffee
|
@@ -4366,7 +4366,7 @@ Decisions of V-Sekai
20211229-run-meetings-using-lean-coffee.md
-
+
Rejected: Network the Ubisoft Mixer server
|
@@ -4377,7 +4377,7 @@ Decisions of V-Sekai
20211220-network-the-ubisoft-mixer-server.md
-
+
Accepted: Create an open metaverse by working on V-Sekai
|
@@ -4388,7 +4388,7 @@ Decisions of V-Sekai
20211214-create-an-open-metaverse-by-working-on-v-sekai.md
-
+
Rejected: Create Steamdeck hardware proxy by installing Fedora Silverblue and #steam
|
@@ -4399,7 +4399,7 @@ Decisions of V-Sekai
20211212-create-steamdeck-hardware-proxy-by-fedora-silverblue.md
-
+
Rejected: Create Steamdeck hardware proxy by installing Fedora Kinoite and #steam
|
@@ -4410,7 +4410,7 @@ Decisions of V-Sekai
20211211-create-steamdeck-hardware-proxy-by-fedora-kinoite.md
-
+
Accepted: For Godot Engine changes use a decision flowchart
|
@@ -4421,7 +4421,7 @@ Decisions of V-Sekai
20211207-for-godot-engine-changes-use-a-decision-flowchart.md
-
+
Accepted: Create an upstream pull request for all non-V-Sekai related patches
|
@@ -4432,7 +4432,7 @@ Decisions of V-Sekai
20211130-fix-critical-bugs-by-creating-an-upstream-pull-request.md
-
+
Accepted: Avoid avatar breaking by following quality checklist
|
@@ -4443,7 +4443,7 @@ Decisions of V-Sekai
20211130-avoid-avatar-breaking-by-following-quality-checklist.md
-
+
Accepted: Create a Godot Engine asset store service on elixir and on sqlite.
|
@@ -4454,7 +4454,7 @@ Decisions of V-Sekai
20211129-create-a-godot-engine-asset-store-service-on-elixir-and-on-sqlite.md
-
+
Accepted: Stabilize Godot Engine updates by delaying to 2 week cycles
|
@@ -4465,7 +4465,7 @@ Decisions of V-Sekai
20211128-stabilize-godot-engine-updates-by-delaying-to-2-week-cycles.md
-
+
Draft: Allow Godot Asset Library browser to use alternative sources
|
@@ -4476,7 +4476,7 @@ Decisions of V-Sekai
20211117-allow-godot-asset-library-browser-to-use-alternative-sources.md
-
+
Draft: Learn how to scale V-Sekai using bots and multipliers
|
@@ -4487,7 +4487,7 @@ Decisions of V-Sekai
20211113-learn-how-to-scale-v-sekai-using-bots-and-multipliers.md
-
+
Rejected: File or attestation for virtual worlds using ssh signatures
|
@@ -4498,7 +4498,7 @@ Decisions of V-Sekai
20211113-file-or-attestation-for-virtual-worlds-using-ssh-signatures.md
-
+
Accepted: Degrade V-Sekai’s networking model to work in 2d and with webrtc.
|
@@ -4509,7 +4509,7 @@ Decisions of V-Sekai
20211112-degrade-v-sekais-networking-model-to-work-in-2d-and-with-webrtc.md
-
+
Draft: Create a VRM character by experimenting with written workflows.
|
@@ -4520,7 +4520,7 @@ Decisions of V-Sekai
20211109-create-a-vrm-character-by-experimenting-with-written-workflows.md
-
+
Draft: Polish demo of V-Sekai by making invisible meshes appear via the use of the exporter.
|
@@ -4531,7 +4531,7 @@ Decisions of V-Sekai
20211108-invisible-meshes-appear-via-the-use-of-the-exporter.md
-
+
Draft: Integrate with blender
|
@@ -4542,7 +4542,7 @@ Decisions of V-Sekai
20211108-integrate-with-blender.md
-
+
Draft: Preview #materialx materials on the Web in Godot Engine
|
@@ -4553,7 +4553,7 @@ Decisions of V-Sekai
20211106-preview-materialx-materials-on-the-web-in-godot-engine-2.md
-
+
Draft: Use single player WebXR in Godot Engine to prototype CASSIE.
|
@@ -4564,7 +4564,7 @@ Decisions of V-Sekai
20211105-use-single-player-webxr-in-godot-engine-to-prototype-cassie.md
-
+
Accepted: Take a list of 3D points that form a vaguely closed boundary in space and triangulate in Godot Engine
|
@@ -4575,7 +4575,7 @@ Decisions of V-Sekai
20211105-take-a-list-of-3d-points-to-triangulate-in-godot-engine.md
-
+
Rejected: Iterate faster on WasGo prototype by using Godot 3.4
|
@@ -4586,7 +4586,7 @@ Decisions of V-Sekai
20211105-iterate-faster-on-wasgo-prototype-by-using-godot-34.md
-
+
Rejected: Have an WebXR version of V-Sekai that is more accessible
|
@@ -4597,7 +4597,7 @@ Decisions of V-Sekai
20211105-have-an-webxr-version-of-v-sekai.md
-
+
Draft: Research mesh tooling with nglod
|
@@ -4608,7 +4608,7 @@ Decisions of V-Sekai
20211104-research-mesh-tooling-with-nglod.md
-
+
Draft: Research mesh tooling with kaolin
|
@@ -4619,7 +4619,7 @@ Decisions of V-Sekai
20211104-research-mesh-tooling-with-kaolin.md
-
+
Draft: Use a standard reference platform called VFX Reference platform
|
@@ -4630,7 +4630,7 @@ Decisions of V-Sekai
20211103-use-platform-called-vfx-reference-platform.md
-
+
Accepted: VOIP
|
@@ -4641,7 +4641,7 @@ Decisions of V-Sekai
20211031-voip.md
-
+
Draft: VMD on VRM AnimationTree Node
|
@@ -4652,7 +4652,7 @@ Decisions of V-Sekai
20211031-vmd-on-vrm-animationtree-node.md
-
+
Draft: Verification tools
|
@@ -4663,7 +4663,7 @@ Decisions of V-Sekai
20211031-verification-tools.md
-
+
Accepted: Use our custom fullbody IK
|
@@ -4674,7 +4674,7 @@ Decisions of V-Sekai
20211031-use-our-custom-fullbody-ik.md
-
+
Draft: Rank skeleton bone names by using BPR
|
@@ -4685,7 +4685,7 @@ Decisions of V-Sekai
20211031-use-bpr-to-rank-skeleton-bone-names.md
-
+
Draft: Update URO for Godot 4
|
@@ -4696,7 +4696,7 @@ Decisions of V-Sekai
20211031-update-uro-for-godot-4.md
-
+
Draft: Tire model car sim
|
@@ -4707,7 +4707,7 @@ Decisions of V-Sekai
20211031-tire-model-car-sim.md
-
+
Accepted: ThorVG
|
@@ -4718,7 +4718,7 @@ Decisions of V-Sekai
20211031-thorvg.md
-
+
Draft: Take a streaming godot game and streaming the VRM to OpenSoundControl
|
@@ -4729,7 +4729,7 @@ Decisions of V-Sekai
20211031-streaming-godot-to-opensoundcontrol.md
-
+
Draft: Stream shader motion
|
@@ -4740,7 +4740,7 @@ Decisions of V-Sekai
20211031-stream-shader-motion.md
-
+
Draft: Standard backup procedures
|
@@ -4751,7 +4751,7 @@ Decisions of V-Sekai
20211031-standard-backup-procedures.md
-
+
Draft: To provide a performance and portable script use WasGo
|
@@ -4762,7 +4762,7 @@ Decisions of V-Sekai
20211031-script-as-a-binary.md
-
+
Draft: Run the maintenance scripts from Windows in Unix mode with msys2
|
@@ -4773,7 +4773,7 @@ Decisions of V-Sekai
20211031-run-the-maintance-scripts-from-windows-in-unix-mode-with-msys2.md
-
+
Superseded: Play preprocessed #animation on any VRM model
|
@@ -4784,7 +4784,7 @@ Decisions of V-Sekai
20211031-play-preprocessed-animations-on-any-vrm-model.md
-
+
Draft: Plausible npc behavior
|
@@ -4795,7 +4795,7 @@ Decisions of V-Sekai
20211031-plausable-npc-behaviour.md
-
+
Draft: Phase out groups in the branding to make it more recognizable
|
@@ -4806,7 +4806,7 @@ Decisions of V-Sekai
20211031-phase-out-groups-terminology-for-vskdefault.md
-
+
Rejected: OpenVR for Godot Engine
|
@@ -4817,7 +4817,7 @@ Decisions of V-Sekai
20211031-openvr-for-godot-engine.md
-
+
Draft: Membrane Framework streaming Mixer
|
@@ -4828,7 +4828,7 @@ Decisions of V-Sekai
20211031-membrane-framework-streaming-mixer.md
-
+
Draft: Meeting area
|
@@ -4839,7 +4839,7 @@ Decisions of V-Sekai
20211031-meeting-area.md
-
+
Draft: Make a place to record
|
@@ -4850,7 +4850,7 @@ Decisions of V-Sekai
20211031-make-a-place-to-record.md
-
+
Accepted: Keep a changelog
|
@@ -4861,7 +4861,7 @@ Decisions of V-Sekai
20211031-keep-a-changelog.md
-
+
Draft: How to make a V-Sekai/godot update?
|
@@ -4872,7 +4872,7 @@ Decisions of V-Sekai
20211031-how-to-make-a-v-sekaigodot-update.md
-
+
Draft: Have wires in 3d
|
@@ -4883,7 +4883,7 @@ Decisions of V-Sekai
20211031-have-wires-in-3d.md
-
+
Draft: Have better user developer experience
|
@@ -4894,7 +4894,7 @@ Decisions of V-Sekai
20211031-have-better-user-developer-experience.md
-
+
Draft: Godot Database viewer for proposals
|
@@ -4905,7 +4905,7 @@ Decisions of V-Sekai
20211031-godot-database-viewer-for-proposals.md
-
+
Draft: glTF - importer should bind animation players to the closest root node
|
@@ -4916,7 +4916,7 @@ Decisions of V-Sekai
20211031-gltf-importer-should-bind-animation-players-to-the-closest-root-node.md
-
+
Draft: Face motion tracking requires standard shapes
|
@@ -4927,7 +4927,7 @@ Decisions of V-Sekai
20211031-face-motion-tracking-requires-standard-shapes.md
-
+
Draft: Extract proposals into proposals
|
@@ -4938,7 +4938,7 @@ Decisions of V-Sekai
20211031-extract-proposals-into-proposals.md
-
+
Draft: Export / Import testing via robot-framework and swiftshader
|
@@ -4949,7 +4949,7 @@ Decisions of V-Sekai
20211031-export-import-testing-via-robot-framework-and-swiftshader.md
-
+
Draft: Create a demo viewer gallery
|
@@ -4960,7 +4960,7 @@ Decisions of V-Sekai
20211031-create-a-demo-viewer-gallery.md
-
+
Draft: Construct the virtual #world
|
@@ -4971,7 +4971,7 @@ Decisions of V-Sekai
20211031-construct-the-virtual-world.md
-
+
Draft: Client and Mast
|
@@ -4982,7 +4982,7 @@ Decisions of V-Sekai
20211031-client-and-mast.md
-
+
Draft: CICD Export V-Sekai
|
@@ -4993,7 +4993,7 @@ Decisions of V-Sekai
20211031-cicd-export-v-sekai.md
-
+
Draft: Character workshop
|
@@ -5004,7 +5004,7 @@ Decisions of V-Sekai
20211031-character-workshop.md
-
+
Draft: Benchmark #animation playback
|
@@ -5015,7 +5015,7 @@ Decisions of V-Sekai
20211031-benchmark-animation-playback.md
-
+
Draft: Bake blend shape to skeleton animation
|
@@ -5026,7 +5026,7 @@ Decisions of V-Sekai
20211031-bake-blend-shape-to-skeleton-animation.md
-
+
Draft: Bake a #materialx into a custom Godot StandardMaterial3D
|
@@ -5037,7 +5037,7 @@ Decisions of V-Sekai
20211031-bake-a-materialx-into-a-custom-godot-standardmaterial3d.md
-
+
Draft: ARC radial menu
|
@@ -5048,7 +5048,7 @@ Decisions of V-Sekai
20211031-arc-radial-menu.md
-
+
Draft: 1000 player servers
|
@@ -5059,7 +5059,7 @@ Decisions of V-Sekai
20211031-1000-player-servers.md
-
+
Draft: We want to proxy udp datagrams at production quality of service.
|
@@ -5070,7 +5070,7 @@ Decisions of V-Sekai
20211005-we-want-to-proxy-udp-datagrams-at-production-quality-of-service.md
-
+
Draft: Want to use the same cluster for the same web and native.
|
@@ -5081,7 +5081,7 @@ Decisions of V-Sekai
20211005-want-to-use-the-same-cluster-for-the-same-web-and-native.md
-
+
Draft: Summon #friend and acquaintances via presence to the current world.
|
@@ -5092,7 +5092,7 @@ Decisions of V-Sekai
20211005-want-to-summon-friends-and-acquaintances-via-presence.md
-
+
Draft: Use materialx for asset interchange
|
@@ -5103,7 +5103,7 @@ Decisions of V-Sekai
20211005-use-materialx-for-asset-interchange.md
-
+
Draft: Use KVM to test our AMD APU test computer via Barrier.
|
@@ -5114,7 +5114,7 @@ Decisions of V-Sekai
20211005-use-kvm-to-test-our-amd-apu-test-computer-via-barrier.md
-
+
Draft: Test Google Mediapipe
|
@@ -5125,7 +5125,7 @@ Decisions of V-Sekai
20211005-test-google-mediapipe.md
-
+
Draft: Solve Mocap By Connecting Mediapipe to Blender
|
@@ -5136,7 +5136,7 @@ Decisions of V-Sekai
20211005-solve-mocap-by-connecting-mediapipe-to-blender.md
-
+
Draft: Improve Meshing Results by Subdivision in Godot Engine
|
@@ -5147,7 +5147,7 @@ Decisions of V-Sekai
20211005-improve-meshing-results-by-subdivision-in-godot-engine.md
-
+
Draft: Create SOP for VRM #creation
|
@@ -5158,7 +5158,7 @@ Decisions of V-Sekai
20211005-create-sop-for-vrm-creation.md
-
+
Draft: Create a standard procedure from adding spring bones to VRM models.
|
@@ -5169,7 +5169,7 @@ Decisions of V-Sekai
20211005-create-add-spring-bones-to-vrm-models.md
-
+
Draft: Music is important to human experience and should be bridged to XR
|
@@ -5180,7 +5180,7 @@ Decisions of V-Sekai
20211005-bridge-music-to-xr.md
-
+
Draft: Spoke to V-Sekai
|
@@ -5191,7 +5191,7 @@ Decisions of V-Sekai
20210811-spoke-to-v-sekai.md
-
+
Draft: Soiree party mode
|
@@ -5202,7 +5202,7 @@ Decisions of V-Sekai
20210811-soiree-party.md
-
+
Draft: OMI Glb Portable Content
|
@@ -5213,7 +5213,7 @@ Decisions of V-Sekai
20210811-omi-glb.md
-
+
Draft: Neural Blend Shape Rigging
|
@@ -5224,7 +5224,7 @@ Decisions of V-Sekai
20210811-neural-blend-shape-rigging.md
-
+
Draft: Import Minecraft worlds to Godot Engine
|
@@ -5235,7 +5235,7 @@ Decisions of V-Sekai
20210811-minecraft-voxel.md
-
+
Draft: Minimum Specification V-Sekai Hardware
|
@@ -5246,7 +5246,7 @@ Decisions of V-Sekai
20210811-min-spec-v-sekai.md
-
+
Accepted: OIT in Godot Engine
|
@@ -5257,7 +5257,7 @@ Decisions of V-Sekai
20210811-godot-transparency.md
-
+
Draft: GLB data in a Movie
|
@@ -5268,7 +5268,7 @@ Decisions of V-Sekai
20210811-glb-in-video.md
-
+
Draft: Membrane Framework to Process Game Workflows
|
@@ -5279,7 +5279,7 @@ Decisions of V-Sekai
20210811-game-workflow-membrane.md
-
+
Draft: Godot Engine implementation of disconnected IPFS
|
@@ -5290,7 +5290,7 @@ Decisions of V-Sekai
20210811-disconnected-ipfs.md
-
+
Draft: Spreadsheet Animation Preview
|
@@ -5301,7 +5301,7 @@ Decisions of V-Sekai
20210724-Spreadsheet-animation-preview.md
-
+
Draft: Portable #world Content
|
@@ -5312,7 +5312,7 @@ Decisions of V-Sekai
20210715-portable-world-content.md
-
+
Draft: Material Addon Blender
|
@@ -5323,7 +5323,7 @@ Decisions of V-Sekai
20210715-Material-Addon-Blender.md
-
+
Draft: Describe a Godot Engine pr verification workflow
|
@@ -5334,7 +5334,7 @@ Decisions of V-Sekai
20210710-verify-pr-workflow.md
-
+
Draft: Transfer animation by baking reset
|
@@ -5345,7 +5345,7 @@ Decisions of V-Sekai
20210707-transfer-animations-by-baking-reset.md
-
+
Draft: Convert #shadermotion to be played in Godot Engine
|
@@ -5356,7 +5356,7 @@ Decisions of V-Sekai
20210622-shadermotion-to-godot-engine.md
-
+
Draft: Convert FBX and glTF2 to VRM via flow-avatar-asset-pipeline
|
@@ -5367,7 +5367,7 @@ Decisions of V-Sekai
20210612-flow-avatar-asset-pipeline.md
-
+
Draft: Store presentation and book content via Lottie
|
@@ -5378,7 +5378,7 @@ Decisions of V-Sekai
20210601-store-presentation-and-book-content-via-lottie-2.md
-
+
Draft: Performance profile the game with AMDuProf
|
@@ -5389,7 +5389,7 @@ Decisions of V-Sekai
20210529-performance-profiling.md
-
+
Rejected: Trial install of Gravity for Kubernetes
|
@@ -5400,7 +5400,7 @@ Decisions of V-Sekai
20210528-trial-install-of-gravity-for-kubernetes.md
-
+
Draft: Simplify Meshes and LODs better with Quads
|
@@ -5411,7 +5411,7 @@ Decisions of V-Sekai
20210523-simplfy-meshes-and-lods-better-with-quads.md
-
+
Draft: Retarget VRM Motion Blender Workflow
|
@@ -5422,7 +5422,7 @@ Decisions of V-Sekai
20210523-retarget-motion-for-vrm-type-models.md
-
+
Draft: Distribute trusted clients with notary
|
@@ -5433,7 +5433,7 @@ Decisions of V-Sekai
20210523-distribute-trusted-clients-with-notary.md
-
+
Accepted: Complete glTF2 / VRM import and export pipeline in Godot Engine
|
@@ -5444,7 +5444,7 @@ Decisions of V-Sekai
20210523-complete-gltf2-vrm-import-and-export-pipeline-in-godot-engine.md
-
+
Accepted: Support more flexible texture import via Basis Universal in Godot Engine
|
@@ -5455,7 +5455,7 @@ Decisions of V-Sekai
20210523-basis-universal-import.md
-
+
Accepted: Use Markdown Architectural Decision Records
|
@@ -5466,7 +5466,7 @@ Decisions of V-Sekai
20210212-use-markdown-architectural-decision-records.md
-
+
Superseded: Use Log4brains to manage the ADRs
|
@@ -5477,7 +5477,7 @@ Decisions of V-Sekai
20210212-use-log4brains-to-manage-the-adrs.md
-
+
Draft: Add build notifications
|
@@ -5488,7 +5488,7 @@ Decisions of V-Sekai
20210212-add-build-notifications.md
-
+
Accepted: Adding Entity Networking to Groups
|
@@ -5499,7 +5499,7 @@ Decisions of V-Sekai
20200729-entity-networking.md
-
+
Mozilla Builders Summer MVP Lab (SUBMITTED ON JUNE 8 2020)
|
@@ -5510,7 +5510,7 @@ Decisions of V-Sekai
20200608-vsekai-charter.md
-
+
Accepted: Manage backend resources on one or more physical machines with K3S
|
diff --git a/docs/decisions.xml b/docs/decisions.xml
index 14acb0f3e2..3bb98ea2ad 100644
--- a/docs/decisions.xml
+++ b/docs/decisions.xml
@@ -10,7 +10,7 @@
quarto-1.6.40
-Thu, 13 Feb 2025 14:44:29 GMT
+Thu, 13 Feb 2025 14:44:58 GMT
-
https://v-sekai.github.io/manuals/decisions/present-proposal-template.html
@@ -156,7 +156,7 @@ font-style: inherit;">"edge_device":
]]>
https://v-sekai.github.io/manuals/decisions/present-proposal-template.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -305,7 +305,7 @@ font-style: inherit;">}
]]>
https://v-sekai.github.io/manuals/decisions/20250211-using-8-uv-channels-for-custom-vertex-data.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -440,7 +440,7 @@ font-style: inherit;">return format_markdown(date, active_contributors, b
]]>
https://v-sekai.github.io/manuals/decisions/20250203-daily-deck-log.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -522,7 +522,7 @@ font-style: inherit;">return format_markdown(date, active_contributors, b
]]>
https://v-sekai.github.io/manuals/decisions/20250130-world-godot-build-dispatch.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -914,7 +914,7 @@ font-style: inherit;">}
]]>
https://v-sekai.github.io/manuals/decisions/20250126-scene-entity-add-delete-with-lens.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -985,7 +985,7 @@ font-style: inherit;">}
]]>
https://v-sekai.github.io/manuals/decisions/20250126-primitive-outline.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -1072,7 +1072,7 @@ font-style: inherit;">}
]]>
https://v-sekai.github.io/manuals/decisions/20250126-multiplayer-sync-between-godot-instances.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -1196,7 +1196,7 @@ font-style: inherit;">"exported_model.glb")
]]>
https://v-sekai.github.io/manuals/decisions/20250123-implement-msft-texture-dds-in-godot.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -1272,7 +1272,7 @@ font-style: inherit;">"exported_model.glb")
]]>
https://v-sekai.github.io/manuals/decisions/20250122-VRChat-Loader-with-Godot-Engine.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -1411,7 +1411,7 @@ font-style: inherit;">"exported_model.glb")
]]>
https://v-sekai.github.io/manuals/decisions/20250122-VRChat-Loader-with-Godot-Engine-next.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -1477,7 +1477,7 @@ font-style: inherit;">"exported_model.glb")
]]>
https://v-sekai.github.io/manuals/decisions/20250118-discussion.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -1554,7 +1554,7 @@ font-style: inherit;">"exported_model.glb")
]]>
https://v-sekai.github.io/manuals/decisions/20250103-sparkly-valve-index-fix.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -1748,7 +1748,7 @@ font-style: inherit;">mix ash.setup
]]>
https://v-sekai.github.io/manuals/decisions/20241229-one-prototyping-stack.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -1884,7 +1884,7 @@ font-style: inherit;">return village
]]>
https://v-sekai.github.io/manuals/decisions/20241222-wandering-dancer.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -1958,7 +1958,7 @@ font-style: inherit;">return village
]]>
https://v-sekai.github.io/manuals/decisions/20241221-wandering-bakery.html
- Thu, 13 Feb 2025 14:44:29 GMT
+ Thu, 13 Feb 2025 14:44:58 GMT
-
@@ -2032,7 +2032,7 @@ font-style: inherit;">return village
]]>
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- Thu, 13 Feb 2025 14:44:29 GMT
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- Thu, 13 Feb 2025 14:44:29 GMT
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+ Thu, 13 Feb 2025 14:44:58 GMT
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index b23e9b0a34..e0c56b758b 100644
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- "text": "V-Sekai Deck Log - 2025-02-13 (Thursday)\n1. Project Status - Team Activity:\n\nLocation: Vancouver Region (YVR)\nEnvironmental Conditions: Winter season\nActive Contributors: Astral Druid, Iffn, Lyuma, Fire, Tokage, DragonHunt\n\nAstral Druid:\n\nFinalizing event assets\nCross-team coordination\n\niffn: Environment\nLyuma:\n\nVR UI via lassodb and https://github.com/V-Sekai/V-Sekai.godot-gui-in-vr/blob/master/addons/gui_in_vr/player/controller_ray_cast.gd\n\nFire:\n\nPrototype iteration\nVoting system validation\nRebased https://github.com/V-Sekai/godot_openxr_vendors\nRebased https://github.com/V-Sekai/world-godot\nRebased groups-4.4.2025-02-13T140336Z godot\nReviewed theora pull request\nReviewed Add Toki Pona (tok) to language/locale list. #102787\n\nトカゲ(Tokage)\n\nI don’t care and I think it make sense how many IKs there are as long as they are add-ons. My scope is just to add some FABR/CCD/TwoBoneIK(Past SkeletonModificationStack3D/Current SkeletonModification2D has it) that can be migrated from SkeletonIK3D\n\nDragonHunt\n\n(Uro) Bug fixes and docs update #102\n\n\nGroup Activities Pending:\n\nNone\n\n\n2. Technical Updates:\n\nMerged: Avoid casting errors for floats when precision=double #259\n\n3. Blockers:\n\n🛑 Active:\n\nVR UI raycasting implementation (Lyuma)\n\n\n4. Planned Work:\n\nKey Goals:\n\nGDC 2025 schedule alignment\nNetwork stress-test planning\n\n\n5. Leadership Decisions:\n\nWeekly standups for GDC roadmap finalization"
+ "text": "V-Sekai Deck Log - 2025-02-13 (Thursday)\n1. Project Status - Team Activity:\n\nLocation: Vancouver Region (YVR)\nEnvironmental Conditions: Winter season\nActive Contributors: Astral Druid, Iffn, Lyuma, Fire, Tokage, DragonHunt\n\nAstral Druid:\n\nFinalizing event assets\nCross-team coordination\n\niffn: Environment\nLyuma:\n\nVR UI via lassodb and https://github.com/V-Sekai/V-Sekai.godot-gui-in-vr/blob/master/addons/gui_in_vr/player/controller_ray_cast.gd\nUse UIDs in addition to paths for extracted meshes, materials and animations #100786\n\nFire:\n\nPrototype iteration\nVoting system validation\nRebased https://github.com/V-Sekai/godot_openxr_vendors\nRebased https://github.com/V-Sekai/world-godot\nRebased groups-4.4.2025-02-13T140336Z godot\nReviewed theora pull request\nReviewed Add Toki Pona (tok) to language/locale list. #102787\n\nトカゲ(Tokage)\n\nI don’t care and I think it make sense how many IKs there are as long as they are add-ons. My scope is just to add some FABR/CCD/TwoBoneIK(Past SkeletonModificationStack3D/Current SkeletonModification2D has it) that can be migrated from SkeletonIK3D\n\nDragonHunt\n\n(Uro) Bug fixes and docs update #102\n\n\nGroup Activities Pending:\n\nNone\n\n\n2. Technical Updates:\n\nMerged: Avoid casting errors for floats when precision=double #259\n\n3. Blockers:\n\n🛑 Active:\n\nVR UI raycasting implementation (Lyuma)\n\n\n4. Planned Work:\n\nKey Goals:\n\nGDC 2025 schedule alignment\nNetwork stress-test planning\n\n\n5. Leadership Decisions:\n\nWeekly standups for GDC roadmap finalization"
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