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Merge pull request godotengine#102794 from darksylinc/matias-asap
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[URGENT] Fix broken skeletal animated meshes
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clayjohn authored Feb 13, 2025
2 parents 23c1389 + 4712d42 commit c2732ae
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1008,7 +1008,7 @@ void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint3
}

void MeshStorage::_mesh_instance_add_surface_buffer(MeshInstance *mi, Mesh *mesh, MeshInstance::Surface *s, uint32_t p_surface, uint32_t p_buffer_index) {
s->vertex_buffer[p_buffer_index] = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
s->vertex_buffer[p_buffer_index] = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), RD::BUFFER_CREATION_AS_STORAGE_BIT);

Vector<RD::Uniform> uniforms;
{
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