-
Notifications
You must be signed in to change notification settings - Fork 9
script quick combat
When you don't have a script ready to play with your group, you could create a combat script on the fly. This is also a good option when you just want to try out the runtime. The created script will contains only one placement and a npc group with the npc you selected.
The wizard uses two steps
- select the npcs and the date
- select the players
after selecting the npcs the script is created and started, and as it is newly created you need to select the players. This is the default starting sequence for a script. Be aware that the runtime characters are empty, and need to be configured.
in the combat wizard you select the enemies, the time, and the name. Note you can add the npc as often as you like, to create two gangers add them twice.
when you are finished, the created script is started
This is part of the normal start script sequence, you select the players and hit ok.
The script and the combat placement are opened in the runtime view, when selected in the preferences, the webserver is also started, besides that the characters don't have chosen their inventory, you are ready to roll with the combat view.