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Team 1 Sprint 4 Feature Ticket: Final optimization of the project #236

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JiashengLi opened this issue Oct 11, 2022 · 0 comments
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feature New feature or request Sprint 4 team 1
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@JiashengLi
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JiashengLi commented Oct 11, 2022

Description

We will optimize the details of the features implemented in the first three sprints, this includes but is not limited to logic optimization, display optimization and game experience updates.

In the content of spell system, we plan to go to:

  • Improve the attack logic, so that it is no longer a "instant kill" power
  • Fixed the problem that the occasional attack range was inconsistent with the specified range
  • Add the sound effect for releasing spell

In the UI part of the overall game, we will:

  • Change button and set button's material and appearance
  • Use a newly designed background to cover the game's original single-tone fill
  • set up the sound effect for button clicking/weather switching

SubFeature/component (optional)

Examples (optional)

  • Spell: The effect of the spell will be to deal a fixed damage to the enemy, which may be enough to kill in one hit, but may also allow them to retain a bit of health. But instead of simply using the dispose() method to destroy them

  • Menu upgrade: We will improve the presentation of this interface so that the repetition of a single color tone does not affect the overall art style.
    image

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List of sub-features you intend to have done and in Master by the end of the sprint.

  • design the sound effect for everything (Oct. 12)
  • finish the design for menu improvement (Oct. 14)
  • let the sound effect & new menu in the game (Oct. 15)
  • upgrade the spell's attack logic (Oct. 16)

Completion Deadline: Oct. 17

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@JiashengLi JiashengLi added feature New feature or request team 1 Sprint 4 labels Oct 11, 2022
@JiashengLi JiashengLi added this to the Sprint 4 milestone Oct 11, 2022
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