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uiView.lua
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--[[
Copyright © 2024, Tylas
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of XivParty nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
-- windower library imports
local config = require('config')
-- imports
local classes = require('classes')
local uiContainer = require('uiContainer')
local uiPartyList = require('uiPartyList')
local layoutDefaults = require('layout')
local const = require('const')
-- create the class, derive from uiContainer
local uiView = classes.class(uiContainer)
-- private functions
local function getLayoutFileNames(layoutName)
local layoutFile = const.layoutDir .. layoutName .. const.xmlExtension
local layoutAllianceFile = const.layoutDir .. layoutName .. const.layoutAllianceSuffix .. const.xmlExtension
return layoutFile, layoutAllianceFile
end
local function checkLayout(layoutName)
local layoutFile = getLayoutFileNames(layoutName)
if not windower.file_exists(windower.addon_path .. layoutFile) then
log('Layout \'' .. layoutName .. '\' not found. Reverting to default \'' .. const.defaultLayout .. '\'.')
Settings.layout = const.defaultLayout
Settings:save()
end
end
local function loadLayout(layoutName)
local layoutFile, layoutAllianceFile = getLayoutFileNames(layoutName)
local layout = config.load(layoutFile, layoutDefaults)
local layoutAlliance
if windower.file_exists(windower.addon_path .. layoutAllianceFile) then
layoutAlliance = config.load(layoutAllianceFile, layoutDefaults)
else
layoutAlliance = layout
end
return layout, layoutAlliance
end
function uiView:init(model, isUiLocked)
if isUiLocked == nil then isUiLocked = true end
if self.super:init() then
self.model = model
self.isUiLocked = isUiLocked
self.partyLists = T{} -- UI elements for each party
self:reload()
end
end
function uiView:reload()
self:clearChildren(true) -- destroy previously loaded UI
self.lastPartyIndex = 2
if Settings.hideAlliance then
self.lastPartyIndex = 0
end
checkLayout(Settings.layout)
self.layout, self.layoutAlliance = loadLayout(Settings.layout)
for i = 0, self.lastPartyIndex do
self.partyLists[i] = self:addChild(uiPartyList.new(
i == 0 and self.layout.partyList or self.layoutAlliance.partyList, -- lua style ternary operator
i,
self.model,
self.isUiLocked))
end
-- initialize UI, as there is no parent element to call these for us
self:layoutElement()
self:createPrimitives()
end
function uiView:setModel(model)
if not self.isEnabled then return end
self.model = model
for i = 0, self.lastPartyIndex do
self.partyLists[i]:setModel(model)
end
end
function uiView:setUiLocked(isUiLocked)
if not self.isEnabled then return end
self.isUiLocked = isUiLocked
for i = 0, self.lastPartyIndex do
self.partyLists[i]:setUiLocked(isUiLocked)
end
end
function uiView:debugSaveLayout()
if not self.isEnabled then return end
self.layout:save()
self.layoutAlliance:save();
log('Layout saved.')
end
return uiView