TRayTracer is a purelly C++ and Compute Shader RayTracer, using GLFW to show the resulting image and processing with OpenGL's Compute Shaders. GLEW is also used, as well as the ASSIMP Library to import custom models.
Solution for Visual Studio 2017, outputs everything on the BIN folder under TRayTracer's Project folder.
A GPU with openGL 4.3 is needed for it to work.
Developed by Gabriel Lanzer Kannenberg(@gabriellkann) and Luiz Augusto Wendt (@la_wendt).