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AugGear.lua
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--------------------------------------------------
--Generic Declaration
--------------------------------------------------
Amal = {}
Amal.Head = {}
Amal.Body = {}
Amal.Hands = {}
Amal.Legs = {}
Amal.Feet = {}
Merl = {}
Merl.Head = {}
Merl.Body = {}
Merl.Hands = {}
Merl.Legs = {}
Merl.Feet = {}
Adh = {}
Adh.Head = {}
Adh.Body = {}
Adh.Hands = {}
Adh.Legs = {}
Adh.Feet = {}
Lustr = {}
Lustr.Head = {}
Lustr.Body = {}
Lustr.Hands = {}
Lustr.Legs = {}
Lustr.Feet = {}
Rao = {}
Rao.Head = {}
Rao.Body = {}
Rao.Hands = {}
Rao.Legs = {}
Rao.Feet = {}
Ryuo = {}
Ryuo.Head = {}
Ryuo.Body = {}
Ryuo.Hands = {}
Ryuo.Legs = {}
Ryuo.Feet = {}
Herc = {}
Herc.Head = {}
Herc.Body = {}
Herc.Hands = {}
Herc.Legs = {}
Herc.Feet = {}
Chiro = {}
Chiro.Head = {}
Chiro.Body = {}
Chiro.Hands = {}
Chiro.Legs = {}
Chiro.Feet = {}
Carm = {}
Carm.Head = {}
Carm.Body = {}
Carm.Hands = {}
Carm.Legs = {}
Carm.Feet = {}
Kayk = {}
Kayk.Head = {}
Kayk.Body = {}
Kayk.Hands = {}
Kayk.Legs = {}
Kayk.Feet = {}
Taeon = {}
Taeon.Head = {}
Taeon.Body = {}
Taeon.Hands = {}
Taeon.Legs = {}
Taeon.Feet = {}
--------------------------------------------------
--------------------------------------------------
-- This helps when your augment changes to only have 1 place to update.
if ( player.main_job == "BLM" or
player.main_job == "RDM" or
player.main_job == "SMN" or
player.main_job == "BLU" or
player.main_job == "SCH" or
player.main_job == "GEO" ) then
Amal.Head.A = { name="Amalric Coif +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}}
Amal.Body.A = { name="Amalric Doublet +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}}
Amal.Hands.D = { name="Amalric Gages +1", augments={'INT+12','Mag. Acc.+20','"Mag.Atk.Bns."+20',}}
Amal.Legs.A = { name="Amalric Slops +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}}
Amal.Feet.A = { name="Amalric Nails +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',}}
end
if ( player.main_job == "WHM" or
player.main_job == "RDM" or
player.main_job == "BRD" or
player.main_job == "SCH" ) then
Kayk.Hands.A = { name="Kaykaus Cuffs +1", augments={'MP+80','MND+12','Mag. Acc.+20',}}
end
if ( player.main_job == "BLM" or
player.main_job == "RDM" or
player.main_job == "SMN" or
player.main_job == "SCH" or
player.main_job == "GEO" ) then
Merl.Head.MB = { name="Merlinic Hood", augments={'Attack+23','Magic burst dmg.+11%','INT+8','"Mag.Atk.Bns."+13',}}
Merl.Head.ACC = { name="Merlinic Hood", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Magic burst dmg.+2%','INT+7','Mag. Acc.+15',}}
Merl.Body.FC = { name="Merlinic Jubbah", augments={'Mag. Acc.+2 "Mag.Atk.Bns."+2','"Fast Cast"+6','CHR+5','"Mag.Atk.Bns."+14',}}
Merl.Body.MB = { name="Merlinic Jubbah", augments={'Mag. Acc.+8 "Mag.Atk.Bns."+8','Magic burst dmg.+9%','CHR+9','Mag. Acc.+7',}}
Merl.Legs.MB = { name="Merlinic Shalwar", augments={'Mag. Acc.+28','Magic burst dmg.+9%','INT+2','"Mag.Atk.Bns."+15',}}
end
if ( player.main_job == "WHM" or
player.main_job == "RDM" or
player.main_job == "BRD" or
player.main_job == "SCH" ) then
Chiro.Legs.Acc = { name="Chironic Hose", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Haste+3','MND+8','"Mag.Atk.Bns."+8',}}
end
if ( player.main_job == "MNK" or
player.main_job == "THF" or
player.main_job == "RNG" or
player.main_job == "NIN" or
player.main_job == "BLU" or
player.main_job == "COR" or
player.main_job == "PUP" or
player.main_job == "DNC" or
player.main_job == "RUN" ) then
Herc.Head.WS = { name="Herculean Helm", augments={'Accuracy+22','Weapon skill damage +3%','STR+3','Attack+14',}}
Herc.Head.PetTP = { name="Herculean Helm", augments={'Pet: Accuracy+26 Pet: Rng. Acc.+26','Pet: "Store TP"+8','Pet: AGI+1','Pet: Attack+7 Pet: Rng.Atk.+7',}}
Herc.Head.PetDA = { name="Herculean Helm", augments={'Pet: Attack+22 Pet: Rng.Atk.+22','Pet: "Dbl. Atk."+3','Pet: AGI+10',}}
Herc.Hands.PetTP = { name="Herculean Gloves", augments={'Pet: "Store TP"+9','Pet: DEX+12','Pet: Attack+10 Pet: Rng.Atk.+10',}}
Herc.Hands.PetDA = { name="Herculean Gloves", augments={'Pet: Accuracy+24 Pet: Rng. Acc.+24','Pet: "Dbl. Atk."+3','Pet: Attack+7 Pet: Rng.Atk.+7',}}
Herc.Legs.PetTP = { name="Herculean Trousers", augments={'Pet: Accuracy+14 Pet: Rng. Acc.+14','Pet: "Store TP"+11','Pet: STR+2',}}
Herc.Legs.PetDA = { name="Herculean Trousers", augments={'Pet: Attack+13 Pet: Rng.Atk.+13','Pet: "Dbl.Atk."+3 Pet: Crit.hit rate +3','Pet: STR+8',}}
Herc.Feet.WS = { name="Herculean Boots", augments={'Accuracy+21 Attack+21','Weapon skill damage +4%','AGI+3','Accuracy+13','Attack+7',}}
Herc.Feet.PetTP = { name="Herculean Boots", augments={'Pet: Accuracy+26 Pet: Rng. Acc.+26','Pet: "Store TP"+10','Pet: STR+2','Pet: Attack+10 Pet: Rng.Atk.+10','Pet: "Mag.Atk.Bns."+5',}}
Herc.Feet.PetDA = { name="Herculean Boots", augments={'Pet: Accuracy+23 Pet: Rng. Acc.+23','Pet: "Dbl. Atk."+3','Pet: DEX+11','Pet: Attack+10 Pet: Rng.Atk.+10','Pet: "Mag.Atk.Bns."+10',}}
Herc.Body.WS = { name="Herculean Vest", augments={'Attack+30','Weapon skill damage +4%','STR+4','Accuracy+10',}}
end
if ( player.main_job == "WAR" or
player.main_job == "THF" or
player.main_job == "PLD" or
player.main_job == "DRK" or
player.main_job == "BST" or
player.main_job == "BRD" or
player.main_job == "DRG" or
player.main_job == "DNC" or
player.main_job == "RUN" ) then
Lustr.Head.A = { name="Lustratio Cap +1", augments={'Attack+20','STR+8','"Dbl.Atk."+3',}}
Lustr.Body.A = { name="Lustr. Harness +1", augments={'Attack+20','STR+8','"Dbl.Atk."+3',}}
Lustr.Legs.B = { name="Lustr. Subligar +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}}
Lustr.Feet.A = { name="Lustra. Leggings +1", augments={'Attack+20','STR+8','"Dbl.Atk."+3',}}
end
if ( player.main_job == "MNK" or
player.main_job == "THF" or
player.main_job == "RNG" or
player.main_job == "NIN" or
player.main_job == "BLU" or
player.main_job == "COR" or
player.main_job == "DNC" or
player.main_job == "RUN" ) then
Adh.Hands.A = { name="Adhemar Wrist. +1", augments={'DEX+12','AGI+12','Accuracy+20',}}
Adh.Head.B = { name="Adhemar Bonnet +1", augments={'STR+12','DEX+12','Attack+20',}}
end
if ( player.main_job == "MNK" or
player.main_job == "SAM" or
player.main_job == "NIN" or
player.main_job == "PUP" ) then
Rao.Head.C = { name="Rao Kabuto +1", augments={'Pet: HP+125','Pet: Accuracy+20','Pet: Damage taken -4%',}}
Rao.Body.C = { name="Rao Togi +1", augments={'Pet: HP+125','Pet: Accuracy+20','Pet: Damage taken -4%',}}
Rao.Hands.C = { name="Rao Kote +1", augments={'Pet: HP+125','Pet: Accuracy+20','Pet: Damage taken -4%',}}
Rao.Feet.C = { name="Rao Sune-Ate +1", augments={'Pet: HP+125','Pet: Accuracy+20','Pet: Damage taken -4%',}}
Ryuo.Hands.A = { name="Ryuo Tekko +1", augments={'STR+12','DEX+12','Accuracy+20',}}
Ryuo.Feet.D = { name="Ryuo Sune-Ate +1", augments={'STR+12','Attack+25','Crit. hit rate+4%',}}
end
if ( player.main_job == "RDM" or
player.main_job == "PLD" or
player.main_job == "DRK" or
player.main_job == "RNG" or
player.main_job == "DRG" or
player.main_job == "BLU" or
player.main_job == "COR" or
player.main_job == "RUN" ) then
Carm.Head.D = { name="Carmine Mask +1", augments={'Accuracy+20','Mag. Acc.+12','"Fast Cast"+4',}}
Carm.Legs.D = { name="Carmine Cuisses +1", augments={'Accuracy+20','Attack+12','"Dual Wield"+6',}}
Carm.Feet.B = { name="Carmine Greaves +1", augments={'Accuracy+12','DEX+12','MND+20',}}
end
if ( player.main_job == "MNK" or
player.main_job == "RDM" or
player.main_job == "THF" or
player.main_job == "BST" or
player.main_job == "RNG" or
player.main_job == "NIN" or
player.main_job == "DRG" or
player.main_job == "BLU" or
player.main_job == "COR" or
player.main_job == "PUP" or
player.main_job == "DNC" or
player.main_job == "RUN" ) then
Taeon.Head.Phalanx = { name="Taeon Chapeau", augments={'DEF+3','"Conserve MP"+5','Phalanx +3',}}
Taeon.Head.TP = { name="Taeon Chapeau", augments={'Accuracy+20 Attack+20','"Triple Atk."+2','STR+5 DEX+5',}}
Taeon.Body.Phalanx = { name="Taeon Tabard", augments={'"Fast Cast"+2','Phalanx +3',}}
Taeon.Hands.Phalanx = { name="Taeon Gloves", augments={'"Fast Cast"+5','Phalanx +3',}}
Taeon.Legs.Phalanx = { name="Taeon Tights", augments={'Accuracy+12 Attack+12','Spell interruption rate down -9%','Phalanx +3',}}
Taeon.Feet.Phalanx = { name="Taeon Boots", augments={'Spell interruption rate down -8%','Phalanx +3',}}
end