Euui
is a Rust library (no_std
compatible) that provides a 512-bit (64 bytes) unique identifier, which is 4 times
larger than traditional UUIDs or GUIDs. This allows for enhanced uniqueness and adaptability in scenarios where more
significant identifiers are required.
The Euui
type can be utilized for various applications, offering readable formats and flexible access to its
components (Uuid
, u128
, u64
, u8
), for unique identification in embedded or resource-constrained environments.
-
Size: A single
Euui
consists of 512 bits (64 bytes), making it exceptionally unique. -
Formatting:
- A raw hexadecimal string representation of 128 characters.
- A formatted string with 131 characters, including separators (
-
) and line breaks (\n
).
-
Components Access:
- Retrieve identifiers parts as 4×
u128
, 8×u64
, 64×u8
or 4xUuid
(with the featureuuid
).
- Retrieve identifiers parts as 4×
-
Generation:
- Create a zero-initialized
Euui
usingdefault()
. - Generate a random
Euui
usingrandom()
.
- Create a zero-initialized
Here are examples of how to use the Euui
library:
use euui::Euui;
fn test() {
// Generate a zero-initialized Euui
let zero_euui = Euui::default();
println!("Zero Euui: {}", zero_euui);
// Generate a random Euui
let random_euui = Euui::random();
println!("Random Euui: {}", random_euui);
// Format the Euui into a readable structure
println!("Formatted Euui:\n{}", random_euui.format());
}
You can retrieve specific components (u128
, u64
, or u8
) of the Euui
as needed:
// Access one of the u128 components
fn test() {
if let Some(first_u128) = random_euui.u128(0) {
println!("First u128: {:032x}", first_u128);
}
// Access one of the u64 components
if let Some(second_u64) = random_euui.u64(1) {
println!("Second u64: {:016x}", second_u64);
}
// Access one of the u8 components
if let Some(last_u8) = random_euui.u8(63) {
println!("Last u8: {:02x}", last_u8);
}
}
You can initialize an Euui
using custom GUIDs or bytes:
pub fn test() {
let guids = [
0x1234567890abcdef1234567890abcdef,
0xabcdef1234567890abcdef1234567890,
0x7890abcdef1234567890abcdef123456,
0x567890abcdef1234567890abcdef1234,
];
let euui = Euui::from_be_guids(guids);
}
pub fn test() {
let bytes = [0x12, 0x34, /* 61 other bytes... */ 0xef];
let euui = Euui::from_be_bytes(bytes);
}
The main functionalities of the Euui
type are:
Euui::zero() -> Euui
Euui::default() -> Euui
Euui::from_be_guids([u128; 4]) -> Euui
Euui::from_be_longs([u64; 8]) -> Euui
Euui::from_be_bytes([u8; 64]) -> Euui
u128(index: usize) -> Option<u128>
u64(index: usize) -> Option<u64>
u8(index: usize) -> Option<u8>
to_be_bytes() -> [u8; 64]
Euui
to_be_longs() -> [u64; 8]
Euui
to_be_guids() -> [u128; 4]
Euui
to_string()
Converts theEuui
to a single hexadecimal string representation.format() -> String
Formats theEuui
into a structured string, following the pattern:
#1-#2
#3-#4
Euui::random() -> Euui
Euui::random_from_first(u128)
& (random_from_second
,random_from_third
,random_from_fourth
)Euui::regenerate_first(&self)
& (regenerate_second
,regenerate_third
,regenerate_fourth
).
Euui::with_uuid_part(Uuid, usize)
& (with_first(Uuid)
,with_second
,with_third
,with_fourth
).Euui::from_uuids([Uuid; 4])
uuid(index: usize) -> Option<Uuid>
Euui::random_uuids()
(Uuid:v4
)
Read the complete API documentation here.
With 512 bits of entropy, Euui
can be useful for applications where traditional 128-bit UUIDs are insufficient:
- Large enough to have UUID/GUID parts,
- Distributed systems,
- Cryptographic key identifiers,
- Unique identifiers in high-throughput environments.
© 2024-2025 Sébastien GELDREICH
This project is licensed under the MIT License. See LICENSE for more details.