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store_distance.sp
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#include <sourcemod>
#include <store>
#include <sdktools>
#include <autoexecconfig>
#pragma semicolon 1
bool g_bVipPlayers[MAXPLAYERS + 1][3];
ConVar g_hTime;
float g_fTime;
public Plugin myinfo = {
name = "Store Player Distance",
author = "Totenfluch",
version = "1.1",
description = "See the nearest player & distance when bought",
url = "https://totenfluch.de"
};
#pragma newdecls required
public void OnPluginStart() {
Store_RegisterHandler("radar1", "", radar1_OnMapStart, radar1_Reset, radar1_Config, radar1_Equip, radar1_Remove, true);
Store_RegisterHandler("radar2", "", radar2_OnMapStart, radar2_Reset, radar2_Config, radar2_Equip, radar2_Remove, true);
AutoExecConfig_SetFile("store_distance");
AutoExecConfig_SetCreateFile(true);
g_hTime = AutoExecConfig_CreateConVar("store_distance_time", "3.0", "Time between HUD refreshes");
AutoExecConfig_CleanFile();
AutoExecConfig_ExecuteFile();
HookEvent("player_spawn", onPlayerSpawn);
}
public void OnConfigsExecuted() {
g_fTime = GetConVarFloat(g_hTime);
CreateTimer(g_fTime, checkPlayers, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
if (FindConVar("sv_hudhint_sound") != INVALID_HANDLE) {
SetConVarInt(FindConVar("sv_hudhint_sound"), 0);
}
}
public void radar1_OnMapStart() { }
public void radar1_Reset() { }
public bool radar1_Config(Handle kv, int itemid) {
Store_SetDataIndex(itemid, 0);
return true;
}
public int radar1_Equip(int client, int id) {
return -1;
}
public void radar1_Remove(int client, int id) { }
public void radar2_OnMapStart() { }
public void radar2_Reset() { }
public bool radar2_Config(Handle kv, int itemid) {
Store_SetDataIndex(itemid, 0);
return true;
}
public int radar2_Equip(int client, int id) {
return -1;
}
public void radar2_Remove(int client, int id) { }
public Action onPlayerSpawn(Handle event, const char[] name, bool dontBroadcast) {
int client = GetClientOfUserId(GetEventInt(event, "userid"));
g_bVipPlayers[client][0] = false;
g_bVipPlayers[client][1] = false;
g_bVipPlayers[client][2] = false;
if (isValidClient(client)) {
int m_iEquipped = Store_GetEquippedItem(client, "radar1");
int m_iEquipped2 = Store_GetEquippedItem(client, "radar2");
if (m_iEquipped >= 0) {
g_bVipPlayers[client][2] = true;
}
if (m_iEquipped2 >= 0) {
g_bVipPlayers[client][1] = true;
}
if (m_iEquipped2 >= 0) {
g_bVipPlayers[client][0] = true;
}
}
}
public void OnClientDisconnect(int client) {
g_bVipPlayers[client][0] = false;
g_bVipPlayers[client][1] = false;
g_bVipPlayers[client][2] = false;
}
// Check for nearest player
public Action checkPlayers(Handle timer, any data) {
char unitString[12];
char unitStringOne[12];
float clientOrigin[3];
float searchOrigin[3];
float near;
float distance;
int nearest;
Format(unitString, sizeof(unitString), "meters");
Format(unitStringOne, sizeof(unitStringOne), "meter");
for (int client = 1; client <= MaxClients; client++) {
if ((g_bVipPlayers[client][0] || g_bVipPlayers[client][1] || g_bVipPlayers[client][2]) && IsPlayerAlive(client)) {
if (!isValidClient(client)) {
g_bVipPlayers[client][0] = false;
g_bVipPlayers[client][1] = false;
g_bVipPlayers[client][2] = false;
} else {
nearest = 0;
near = 0.0;
// Get origin
GetClientAbsOrigin(client, clientOrigin);
// Next client loop
for (int search = 1; search <= MaxClients; search++) {
if (IsClientInGame(search) && IsPlayerAlive(search) && search != client && (GetClientTeam(client) != GetClientTeam(search))) {
// Get distance to first client
GetClientAbsOrigin(search, searchOrigin);
distance = GetVectorDistance(clientOrigin, searchOrigin);
// Is he more near to the player as the player before?
if (near == 0.0) {
near = distance;
nearest = search;
}
if (distance < near) {
near = distance;
nearest = search;
}
}
}
// Found a player?
if (nearest != 0) {
float dist;
float vecPoints[3];
float vecAngles[3];
float clientAngles[3];
char directionString[64];
char textToPrint[64];
// Client get Direction?
if (g_bVipPlayers[client][2]) {
// Get the origin of the nearest player
GetClientAbsOrigin(nearest, searchOrigin);
// Angles
GetClientAbsAngles(client, clientAngles);
// Angles from origin
MakeVectorFromPoints(clientOrigin, searchOrigin, vecPoints);
GetVectorAngles(vecPoints, vecAngles);
// Differenz
float diff = clientAngles[1] - vecAngles[1];
// Correct it
if (diff < -180) {
diff = 360 + diff;
}
if (diff > 180) {
diff = 360 - diff;
}
// Now geht the direction
if (diff >= -22.5 && diff < 22.5) {
Format(directionString, sizeof(directionString), "\xe2\x86\x91");
} else if (diff >= 22.5 && diff < 67.5) {
Format(directionString, sizeof(directionString), "\xe2\x86\x97");
} else if (diff >= 67.5 && diff < 112.5) {
Format(directionString, sizeof(directionString), "\xe2\x86\x92");
} else if (diff >= 112.5 && diff < 157.5) {
Format(directionString, sizeof(directionString), "\xe2\x86\x98");
} else if (diff >= 157.5 || diff < -157.5) {
Format(directionString, sizeof(directionString), "\xe2\x86\x93");
} else if (diff >= -157.5 && diff < -112.5) {
Format(directionString, sizeof(directionString), "\xe2\x86\x99");
} else if (diff >= -112.5 && diff < -67.5) {
Format(directionString, sizeof(directionString), "\xe2\x86\x90");
} else if (diff >= -67.5 && diff < -22.5) {
Format(directionString, sizeof(directionString), "\xe2\x86\x96");
}
// Add to text
if (g_bVipPlayers[client][1] || g_bVipPlayers[client][0]) {
Format(textToPrint, sizeof(textToPrint), "%s\n", directionString);
} else {
Format(textToPrint, sizeof(textToPrint), directionString);
}
}
// Client get Distance?
if (g_bVipPlayers[client][1]) {
// Distance to meters
dist = near * 0.01905;
// Add to text
if (g_bVipPlayers[client][0]) {
Format(textToPrint, sizeof(textToPrint), "%s(%i %s)\n", textToPrint, RoundFloat(dist), (RoundFloat(dist) == 1 ? unitStringOne : unitString));
} else {
Format(textToPrint, sizeof(textToPrint), "%s(%i %s)", textToPrint, RoundFloat(dist), (RoundFloat(dist) == 1 ? unitStringOne : unitString));
}
}
// Add name
if (g_bVipPlayers[client][0]) {
Format(textToPrint, sizeof(textToPrint), "%s%N", textToPrint, nearest);
}
// Print text
PrintHintText(client, textToPrint);
}
}
}
}
return Plugin_Continue;
}
stock bool isValidClient(int client) {
return (1 <= client <= MaxClients && IsClientInGame(client));
}