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4 files changed

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SaberFactory/Game/SaberMovementTester.cs

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Original file line numberDiff line numberDiff line change
@@ -52,7 +52,6 @@ public async void Initialize()
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lineRenderer.sharedMaterial = new Material(normalLR.sharedMaterial);
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lineRenderer.textureMode = LineTextureMode.Stretch;
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//lineRenderer.widthMultiplier = 2;
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Console.WriteLine("Replaced mat");
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}
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}
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SaberFactory/ProjectComponents/SaberModifierCollection.cs

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@@ -22,7 +22,6 @@ public class SaberModifierCollection : MonoBehaviour
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public bool Init()
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{
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Console.WriteLine("Inited " + gameObject.name);
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if (string.IsNullOrEmpty(ObjectJson) || _inited)
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{
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return _inited;

SaberFactory/UI/Lib/PropCell.cs

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@@ -14,7 +14,6 @@ public class PropCell : TableCell
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public void SetData(PropertyDescriptor data)
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{
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Console.WriteLine($"Setup Data {data.Type}");
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switch (data.Type)
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{
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case EPropertyType.Float:

changelog.md

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*(for Beat Saber 1.19)*
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- Ability to export only one saber if both of your sabers are identical
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- Added custom saber swing sounds
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- Added custom saber burnmarks
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- New pedestal
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- Made majority of the sf internals public to make it easier for mods to interact with sf
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*Needs `BeatSaberMarkupLanguage` and `SiraUtil` (available on ModAssistant)*

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