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SaberFactory.Unity.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<OutputType>Library</OutputType>
<LangVersion>8.0</LangVersion>
<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
<Copyright>Copyright © Toni Macaroni 2021</Copyright>
<RootNamespace>SaberFactory</RootNamespace>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<SignAssembly>false</SignAssembly>
<PackageId>SaberFactory.Unity</PackageId>
<AssemblyName>SaberFactory</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY;UNITY_EDITOR</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DefineConstants>TRACE;UNITY;UNITY_EDITOR</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="$(DefineConstants.Contains('CIBuild')) OR '$(NCrunch)' == '1'">
<DisableCopyToPlugins>True</DisableCopyToPlugins>
</PropertyGroup>
<PropertyGroup Condition="'$(NCrunch)' == '1'">
<DisableCopyToPlugins>True</DisableCopyToPlugins>
<DisableZipRelease>True</DisableZipRelease>
</PropertyGroup>
<ItemGroup>
<None Remove="Resources\assets" Condition="Exists('Resources\assets')" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEditor">
<HintPath>ThirdParty\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" />
<None Include="Directory.Build.targets" Condition="Exists('Directory.Build.targets')" />
<None Include="SaberFactory.Unity.csproj.user" Condition="Exists('SaberFactory.Editor.csproj.user')" />
</ItemGroup>
<ItemGroup>
<Folder Include="ThirdParty\" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\SaberFactory\ProjectComponents\ComponentModifier.cs">
<Link>ComponentModifier.cs</Link>
</Compile>
<Compile Include="..\SaberFactory\ProjectComponents\SaberModifierCollection.cs">
<Link>SaberModifierCollection.cs</Link>
</Compile>
<Compile Include="..\SaberFactory\ProjectComponents\SFSaberSound.cs" Link="SFSaberSound.cs" />
<Compile Include="..\SaberFactory\ProjectComponents\TransformModifier.cs">
<Link>TransformModifier.cs</Link>
</Compile>
<Compile Include="..\SaberFactory\ProjectComponents\VisibilityModifier.cs">
<Link>VisibilityModifier.cs</Link>
</Compile>
<Compile Include="..\SaberFactory\ProjectComponents\SFBurnmarks.cs">
<Link>SFBurnMarks.cs</Link>
</Compile>
<Compile Include="..\SaberFactory\ProjectComponents\SFClashEffect.cs">
<Link>SFClashEffect.cs</Link>
</Compile>
<Compile Include="..\SaberFactory\ProjectComponents\HelpAttribute.cs">
<Link>HelpAttribute.cs</Link>
</Compile>
</ItemGroup>
</Project>