forked from Zoz4/Kloski
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathbutton.py
48 lines (38 loc) · 1.72 KB
/
button.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
import pygame.font
class Button:
def __init__(self, ai_settings, screen, msg, **kwargs):
"""初始化按钮的属性"""
self.screen = screen
self.screen_rect = screen.get_rect()
# 设置按钮的尺寸和其他属性值
self.width, self.height = ai_settings.bt_width, ai_settings.bt_height
self.button_color = (123, 139, 111)
self.text_color = (255, 255, 255)
self.font = pygame.font.SysFont(None, 48)
# 创建按钮的rect对象, 并使其居中
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.set_position(kwargs)
# 按钮的标签只需要创建一次
self.msg_image = None
self.msg_image_rect = None
self.prep_msg(msg)
def prep_msg(self, msg):
"""将msg渲染为图像,并使其在按钮上居中"""
self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
"""绘制一个用颜色填充的按钮,再绘制文本"""
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)
def set_position(self, kwargs):
"""确定按钮在屏幕上的位置"""
# 特判以屏幕中心为参照点的位置信息
if len(kwargs) == 1:
self.rect.center = self.screen_rect.center
return
for kw in kwargs:
pos1 = ''.join(['self.rect.', kw])
pos2 = ''.join(['self.screen_rect.', kwargs[kw][0]])
p = compile(''.join([pos1, '=', pos2, kwargs[kw][1]]), '', 'exec')
exec(p)