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engine.h
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#pragma once
/*
Alacn
alacn.uhahaa@gmail.com
http://alacn.dnsalias.org:8080/
*/
#define _ASCENSION 0
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "ddraw.lib")
#define D3D_OVERLOADS
#include <ddraw.h>
#include <d3d.h>
#include <vector>
#include "Pop.h"
#define EDITOR_MAX_BUFFER (400)
#define COLOR_RENDER_BG 0x007CF0
#define COLOR_GRID 0x000000
#define COLOR_SELECTED 0xFFFFFF
#define PI 3.141592f
#define TORAD(d) ((d) * PI / 180.0f)
#define TODEG(r) ((r) * 180.0f / PI)
#define CURXTO3D(x) ((float)x / ((float)dwScreenWidth / 2.0f) - 1.0f)
#define CURYTO3D(y) (1.0f - (float)y / ((float)dwScreenHeight / 2.0f))
#define SZ_ENGINE_CONFIG "popedt.dat"
#define SZ_ENGINE_TMP_MAP "tmp.dat"
#define SZ_ENGINE_FPS "%s - %dx%dx%d - %.3f fps - %d ms"
#define SZ_ENGINE_RELEASE_REF "Ref: %s: %d"
#define SZ_ENGINE_RELEASE_REF_D3DDEVICE "D3DDevice"
#define SZ_ENGINE_RELEASE_REF_DDSPRIMARY "DDSPrimary"
#define SZ_ENGINE_RELEASE_REF_DDSBACKBUFFER "DDSBackBuffer"
#define SZ_ENGINE_RELEASE_REF_DDSZBUFFER "DDSZBuffer"
#define SZ_ENGINE_RELEASE_REF_D3D "D3D"
#define SZ_ENGINE_RELEASE_REF_DD "DD"
#define SZ_ENGINE_CREATE "Creating Engine: %dx%dx%d %s - %s"
#define SZ_ENGINE_DESTROY "Engine Destroyed"
#define SZ_ENGINE_MODE_FS "FullScreen"
#define SZ_ENGINE_MODE_WIN "Windowed"
#define SZ_ERR_ENGINE_DIRECTDRAWCREATEEX "DirectDrawCreateEx: 0x%X"
#define SZ_ERR_ENGINE_SETCOOPERATIVELEVEL "SetCooperativeLevel: 0x%X"
#define SZ_ERR_ENGINE_SETDISPLAYMODE "SetDisplayMode: 0x%X"
#define SZ_ERR_ENGINE_PRIMARYSURFACE "Create Primary Surface: 0x%X"
#define SZ_ERR_ENGINE_CREATECLIPPER "CreateClipper: 0x%X"
#define SZ_ERR_ENGINE_CLIPPER_SETHWND "Clipper->SetHWnd: 0x%X"
#define SZ_ERR_ENGINE_SETCLIPPER "SetClipper: 0x%X"
#define SZ_ERR_ENGINE_BACKBUFFER "BackBuffer: 0x%X"
#define SZ_ERR_ENGINE_QUERYINTERFACE_D3D "QueryInterface->D3D: 0x%X"
#define SZ_ERR_ENGINE_ENUMZBUFFER "EnumZBuffer: 0x%X"
#define SZ_ERR_ENGINE_ZBUFFER "ZBuffer: 0x%X"
#define SZ_ERR_ENGINE_ADDATTACHEDSURFACE_ZBUFFER "AddAttachedSurface->ZBuffer: 0x%X"
#define SZ_ERR_ENGINE_CREATEDEVICE "CreateDevice: 0x%X"
#define SZ_ERR_ENGINE_SETVIEWPORT "SetViewPort: 0x%X"
#define SZ_ERR_ENGINE_ENUMTEXTUREFORMATS "Cannot find texture with %d bit depth"
#define SZ_ERR_ENGINE_CREATETEXTURE "Create Texture %s: 0x%X"
#define SZ_ERR_ENGINE_GETDC "%s - GetDC: 0x%X"
#define SZ_ERR_ENGINE_RELEASEDC "%s - ReleaseDC: 0x%X"
#define SZ_ERR_ENGINE_BLT "%s - Blt: 0x%X"
#define SZ_ERR_ENGINE_BEGINSCENE "BeginScene: 0x%X"
#define SZ_ERR_ENGINE_ENDSCENE "EndScene: 0x%X"
#define SZ_ERR_ENGINE_CLEAR "Clear: 0x%X"
#define SZ_ERR_ENGINE_LOADTEXTURE "LoadTexture Failed: %s"
#define SZ_ERR_ENGINE_CREATEDC "CreateDC: %s"
#define SZ_ERR_ENGINE_RESTORE_FAILED "Restore Surface Failed: 0x%X"
#define SZ_ERR_CREATEFILE "CreateFile Failed: %s"
#define SZ_ERR_READERROR "Read Error at: %s"
#define SZ_ERR_WRITEERROR "Write Error at: %s"
#define SZ_ERR_MAGIC_MISMATCH "LEVEL3 Keyword not found, reverting to Level2 format: %s"
#define GROUND_X_SIZE 128
#define GROUND_Z_SIZE 128
#define GROUND_BLOCK_HEIGHT 0.005f
#define VIEW_RANGE 30
#define VIEW_RANGE_2 60
#define VIEW_RANGE_CLICK_MIN 10 // VIEW_RANGE -+ 20
#define VIEW_RANGE_CLICK_MAX 50
#define VIEW_RANGE_CLICK 20
#define SPHERE_RATIO 0.01f
#define GROUND_HEIGHT_MAX 0x0700
#define MINIMAP_TEXTURE_SIZE 128
#define PERSON_TEXTURE_SIZE 64
#define TEXTURE_SIZE 32
#if USE_FOG
#if USE_NEW_VIEW
#define FOG_START 30.0f
#define FOG_END 35.0f
#else
#define FOG_START 20.0f
#define FOG_END 25.0f
#endif
#endif
#define LIGHT_Y 15.0f
#define SPEED_POS_X 0.00000000007f
#define SPEED_POS_Y 0.00000000007f
#define SPEED_POS_Z 0.00000000007f
#define SPEED_ROT_X 0.0000000007f
#define SPEED_ROT_Y 0.0000000007f
#define SPEED_ROT_Z 0.0000000007f
#define SPEED_POS_Y_ZOOM 0.00000000021f
#define MIN_POS_Y 5.5f
#define MAX_SPERICAL_POS_Y 20.0f
#define MAX_POS_Y 30.0f
#define MIN_ROT_X 35.0f
#define MAX_ROT_X 85.0f
#define MINIMAP_Z 5.0f
#define MINIMAP_X_ORIENTATION 1.0f
#define MINIMAP_Y_ORIENTATION -1.0f
#define MINIMAP_X_SPACE 0.75f
#define MINIMAP_Y_SPACE -0.75f
// Engine Flags
#define EF_FRAMERATE (1 << 0)
#define EF_DITHER (1 << 1)
#define EF_TEXTURE_FILTER (1 << 2)
#define EF_WIREFRAME_LAND (1 << 3)
#define EF_WIREFRAME_OBJS (1 << 4)
#define EF_SHOW_GRID (1 << 5)
#define EF_GRID_SEE_THROUGH (1 << 6)
#define EF_TRANSPARENT_MINIMAP (1 << 7)
#define EF_SHOW_MINIMAP (1 << 8)
#define EF_HIDE_OBJECTS (1 << 9)
#define EF_BOUNDINGBOX (1 << 10)
#define EF_HIDE_OBJS_ON_MINIMAP (1 << 11)
#define EF_SHOW_MARKERS (1 << 12)
#define EF_CENTERTHINGS (1 << 13)
#define LEVEL_FORMAT_MODE_V2 0
#define LEVEL_FORMAT_MODE_V3 1
#define ENGINE_UPDATE_TIMER 500
#define MAP_SIZE (GROUND_X_SIZE * GROUND_Z_SIZE)
#define FPI_TEXTURE_ALT (1)
#define LPF_PLACE_WATER (1 << 0)
#define LPF_ADDITIVE_HEIGHT (1 << 1)
#define LPF_ONLY_HIGH_LAND (1 << 2)
struct GROUNDHEIGHT
{
float height;
DWORD color;
};
struct TEXTURE
{
TEXTURE *Next,
*Prev;
LPDIRECTDRAWSURFACE7 lpDDSTexture;
WORD Width,
Height;
char *Name;
WORD Resource;
};
struct BOUND_BOX
{
float minX,
minY,
minZ,
maxX,
maxY,
maxZ;
D3DVERTEX v[8];
};
struct OBJ3D_PART
{
OBJ3D_PART *Next,
*Prev;
D3DMATERIAL7 Mtrl;
TEXTURE *texture;
WORD VertsCount;
D3DVERTEX *Verts;
};
struct OBJ3D
{
OBJ3D *Next,
*Prev;
OBJ3D_PART *Parts;
BOUND_BOX BoundBox;
};
struct SCREEN_INFO
{
SCREEN_INFO *Next,
*Prev;
DWORD Width,
Height,
Depth;
};
struct DEVICE_INFO
{
DEVICE_INFO *Next,
*Prev;
char *szName;
GUID guid;
bool fHw;
};
struct LandBuffer
{
int x;
int z;
WORD h;
THING t;
};
struct LandPreset
{
int LandSize;
DWORD Flags;
UBYTE Rotation;
std::vector<LandBuffer> Land;
};
struct GroundBuffer
{
WORD EngineGround[MAP_SIZE];
};
struct ThingsBuffer
{
WORD ThingsIndices[MAX_THINGS];
std::vector<THING> Things;
bool IsPreset = false;
};
#define FVF_COLORVERTEX (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1)
struct COLORVERTEX
{
float x,
y,
z;
float nx,
ny,
nz;
DWORD color;
float tu,
tv;
};
enum MOUSEBUTTON
{
MouseButtonLeft,
MouseButtonRight,
MouseButtonMiddle
};
extern WORD wLandPreset[MAP_SIZE];
extern std::vector<GroundBuffer> vecEngineGroundUndo;
extern std::vector<GroundBuffer> vecEngineGroundRedo;
extern std::vector<ThingsBuffer> vecThingsUndo;
extern std::vector<ThingsBuffer> vecThingsRedo;
extern LandPreset Preset;
extern bool bLandPresetMode;
extern int nFlagPaintSelected;
extern int nFlagPaintValue;
extern char szLevel[MAX_PATH];
extern DWORD dwEngineFlags,
dwScreenWidth,
dwScreenHeight,
dwScreenDepth,
dwScreenWidthN,
dwScreenHeightN;
extern char szDeviceName[STR_SIZE];
extern GUID guidDevice;
extern bool fHwDevice;
extern LPDIRECTDRAW7 lpDD;
extern LPDIRECTDRAWSURFACE7 lpDDSPrimary,
lpDDSBackBuffer;
extern LEVELDATv3 *leveldat;
extern LPDIRECT3DDEVICE7 lpD3DDevice;
extern WORD wEngineGround[GROUND_X_SIZE * GROUND_Z_SIZE],
ThingsIndices[MAX_THINGS];
extern MARKER Markers[256];
extern int MarkerSelected;
extern LEVELVERSION LevelVersion;
extern float fEnginePosX,
fEnginePosY,
fEnginePosZ,
fEngineRotX,
fEngineRotY,
fEngineRotZ;
extern int GroundEditBrushSize,
PreviousBrushSize,
GroundEditBrushSpeed,
GroundEditMaxAlt,
ObjectsCount,
LevelFormatMode;
extern TEXTURE *Textures;
extern OBJ3D *Objs3D;
extern THING *Things,
*ThingSelected,
*ThingLink;
extern SCREEN_INFO *ScreenInfo;
extern DEVICE_INFO *DeviceInfo;
extern bool bEngineSleep,
fEngineEditLand,
fEngineEditObjs,
fEngineEditMarkers,
fCaptured,
fLandEditUpdate,
fFlatten,
fSmooth,
fRaise,
fLower,
fCopyObjects,
fNewMarkerAdded,
fPaintDecorations,
fBrushMaxSize,
fFlagPaint;
extern POINT ptCursor,
ptCaptured;
extern MOUSEBUTTON MouseButton;
extern DWORD LANDSCAPE_COLORS[256];
extern std::vector<THINGSAVE> Objects;
extern long EnginePrepare();
extern long EngineFinish();
extern long EngineCreate();
extern long EngineDestroy();
extern long EngineRestore();
extern long EngineInitialize();
extern void EngineGetPick(D3DVECTOR *vPickRayOrig, D3DVECTOR *vPickRayDir);
extern int EngineTriangleIntersect(D3DVECTOR orig, D3DVECTOR dir, D3DVECTOR v0, D3DVECTOR v1, D3DVECTOR v2);
extern int EngineTriangleIntersect(D3DVECTOR orig, D3DVECTOR dir, D3DVERTEX v0, D3DVERTEX v1, D3DVERTEX v2);
extern bool EngineGetIntersectMapSquare(D3DVECTOR orig, D3DVECTOR dir, int *sx, int *sz, float *ex, float *ez);
extern long EngineUpdateFrame();
extern long EngineDrawFrameRate();
extern long EngineDrawLandscape();
extern long EngineDrawObjects();
extern long EngineDrawMiniMap();
extern long EngineLoadLevel(char *filename);
extern long EngineSaveLevel(char *filename);
extern long EngineLoadLevelV3(char *filename);
extern long EngineSaveLevelV3(char *filename);
extern long EngineUpdateView();
extern WORD EngineGetGroundHeight(int x, int z);
extern void EngineSetGroundHeightPreset(int x, int z, WORD h);
extern WORD EngineGetGroundHeightPreset(int x, int z);
extern void EngineSetGroundHeight(int x, int z, WORD h);
extern long EngineUpdateKeys();
extern long EngineUpdateMiniMap();
extern TEXTURE* EngineCreateTexture(WORD Width, WORD Height, char *Name, WORD Resource);
extern long EngineDestroyTexture(TEXTURE *texture);
extern long EngineTextureCreateSurface(TEXTURE *texture);
extern long EngineTextureDestroySurface(TEXTURE *texture);
extern long EngineLoadTexture(TEXTURE *texture);
extern long EngineRestoreTextures();
extern long EngineReLoadAllTextures();
extern long EngineUnLoadAllTextures();
extern bool EngineLoadObjects();
extern bool EngineDestroyObjects();
extern long EngineDrawObj3D(OBJ3D *obj, float x, float y, float z, DWORD angle);
extern void EngineSetTreeType();
extern void EngineNewMap();
extern void EngineLoadConfig();
extern void EngineSaveConfig();
extern long __stdcall EnumModes(LPDDSURFACEDESC2 ddsd, void*);
extern long __stdcall EnumDevices(char *szDescription, char *szDeviceName, LPD3DDEVICEDESC7 lpD3DDeviceDesc, void*);
extern void EngineMouseSetCapture();
extern void EngineMouseReleaseCapture();
extern void EngineMouseLDown();
extern void EngineMouseLUp();
extern void EngineMouseRDown();
extern void EngineMouseRUp();
extern void EngineMouseWheel(int delta);
extern bool IsNotNeutral(THING *t);
extern void CopyToClipboard(HWND hwnd, const std::string& s);
extern void InitMapSaveElements();
extern int EngineGetRand(int min, int max);
extern void SaveThingsUndoState();