Releases: TheSleepyKoala/com.tsk.ess.fpcc
Releases · TheSleepyKoala/com.tsk.ess.fpcc
v1.1.0
- Updated Sample folders to reflect changes, meaning presets are good to go!
- Fixed Camera
- Added isSteepSlope check to stop players from walking up slopes.
- Added ClampVelocityChange() to avoid duplicating the same code twice
- Rigidbody gravity is now set to true when you fall off a slope.
- Reduced isGrounded checks
- Added Slope Detection
- Added delay for isGrounded check so you can smoothly jump
- All settings worth manual tweaking will now be stored in FirstPersonControllerSettings.
- Jump input performed context will only be used
Full Changelog: v1.0.4...v1.1.0
v1.0.4
Added a ScriptableObject to enhance the management of the first-person controller.
Full Changelog: v1.0.3...v1.0.4
v1.0.3
- Made my own personal dev folder (you can't see it o-o)
- Created Samples folders with Render Pipeline specific materials/prefabs
- Builtin
- HDRP
- URP
- That being said, enjoy presets via the TSK FPCC Samples section in PackageManager
Thanks @Walter-Hulsebos for telling me about cus-layout and cus-samples
Full Changelog: v1.0.1...v1.0.3
v1.0.1
The first release currently has Walk, Sprint, Jump, and Camera control.
Full Changelog: https://github.com/TheSleepyKoala/com.tsk.ess.fpcc/commits/v1.0.1