From 23c8b79d0dbcf7a326d550208eade029f95a9f84 Mon Sep 17 00:00:00 2001 From: Abdul-Kadir Coskun Date: Sat, 13 May 2023 17:35:14 +1000 Subject: [PATCH] Updated Sample preset folders Updated version to 1.1.0 in package.json --- Samples~/Builtin/Physics Materials.meta | 8 + .../Physics Materials/Slippery.physicMaterial | 14 + .../Slippery.physicMaterial.meta | 8 + Samples~/Builtin/Prefabs/Player.prefab | 125 +- Samples~/Builtin/TSKFPCCDEMO.unity | 32052 +++++++++++++- Samples~/HDRP/Materials/Dirt.mat | 20 +- Samples~/HDRP/Materials/Green.mat | 20 +- Samples~/HDRP/Materials/White.mat | 276 + Samples~/HDRP/Materials/White.mat.meta | 8 + Samples~/HDRP/Physics Materials.meta | 8 + .../Physics Materials/Slippery.physicMaterial | 14 + .../Slippery.physicMaterial.meta | 8 + Samples~/HDRP/Prefabs/Player.prefab | 300 +- Samples~/HDRP/TSKFPCCDEMO.unity | 34876 +++++++++++++++- Samples~/URP/Materials/White.mat | 126 + Samples~/URP/Materials/White.mat.meta | 8 + Samples~/URP/Physics Materials.meta | 8 + .../Physics Materials/Slippery.physicMaterial | 14 + .../Slippery.physicMaterial.meta | 8 + Samples~/URP/Prefabs/Player.prefab | 113 +- Samples~/URP/TSKFPCCDEMO.unity | 32073 +++++++++++++- package.json | 2 +- 22 files changed, 99227 insertions(+), 862 deletions(-) create mode 100644 Samples~/Builtin/Physics Materials.meta create mode 100644 Samples~/Builtin/Physics Materials/Slippery.physicMaterial create mode 100644 Samples~/Builtin/Physics Materials/Slippery.physicMaterial.meta create mode 100644 Samples~/HDRP/Materials/White.mat create mode 100644 Samples~/HDRP/Materials/White.mat.meta create mode 100644 Samples~/HDRP/Physics Materials.meta create mode 100644 Samples~/HDRP/Physics Materials/Slippery.physicMaterial create mode 100644 Samples~/HDRP/Physics Materials/Slippery.physicMaterial.meta create mode 100644 Samples~/URP/Materials/White.mat create mode 100644 Samples~/URP/Materials/White.mat.meta create mode 100644 Samples~/URP/Physics Materials.meta create mode 100644 Samples~/URP/Physics Materials/Slippery.physicMaterial create mode 100644 Samples~/URP/Physics Materials/Slippery.physicMaterial.meta diff --git a/Samples~/Builtin/Physics Materials.meta b/Samples~/Builtin/Physics Materials.meta new file mode 100644 index 0000000..f08c7c5 --- /dev/null +++ b/Samples~/Builtin/Physics Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ecae2078c7315a245bee844d39eec084 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Samples~/Builtin/Physics Materials/Slippery.physicMaterial b/Samples~/Builtin/Physics Materials/Slippery.physicMaterial new file mode 100644 index 0000000..2b7c350 --- /dev/null +++ b/Samples~/Builtin/Physics Materials/Slippery.physicMaterial @@ -0,0 +1,14 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!134 &13400000 +PhysicMaterial: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Slippery + dynamicFriction: 0 + staticFriction: 0 + bounciness: 0 + frictionCombine: 1 + bounceCombine: 1 diff --git a/Samples~/Builtin/Physics Materials/Slippery.physicMaterial.meta b/Samples~/Builtin/Physics Materials/Slippery.physicMaterial.meta new file mode 100644 index 0000000..7d07fd3 --- /dev/null +++ b/Samples~/Builtin/Physics Materials/Slippery.physicMaterial.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 39b019672c054cc469238e11fdc87efe +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 13400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Samples~/Builtin/Prefabs/Player.prefab b/Samples~/Builtin/Prefabs/Player.prefab index 7041eeb..4d412d7 100644 --- a/Samples~/Builtin/Prefabs/Player.prefab +++ b/Samples~/Builtin/Prefabs/Player.prefab @@ -27,7 +27,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 963194225} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - 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