From 6d48e67288c5e953316b5af2cace89d726b46b09 Mon Sep 17 00:00:00 2001 From: TheGrimsey Date: Mon, 13 Feb 2023 19:50:39 +0100 Subject: [PATCH] Prepping 0.2 release --- CHANGELOG.md | 3 ++- README.md | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4b05370..aa863c2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,4 +1,4 @@ -## 0.2.0 (Unreleased) +## 0.2.0 (2023-02-13) - Implemented ``walkable_radius``. This will "pull-back" the nav-mesh from edges, which means anywhere on the nav-mesh should be fine to stand on for a character with a radius of ``walkable_radius * cell_width`` - Added area cost multipliers. @@ -8,6 +8,7 @@ - Added debug draw to example. - Disabled compiling default Bevy features. - Refactored code to be more rust-y. +- Update to ``bevy_rapier`` 0.20 ## 0.1.1 (2023-01-18) diff --git a/README.md b/README.md index d3666e1..969dc6c 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,8 @@ Takes in [Bevy Rapier3D](https://crates.io/crates/bevy_rapier3d) colliders from | Crate Version | Bevy Version | Bevy Rapier 3D Version | | ------------- | ------------ | ---------------------- | -| 0.1.X | 0.9.1 | 0.19 | +| 0.2.0 | 0.9.X | 0.20 | +| 0.1.X | 0.9.X | 0.19 | ## Non-exhaustive TODO-list: