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Update production to include map browser (#3) #3

Update production to include map browser (#3)

Update production to include map browser (#3) #3

Workflow file for this run

# Original author: Willem 'Jip' Wijnia
# Licensed with the Mozilla Public License 2.0
# For an overview of what is going on:
# - https://love2d.org/wiki/Game_Distribution
name: Build
env:
GH_TOKEN: ${{ github.token }}
on:
workflow_dispatch:
push:
branches:
- production
jobs:
windows:
# Available tooling on this image:
# - https://github.com/actions/runner-images/blob/main/images/ubuntu/Ubuntu2404-Readme.md
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
path: repository
fetch-depth: 1
# https://cli.github.com/manual/gh_run_download
# TODO: determine run number dynamically OR use a valid release version in the future
# TODO: cache it perhaps for now
- name: Retrieve latest version of Love2D (12.0+)
shell: bash
run: |
gh run download 12107999060 --repo "https://github.com/love2d/love" --name "love-windows-x64"
# https://linux.die.net/man/1/unzip
- name: Extract the binaries
shell: bash
run: |
unzip "love-12.0-win64.zip" -d "binaries"
# Remove the intermediate folder
mv binaries/love-12.0-win64/* binaries
rm -d binaries/love-12.0-win64
# https://linux.die.net/man/1/zip
- name: Zip source and rename
shell: bash
working-directory: repository/src
run: |
zip -r build.zip .
mv build.zip ../../build.love
# https://love2d.org/wiki/Game_Distribution
- name: Append source to executable
shell: bash
run: |
cat "binaries/love.exe" "build.love" > "binaries/LOVE-LOUD.exe"
- name: Clean up the binaries folder
working-directory: binaries
shell: bash
run: |
rm "love.exe"
rm "changes.txt"
rm "readme.txt"
rm "game.ico"
rm "love.ico"
rm "lovec.exe"
- name: Upload the binaries
uses: actions/upload-artifact@v4
with:
name: LOUD-LOVE
path: |
binaries