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WIP

This is meant to be a learning expierence. My end goal is to create a simple, low polly game (using models from the engines internal model creator) with simple physics.

Current progress:

Subject status
shader program ✔️
matrix allocator ✔️
quaternion rotation support ✔️
perspective projection support ✔️
simple camera movement ✔️
cube polly allocator ✔️
vertex allocator ✔️
colour per vertex
mouse support
texture loader
model loader
custom low polly model builder
collision detection
gravity

Preview:

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A game engine using OpenGL and Zig

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