This is meant to be a learning expierence. My end goal is to create a simple, low polly game (using models from the engines internal model creator) with simple physics.
Current progress:
Subject | status |
---|---|
shader program | ✔️ |
matrix allocator | ✔️ |
quaternion rotation support | ✔️ |
perspective projection support | ✔️ |
simple camera movement | ✔️ |
cube polly allocator | ✔️ |
vertex allocator | ✔️ |
colour per vertex | |
mouse support | |
texture loader | |
model loader | |
custom low polly model builder | |
collision detection | |
gravity |
Preview: