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我改了两个位置,但不知道这样的改动是否会影响 一、UnLuaDefaultParamCollectorUbtPlugin.ubtplugin.csproj里面的<TargetFramework>net6.0</TargetFramework>改成<TargetFramework>net8.0</TargetFramework> 二、UnLuaDefaultParamCollectorUbtPlugin.cs里面的Generate函数改成
<TargetFramework>net6.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
private void Generate() { foreach (UhtModule module in Session.Modules) { foreach (UhtPackage package in module.Packages) { var moduleType = package.Module.Module.ModuleType; ParseModule(package.Module.Module.Name, moduleType, package.Module.Module.OutputDirectory); if (moduleType != UHTModuleType.EngineRuntime && moduleType != UHTModuleType.GameRuntime) { continue; } QueueClassExports(package, package); } } // Wait for all the classes to export Finish(); }
The text was updated successfully, but these errors were encountered:
看官方的提交记录,应该是UHT的导出逻辑改了,导致所有依赖到UHT导出的插件都要改一遍
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我改了两个位置,但不知道这样的改动是否会影响
一、UnLuaDefaultParamCollectorUbtPlugin.ubtplugin.csproj里面的
<TargetFramework>net6.0</TargetFramework>
改成<TargetFramework>net8.0</TargetFramework>
二、UnLuaDefaultParamCollectorUbtPlugin.cs里面的Generate函数改成
The text was updated successfully, but these errors were encountered: