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我自定义了一个C++静态函数ACyLuaAbilityActor::BroadCastGameplayTag,参数是一个FGameplayTag。我创建了一个GA蓝图,然后在蓝图中绑定了lua脚本。然后在lua脚本中调用C++的静态函数,并传入一个FGameplayTag参数。经过debug后发现,unlua中FGameplayTag是有参数的,但C++中FGameplayTag为None。此问题通过把ACyLuaAbilityActor::BroadCastGameplayTag从静态转为普通函数而解决。如需更详细的信息欢迎联系我。
The text was updated successfully, but these errors were encountered:
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我自定义了一个C++静态函数ACyLuaAbilityActor::BroadCastGameplayTag,参数是一个FGameplayTag。我创建了一个GA蓝图,然后在蓝图中绑定了lua脚本。然后在lua脚本中调用C++的静态函数,并传入一个FGameplayTag参数。经过debug后发现,unlua中FGameplayTag是有参数的,但C++中FGameplayTag为None。此问题通过把ACyLuaAbilityActor::BroadCastGameplayTag从静态转为普通函数而解决。如需更详细的信息欢迎联系我。
The text was updated successfully, but these errors were encountered: