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How to use Telltale Texture Tool

DarkShadow edited this page Oct 13, 2024 · 1 revision

How to use the Telltale Texture Tool

Welcome to the second part of the tutorial on how to make a texture mod for Telltale's games. In this section we focus on how to use the Telltale Texture Tool! In this tutorial, we will try to mod Clementine's Season 2 hat in The Walking Dead: The Telltale Definitive Series. The same principles apply to ALL GAMES!

Important

Make sure you have read the application guide!

Make sure you have read the prelude!

We use Telltale Texture Tool v2.5.0 for this part of the tutorial, so make sure to download and extract it.


Step 1/4 - Launching Telltale Texture Tool

Run TelltaleTextureTool.exe. It should look like this: p2_1


Step 2/4 - Opening your Texture Folder

When you click on Open, a folder browser will appear. Select the folder where you extracted your D3DTX textures and click on Select Folder.

In my case when I open the folder, it will look like this. If not, make sure that you have selected the correct folder. p2_2


Step 3/4 - Converting textures to a regular format

Once you select your folder, the File Browser will be populated with your D3DTX files. You can preview them by selecting them.

Now, let's convert them to our desired format. Select the format from the To combobox. I recommend working with either DDS, PNG or TGA file types.

Click on Convert.

Tip

If you want to save your converted files somewhere else, click on the Choose Output Directory checkbox.

Tip

If you want to bulk convert (convert all files in a folder), select the folder (their file types are empty), then select the From and To options. A message will appear if it is successful or not.

Warning

Once the application finishes converting the D3DTX textures, it will generate a JSON file. DO NOT DELETE IT! It contains important information.

p2_3


Step 4/4 - Verifying the outputted texture

Click on the outputted image. If you used the DDS option, make sure the image properties with the D3DTX, like Width, Height, Surface Format and Mips.

You are done! You can now start editing your texture file!

Tip

You can right click on the file and choose Open File Explorer from the context menu. It will open the folder where you have stored the file.

Note

Remember what the image properties show you. It will be important for Part 3.

DDS

p2_4

PNG -

p2_5

Important

For older games:

The conversion process works in similar ways, but this time you have two options:

  1. The Default option in the combobox means that the converter will try to recognize the format. This option is reliable, but very slow. The Legacy Console checkbox will be checked if the texture is from an older console game.
  2. You have to select the right game in the Advanced Options, otherwise you will be greeted by a lot of errors.

p2_l1

Congratulations, you can now convert D3DTX textures and edit them! You can now go to Part 3!

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