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How to use Telltale Texture Tool
Welcome to the second part of the tutorial on how to make a texture mod for Telltale's games. In this section we focus on how to use the Telltale Texture Tool! In this tutorial, we will try to mod Clementine's Season 2 hat in The Walking Dead: The Telltale Definitive Series. The same principles apply to ALL GAMES!
Important
Make sure you have read the application guide!
Make sure you have read the prelude!
We use Telltale Texture Tool v2.5.0
for this part of the tutorial, so make sure to download and extract it.
Run TelltaleTextureTool.exe
. It should look like this:
When you click on Open
, a folder browser will appear.
Select the folder where you extracted your D3DTX
textures and click on Select Folder
.
In my case when I open the folder, it will look like this. If not, make sure that you have selected the correct folder.
Once you select your folder, the File Browser
will be populated with your D3DTX
files. You can preview them by selecting them.
Now, let's convert them to our desired format. Select the format from the To
combobox. I recommend working with either DDS
, PNG
or TGA
file types.
Click on Convert
.
Tip
If you want to save your converted files somewhere else, click on the Choose Output Directory
checkbox.
Tip
If you want to bulk convert (convert all files in a folder), select the folder (their file types are empty), then select the From
and To
options. A message will appear if it is successful or not.
Warning
Once the application finishes converting the D3DTX
textures, it will generate a JSON
file. DO NOT DELETE IT! It contains important information.
Click on the outputted image. If you used the DDS
option, make sure the image properties with the D3DTX
, like Width
, Height
, Surface Format
and Mips
.
You are done! You can now start editing your texture file!
Tip
You can right click on the file and choose Open File Explorer
from the context menu. It will open the folder where you have stored the file.
Note
Remember what the image properties show you. It will be important for Part 3.
Important
For older games:
The conversion process works in similar ways, but this time you have two options:
- The
Default
option in the combobox means that the converter will try to recognize the format. This option is reliable, but very slow. TheLegacy Console
checkbox will be checked if the texture is from an older console game. - You have to select the right game in the
Advanced Options
, otherwise you will be greeted by a lot of errors.
Congratulations, you can now convert D3DTX textures and edit them! You can now go to Part 3!
- Prelude (0/3)
- How to find and extract textures (1/3)
- How to use Telltale Texture Tool (2/3)
- How to put the textures in the game (3/3)