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config.lua
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Config = Config or {}
Config.FarmPlants = {}
-- job settings
Config.EnableJob = false -- (true = job required / false = anyone can farm)
Config.JobRequired = 'farmer' -- job required to farm (N/A if Config.EnableJob = false)
-- start plant settings
Config.GrowthTimer = 60000 -- 60000 = every 1 min / testing 1000 = 1 seconds
Config.DeadPlantTime = 60 * 60 * 72 -- time until plant is dead and removed from db - e.g. 60 * 60 * 24 for 1 day / 60 * 60 * 48 for 2 days / 60 * 60 * 72 for 3 days
Config.StartingThirst = 100.0 -- starting plan thirst percentage
Config.StartingHunger = 100.0 -- starting plan hunger percentage
Config.HungerIncrease = 25.0 -- amount increased when watered
Config.ThirstIncrease = 25.0 -- amount increased when fertilizer is used
Config.Degrade = {min = 3, max = 5}
Config.QualityDegrade = {min = 8, max = 12}
Config.GrowthIncrease = {min = 10, max = 20}
Config.MaxPlantCount = 40 -- maximum plants play can have at any one time
Config.UseFarmingZones = true -- true = use farmzones / false = no farmzones
Config.UseSeedBasedZones = true -- true = use seed based farmzones / false = no seed based specific farmzones
Config.NotificationSound = true -- when UseSeedBasedZones is enabled, play notification sound when the player is doing some actions
Config.ProgressBar = true -- add progress bar when the player is doing some actions
Config.CollectWaterTime = 3000 -- time set to collect water
Config.CollectPooTime = 3000 -- time set to collect fertilizer
-- farm plants
Config.FarmItems = {
{
planttype = 'corn',
item = 'corn',
label = Lang:t('label.corn'),
-- reward settings
poorRewardMin = 1,
poorRewardMax = 2,
goodRewardMin = 3,
goodRewardMax = 4,
exellentRewardMin = 5,
exellentRewardMax = 6,
},
{
planttype = 'sugar',
item = 'sugar',
label = Lang:t('label.sugar'),
-- reward settings
poorRewardMin = 1,
poorRewardMax = 2,
goodRewardMin = 3,
goodRewardMax = 4,
exellentRewardMin = 5,
exellentRewardMax = 6,
},
{
planttype = 'tobacco',
item = 'tobacco',
label = Lang:t('label.tobacco'),
-- reward settings
poorRewardMin = 1,
poorRewardMax = 2,
goodRewardMin = 3,
goodRewardMax = 4,
exellentRewardMin = 5,
exellentRewardMax = 6,
},
{
planttype = 'carrot',
item = 'carrot',
label = Lang:t('label.carrot'),
-- reward settings
poorRewardMin = 1,
poorRewardMax = 2,
goodRewardMin = 3,
goodRewardMax = 4,
exellentRewardMin = 5,
exellentRewardMax = 6,
},
{
planttype = 'tomato',
item = 'tomato',
label = Lang:t('label.tomato'),
-- reward settings
poorRewardMin = 1,
poorRewardMax = 2,
goodRewardMin = 3,
goodRewardMax = 4,
exellentRewardMin = 5,
exellentRewardMax = 6,
},
{
planttype = 'broccoli',
item = 'broccoli',
label = Lang:t('label.broccoli'),
-- reward settings
poorRewardMin = 1,
poorRewardMax = 2,
goodRewardMin = 3,
goodRewardMax = 4,
exellentRewardMin = 5,
exellentRewardMax = 6,
},
{
planttype = 'potato',
item = 'potato',
label = Lang:t('label.potato'),
-- reward settings
poorRewardMin = 1,
poorRewardMax = 2,
goodRewardMin = 3,
goodRewardMax = 4,
exellentRewardMin = 5,
exellentRewardMax = 6,
},
}
-- end plant settings
Config.Blip = {
blipName = Lang:t('blip.farm_shop'), -- Config.Blip.blipName
blipSprite = 'blip_shop_market_stall', -- Config.Blip.blipSprite
blipScale = 0.2 -- Config.Blip.blipScale
}
-- farm shop
Config.FarmShop = {
[1] = { name = "carrotseed", price = 0.10, amount = 500, info = {}, type = "item", slot = 1, },
[2] = { name = "cornseed", price = 0.10, amount = 500, info = {}, type = "item", slot = 2, },
[3] = { name = "sugarseed", price = 0.10, amount = 500, info = {}, type = "item", slot = 3, },
[4] = { name = "tobaccoseed", price = 0.10, amount = 500, info = {}, type = "item", slot = 4, },
[5] = { name = "tomatoseed", price = 0.10, amount = 500, info = {}, type = "item", slot = 5, },
[6] = { name = "broccoliseed", price = 0.10, amount = 500, info = {}, type = "item", slot = 6, },
[7] = { name = "potatoseed", price = 0.10, amount = 500, info = {}, type = "item", slot = 7, },
[8] = { name = "bucket", price = 10, amount = 50, info = {}, type = "item", slot = 8, },
[9] = { name = "fertilizer", price = 0.10, amount = 5000, info = {}, type = "item", slot = 9, },
}
-- farm shop locations
Config.FarmShopLocations = {
{name = Lang:t('blip.farm_shop'), coords = vector3(-249.43, 685.72, 113.33), showblip = true, showmarker = true},
}
-- farm zone settings
Config.FarmZone = {
[1] = {
zones = { -- example
vector2(-347.09591674805, 894.11151123047),
vector2(-390.92279052734, 889.30194091797),
vector2(-392.01412963867, 911.32104492188),
vector2(-373.91583251953, 913.11346435547),
vector2(-369.53713989258, 944.28149414063),
vector2(-349.36514282227, 941.19653320313)
},
name = "carrot",
blipname = Lang:t('blip.farmzone_farm_zone'),
minZ = 115.78807830811,
maxZ = 122.06151580811,
showblip = true,
blipcoords = vector3(-375.72, 900.24, 116.08)
},
}
Config.WaterProps = {
`p_watertrough01x`,
`p_watertroughsml01x`,
`p_watertrough01x_new`,
`p_watertrough02x`,
`p_watertrough03x`,
}
Config.FertilizerProps = {
`p_horsepoop02x`,
`p_horsepoop03x`,
`new_p_horsepoop02x_static`,
`p_poop01x`,
`p_poop02x`,
`p_poopile01x`,
`p_sheeppoop01`,
`p_sheeppoop02x`,
`p_sheeppoop03x`,
`p_wolfpoop01x`,
`p_wolfpoop02x`,
`p_wolfpoop03x`,
`s_horsepoop01x`,
`s_horsepoop02x`,
`s_horsepoop03x`,
`mp007_p_mp_horsepoop03x`,
}